Good feature. Will mass distribution have some impact on the damage model ?
Slightly off-topic, are there any plans for armor value that match the model (for example on those new brigandines with just padding underneath arms have armor value 25 while torso have armor value 48) ? Or even create more hit areas like 3 for head (top, face and the rest), 4 for torso (upper front, belly, upper back, lower back), 2/3 for arms (forearm with hand, the rest) and 2/3 for legs too.