Author Topic: Add Decapitation  (Read 2951 times)

0 Members and 1 Guest are viewing this topic.

Offline mcdeath

  • Marshall
  • ********
  • Renown: 797
  • Infamy: 349
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Add Decapitation
« Reply #15 on: June 22, 2012, 05:13:10 pm »
0
I once thought of an idea similar to this and it was more than a year ago.
http://forum.c-rpg.net/index.php/topic,3630.msg65686.html#msg65686
McDeath: This guy doesn't shut his lip, but he's one of the funniest players in-game.

Offline Spanish

  • Earl
  • ******
  • Renown: 386
  • Infamy: 106
  • cRPG Player A Gentleman and a Scholar
  • 2h Cav Star of the year award winner.
    • View Profile
  • Faction: The official Drama Llama of Knights_Hospitaller
  • Game nicks: Hospitaller_Spaniard, BowPersona, Span
Re: Add Decapitation
« Reply #16 on: June 22, 2012, 06:18:55 pm »
0
Everyone opposed to this is either female or gay.
Choose wisely.  :wink:
Both sounds more fun
My horse is named pebbles and we like to try.

Offline Aljo

  • Knight
  • ***
  • Renown: 64
  • Infamy: 69
  • cRPG Player A Gentleman and a Scholar
  • Using hammer outside construction sites since 2009
    • View Profile
  • Faction: Principality of Ultio
  • Game nicks: Aljo
  • IRC nick: Aljo
Re: Add Decapitation
« Reply #17 on: June 24, 2012, 12:36:48 am »
0
I once thought of an idea similar to this and it was more than a year ago.
http://forum.c-rpg.net/index.php/topic,3630.msg65686.html#msg65686

Yea, but now it is totally doable and quite accesable because vikingr resources are open to the community.
Anyone who played that mod know how epic that thing is.

Perhaps add option in menu for gore or no gore, so kids don't get traumatized by all the flying heads?

Both sounds more fun

Damn liberals  :rolleyes:   ...    :mrgreen:

Offline Froto_the_Loc

  • Count
  • *****
  • Renown: 252
  • Infamy: 94
  • cRPG Player Sir White Pawn
  • CRaPGame
    • View Profile
  • Faction: Locia
  • Game nicks: Froto_the_loc
Re: Add Decapitation
« Reply #18 on: June 24, 2012, 01:37:33 am »
0
I feel a 1 handed axe is more likely to take off a head than a sword.
Maybe make it for cut weapons and dependent on weight?
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Baggy

  • Count
  • *****
  • Renown: 199
  • Infamy: 94
  • cRPG Player
  • Sup brah
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Baggy _Potato Blight_ Famine Emigration
  • IRC nick: Baggy
Re: Add Decapitation
« Reply #19 on: June 24, 2012, 02:56:26 am »
+1
Decapitation certainly wouldn't happen with a 1 hander.
visitors can't see pics , please register or login

Offline Patoson

  • Marshall
  • ********
  • Renown: 784
  • Infamy: 138
  • cRPG Player Sir Black Knight
    • View Profile
Re: Add Decapitation
« Reply #20 on: June 24, 2012, 02:59:34 am »
0
I don't know about Vikingr, but, if this were possible, it would be just epic!

Offline Aljo

  • Knight
  • ***
  • Renown: 64
  • Infamy: 69
  • cRPG Player A Gentleman and a Scholar
  • Using hammer outside construction sites since 2009
    • View Profile
  • Faction: Principality of Ultio
  • Game nicks: Aljo
  • IRC nick: Aljo
Re: Add Decapitation
« Reply #21 on: June 25, 2012, 11:47:04 am »
0
I don't know about Vikingr, but, if this were possible, it would be just epic!

Well, I know it looked quite awesome because it was my clan's mod and I had to play it alot  :mrgreen:.
Way more realistic than native, with some badass features like this one.
Too bad the mod went to shit...

