Author Topic: nerf archers  (Read 13349 times)

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Offline Zerobot1

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Re: nerf archers
« Reply #60 on: June 17, 2012, 10:02:46 pm »
0
No, you die, and you accept it. Because everyone dies.

Offline wanteds

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Re: nerf archers
« Reply #61 on: June 17, 2012, 10:11:32 pm »
+1
No, you die, and you accept it. Because everyone dies.
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Offline Tiger

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Re: nerf archers
« Reply #62 on: June 17, 2012, 10:33:51 pm »
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As an archer, I expect my arrows to do a lot of damage with bodkins and rus bow, and my hard work to get 8-10 powerdraw.
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Re: nerf archers
« Reply #63 on: June 17, 2012, 10:38:42 pm »
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No.
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Offline callahan9119

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Re: nerf archers
« Reply #64 on: June 17, 2012, 11:09:21 pm »
+1
So I have to go shielder or I have to stand on the field dancing for half an hour to avoid arrows while the archers keep kiting and laughing at my silly moves and slowly kill me dead?
WHAT THE HELL IS THIS I DONT EVEN...

So you don't like that you can't chase down a guy with no armor, while you are wearing heavy armor? You don't want to be inconvenienced with having to actively dodge arrows? You don't wanna put a point into shield skill or use a 0 skill one and have the insufferable burden of carrying it in case you need protection from archers?

Poor you.

Yeah, nerf archers.
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Offline Arrowblood

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Re: nerf archers
« Reply #65 on: June 17, 2012, 11:10:21 pm »
-3
Just close this stupid thread.

Offline polkafranzi

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Re: nerf archers
« Reply #66 on: June 17, 2012, 11:15:38 pm »
+4
Just close this stupid thread.

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Offline Ronin

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Re: nerf archers
« Reply #67 on: June 17, 2012, 11:22:57 pm »
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Well you (the community) say high STR is OP, then we see such cases quite often.

If you want to be able to manuever effectively in battle go for high AGI builds. So you'll get picked less easily by arrows this way. Seriously 24/15 tends to be easy target for archers.
You basically:
- just exchanged the manueverability with power
- by being twohander you exchanged the defence capabilites with offense capabilities.

Basically you have to get into close to be effective and that's mostly against infantry and cavalry. You can not be omnipotent. Learn ways how to use your advantages and not get overdriven easily by your disadvantages.
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Re: nerf archers
« Reply #68 on: June 18, 2012, 12:30:47 am »
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Re: nerf archers
« Reply #69 on: June 18, 2012, 12:42:55 am »
+1
So you don't like that you can't chase down a guy with no armor, while you are wearing heavy armor? You don't want to be inconvenienced with having to actively dodge arrows? You don't wanna put a point into shield skill or use a 0 skill one and have the insufferable burden of carrying it in case you need protection from archers?

Poor you.

Yeah, nerf archers.

no I dont like it cause: he's faster than me, he's unreachable to me, he is attacking me from a safe distance, and he is doing at least as much damage to me as I can do to him.
Now someone with the slightest of common sense would say thats not balanced!

There should be a bigger damage penalty for agi archers.
There should be a higher accuracy penalty for str archers.
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Offline bruce

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Re: nerf archers
« Reply #70 on: June 18, 2012, 12:47:09 am »
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Ahem. Well, if we want to talk balance, shield bump range needs to be increased, since shielders are supposed to be a counter to archers, yet they can practically push the bow into the shield and fire. That's bs. As is nocking arrows while running, and jumpshooting (back in EU1 atm).

That said, they could probably stand to be more effective vs horses, and the 0 slot equipment a bit better.

As for their damage, it's already on the low side really.
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Re: nerf archers
« Reply #71 on: June 18, 2012, 12:51:41 am »
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well open a thread for that, who is stopping you. but try not to miss my point here.
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Offline Gurnisson

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Re: nerf archers
« Reply #72 on: June 18, 2012, 01:01:41 am »
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Ahem. Well, if we want to talk balance, shield bump range needs to be increased, since shielders are supposed to be a counter to archers

No, just like pikes aren't a counter to cav. They both repel what people think they counter. Range counter cav, 1h+shield+throwing counters archers. That's a class that has its defense against archers as well as its offense against archers, that's a true counter. Dedicated shielders only have the defense against projectiles. If you don't believe me, then watch a native match. Shielders can't harm archers most of the time, but with 5-10 javs they're taking down archers like flies. And just like in native, archers are rarely able to have a shield and a bow and yet be very effective which makes throwing weapons a joy against them.

That's the sad part with native, the archers are so op that every infantry has throwing weapons. It's all one big ranged fest with one cav here and there.
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Offline Havoco

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Re: nerf archers
« Reply #73 on: June 18, 2012, 01:20:34 am »
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No, just like pikes aren't a counter to cav. They both repel what people think they counter. Range counter cav, 1h+shield+throwing counters archers. That's a class that has its defense against archers as well as its offense against archers, that's a true counter. Dedicated shielders only have the defense against projectiles. If you don't believe me, then watch a native match. Shielders can't harm archers most of the time, but with 5-10 javs they're taking down archers like flies. And just like in native, archers are rarely able to have a shield and a bow and yet be very effective which makes throwing weapons a joy against them.

That's the sad part with native, the archers are so op that every infantry has throwing weapons. It's all one big ranged fest with one cav here and there.

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Offline BlindGuy

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Re: nerf archers
« Reply #74 on: June 18, 2012, 01:23:34 am »
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There are no ninjas in native. Cant think of any main infantry class in native that has 0 shields...none. Its a ranged fest to be sure, but at least you can turtle it up. But then they get pretty large ammo count too...Its saddening.
I don't know enough

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