Apart from the above mentioned speed overhaul, we will also implement a new WPF curve, resulting in higher maximum WPF numbers and buffing those with weapon master skills. You can expect your wpf points to be wiped when this happens.
I don't think this is good idea. You should put a cap on wpf, somewhere around 160 imho but you should also further decrease effects armor weight has on wpf. Making builds with 200 or more wpf in single proficiency possible isn't the best way to balance things.
This is coming from someone who currently has 176 wpf in 2H and has more than 170 wpf for almost a year. Buff hybrids instead, allow people with 8 WM to have 150 wpf in 3 different weapon proficiencies (with higher WM allow them to reach cap in 3 or more categories).
Basically what I'm suggesting is to buff those with high WM skill the most, and to scale wpp gain for lower WM levels like this:
7 WM - 3 x 130 wpp, 2 x 150 wpp
6 WM - 3 x 100 wpp, 2 x 140 wpp
5 WM - 3 x 75 wpp, 2 x 120 wpp, 1 x 160 wpp
4 WM - 3 x 50 wpp, 2 x 100 wpp, 1 x 140 wpp
3 WM - 2 x 75 wpp, 1 x 120 wpp
2 WM - 1 x 100 wpp
1 WM - 1 x 75 wpp
0 WM - 0 wpp
Bring back variety into combat, don't support extreme builds. Don't nerf moderate to semi-extreme str builds, totally nerf extreme str builds (those with 3 agi and no wm), buff high agi builds so they are more versatile in combat but don't give them more damage.