Thanks Jeade...
The wall hoping wasn't intentional, but im watching it to see if its a problem or not ultimately.
So far (and let me know if you see different), I've only seen people able to hop the initial wall and gain access to the first courtyard (where the gate winch is)...that is probably ok for balance, we'll see.
If they can jump into the SECOND courtyard, where the flag is, then that is a problem
Surprisingly, I've so far seen this map won mostly by defense...so watching to see what happens overall but that was not entirely expected.
Either way, what is is offering is a lot of combat. People (including myself, woot) have been hitting 40+ kills on that map and what that tells me is that there is a LOT of combat going on - and not a lot of just running, breaking doors, etc....
...and that is my goal with my maps - Team Deathmatch!!
(in a castle with a flag)