Hey guys this "stupid fucking laggy piece of shit map" is my doing I'm afraid. I'm aware of many of these issues already as I asked for player suggestions while I played the map on the official server. Believe it or not I did attempt to make a good map...
Not that it bothers me particularly much, but I think crpg needs more new maps and being so aggressively critical isn't going to motivate anyone to start making them. It seems like some of you who are so active on the forums should be aware of the importance of a helpful community. The last thing we want to be doing is scaring people away from participation.
That being said it is clear that my map is widely regarded as being very poor quality. I don't feel like I should have to apologize to you for this but I'm sorry if it is as distressful for you as it appears to be.
I reorganized my design very late in mapping and moved the flag from inside the back castle (where everyone assumes it is) to on the rock. I did this to cut down on the attackers walk distance to flag(which I was very concerned about). This really isn't much of an excuse and it is now obvious to me that this positioning is very unintuitive and problematic.
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I'm currently making significant modifications to the map (though I'm a little afraid to resubmit it now). PLEASE feel free to offer any suggestions as I am dedicated to making this map enjoyable and balanced. I really appreciate all your suggestions so far and I'm really glad you presented this topic POOPHAMMER as this information is very helpful. Thanks! ^^
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So far the modifications will include:
-A complete remapping of the defender's island removing all current structures and adding in a new flag location within some semi-defensible stucture (I was thinking castle ruins).
-The ladder which crosses the middle is removed.
-There are now two bridges spaced apart from one another taking the place of the pre-existing single bridge design. This will (hopefully) mitigate the bottleneck.
-I have removed many of the archer perches overlooking the bridges to reduce archer authority in this area.
*As for the fps drop, I didn't notice this but perhaps it would help if I were to remove many of the torches and other objects with effects and set the background to something other than open water? [Please tell me if you have also experienced this issue so I know how prevalent and severe it is]
*As for realism I suppose I may be walking the line depending on how strictly you interpret this rule. I was hoping to make something that was different from the other siege maps on rotation... for obvious reasons variety is a good thing. However, if you feel this is an issue you want addressed PLEASE tell me so I know how common this concern is.
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I really appreciate your posts and I'm glad you guys took the time to make a topic for this map instead of just down-voting it and moving on.
Perhaps it is simply because you felt that this map was uniquely terrible, nevertheless this response is infinitely more helpful to me. Thank you! ^^