Author Topic: cRPG: status and plans  (Read 56572 times)

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Offline Elindor

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Re: cRPG: status and plans
« Reply #225 on: July 18, 2012, 09:55:49 pm »
0
I haven't read this whole thread, but do we know approximately when the new wpf curve will be implemented?

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Offline Rhekimos

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Re: cRPG: status and plans
« Reply #226 on: July 18, 2012, 10:09:49 pm »
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I haven't read this whole thread, but do we know approximately when the new wpf curve will be implemented?

This would be interesting to have some idea of, at least.

Offline oprah_winfrey

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Re: cRPG: status and plans
« Reply #227 on: July 18, 2012, 10:20:14 pm »
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This would be interesting to have some idea of, at least.

Yeah, I plan to stop retiring, but it is hard to come up with a concrete build without knowing if it is going to be worth it to drop some points in WM.

Offline Corwin

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Re: cRPG: status and plans
« Reply #228 on: July 18, 2012, 11:35:53 pm »
+1
TBH, I don't even see the point? To further reduce already crippled diversity of builds? So virtually everyone play 18/21 or 21/18?
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Tzar

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Re: cRPG: status and plans
« Reply #229 on: July 20, 2012, 04:25:58 pm »
0
GIEF WPF BUFF NOW PLOXXXXXXXXXXXX :!: :!: :!:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Leshma

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Re: cRPG: status and plans
« Reply #230 on: July 20, 2012, 05:24:37 pm »
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Archers are going to get the same buff...

Offline XyNox

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Re: cRPG: status and plans
« Reply #231 on: July 20, 2012, 07:04:00 pm »
-1
I wonder for how much wpf will get buffed. If longbow will be able to hit something with less than 7 WM my head will be forced to explode by awesomeness.
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Offline Bulzur

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Re: cRPG: status and plans
« Reply #232 on: July 20, 2012, 10:18:31 pm »
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I wonder for how much wpf will get buffed. If longbow will be able to hit something with less than 7 WM my head will be forced to explode by awesomeness.

And mine will be crippled for eternity. ^^
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[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Butan

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Re: cRPG: status and plans
« Reply #233 on: July 21, 2012, 05:31:25 pm »
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If by the end of summer no great changes comes to this mod, I will begin to wonder if there are still admins working for cRPG...

Offline Jarlek

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Re: cRPG: status and plans
« Reply #234 on: July 21, 2012, 06:19:19 pm »
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If by the end of summer no great changes comes to this mod, I will begin to wonder if there are still admins working for cRPG...
Since when did admins have anything to do with developing?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Butan

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Re: cRPG: status and plans
« Reply #235 on: July 21, 2012, 10:03:30 pm »
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Developers if you prefer.

Offline Tagora

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Re: cRPG: status and plans
« Reply #236 on: July 21, 2012, 10:33:50 pm »
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Offline cmp

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Re: cRPG: status and plans
« Reply #237 on: July 21, 2012, 11:07:59 pm »
+2
If by the end of summer no great changes comes to this mod, I will begin to wonder if there are still admins working for cRPG...

Why would we stop working on the mod but keep posting on the boards?
That said, there will be big changes somewhere in August (unless something goes very wrong).

Offline karasu

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Re: cRPG: status and plans
« Reply #238 on: July 21, 2012, 11:09:56 pm »
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Why would we stop working on the mod but keep posting on the boards?
That said, there will be big changes somewhere in August (unless something goes very wrong).

Like Paul accidentally the whole sheet?

Offline Zlisch_The_Butcher

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Re: cRPG: status and plans
« Reply #239 on: July 21, 2012, 11:10:22 pm »
+1
That said, there will be big changes somewhere in August (unless something goes very wrong).
OMG!OMG!OMG! I am so excited I feel like spamming every dev and admins message box with 100 messages "USA! USA! USA!"
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.