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Add Decapitation
« Reply #22 on: June 25, 2012, 12:00:51 pm »
0
No, it's retarded.

Paul doesn't want the extra workload.

Offline Lech

  • Permanently Banned
  • **
  • Renown: 123
  • Infamy: 348
  • cRPG Player
    • View Profile
Re: Add Decapitation
« Reply #23 on: June 25, 2012, 12:22:22 pm »
0
Decapitation certainly wouldn't happen with a 1 hander.

Won't happen with 2h too, unless the target is in the fixed position (ie, on the ground or against the wall) and you hit unprotected neck with enough force.

Offline Andswaru

  • Duke
  • *******
  • Renown: 554
  • Infamy: 130
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • SeaRaider_
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: SeaRaider_Andswaru
Re: Add Decapitation
« Reply #24 on: June 25, 2012, 12:35:32 pm »
-1
I dont need this in crpg, and frankly dont want it. Crpg is for all ages near enough, so sorry if im old fashioned but dont want little children seeing decapitation in the game.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Lech

  • Permanently Banned
  • **
  • Renown: 123
  • Infamy: 348
  • cRPG Player
    • View Profile
Re: Add Decapitation
« Reply #25 on: June 25, 2012, 03:02:59 pm »
0
I dont need this in crpg, and frankly dont want it. Crpg is for all ages near enough, so sorry if im old fashioned but dont want little children seeing decapitation in the game.

Dismembering corpses would be fun, but i'm concerned about performance so i'd rather have good gameplay feature instead.

Offline NuberT

  • Earl
  • ******
  • Renown: 436
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: NuberT_HRE
  • IRC nick: NuberT_HRE
Re: Add Decapitation
« Reply #26 on: June 25, 2012, 03:30:01 pm »
0
Yes to gore :twisted: :twisted: +1
more blood for you http://forums.taleworlds.com/index.php/topic,143179.0.html

decapitation looks like this, well dunno if it has improved in a year
http://www.youtube.com/watch?v=wyxxJa9jJrQ

I want it


Offline Aljo

  • Knight
  • ***
  • Renown: 64
  • Infamy: 69
  • cRPG Player A Gentleman and a Scholar
  • Using hammer outside construction sites since 2009
    • View Profile
  • Faction: Principality of Ultio
  • Game nicks: Aljo
  • IRC nick: Aljo
Re: Add Decapitation
« Reply #27 on: June 28, 2012, 06:18:01 pm »
0
more blood for you http://forums.taleworlds.com/index.php/topic,143179.0.html

decapitation looks like this, well dunno if it has improved in a year
http://www.youtube.com/watch?v=wyxxJa9jJrQ

I want it



Decap looks better now, check out Calradia Slave rebel.

Offline Farrix

  • Baron
  • ****
  • Renown: 122
  • Infamy: 77
  • cRPG Player
    • View Profile
Re: Add Decapitation
« Reply #28 on: June 28, 2012, 07:40:13 pm »
0
I like the idea. However, I think it would make it even more awesome if it were restricted to the last guy alive in the battle server. So last guy on a team can be decapitated and can deliver them to enemies. Would make end round duels freaking epic.

If it were happening all the time during a battle or siege, it would just get excessive and cause a bad lack of taste i think. This idea for restricting it to last man standing is just an attempt to treat the bigger problem of taste brought on by introduction of gore. Its a happy middle between both extremes of the argument.

Offline Brrrak

  • Earl
  • ******
  • Renown: 442
  • Infamy: 63
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Brrrak
Re: Add Decapitation
« Reply #29 on: June 28, 2012, 09:25:05 pm »
0
I dont need this in crpg, and frankly dont want it. Crpg is for all ages near enough, so sorry if im old fashioned but dont want little children seeing decapitation in the game.
Even if it's toggleable like...I dunno...corpses, blood splatter, the majority of the chat being full of people cussing about and calling each other bundle of stickss and any number of other insults they can imagine?