crpg will never be realistic. Let's just come to this conclusion right now so we can stop pretending it is.
As it's been mentioned many, many times, there are far more unrealistic things than spinstabs, which realism advocates are saying is the greatest thing to happen to this game since it was someone's drunken brainfart. These things are left in the game because if it was realistic, it wouldn't be fun.
And there's the point of my post. Fun. Whatever happened to it? The game is getting steadily less and less fun and less complicated. I loved fighting against someone that can kick my ass with tricks I didn't know. That's how you get better - you learn to counter them and do them yourself. When you make everything equal, it becomes all about min/maxing and numbers. That isn't fun. Learning to block a spinstab was as easy as blocking down. It's the same as delaying any swing, you're hoping your opponent gets impatient, why should it be different against polearm users?
It also does not help noobs. A noob that started playing two years ago will be a much better player than a person that starts now simply because they will have a much wider arsenal of tricks and attacks. The game is more diluted with fewer things to learn. You plateau faster which leads to getting bored quicker
But enough ranting on my part. Can we just get back to making the game more fun, and quit trying to make this game selectively realistic?