Hi folks.
cRPG being under heavy revision, mechanics get changed, there s a lot happening.
Thanks to the devs at this place.
Now, one thing that I want to sort out:
No topic for useless lobbying or realism discussion, please
You choose your armor according to your preferences and needs on the battlefield.
Heavy armor is supposed to protect you better. Heavy is defined weight 20 + for me.
Mostly you ll add heavy gloves and helmets.
All in all a heavy loadout, accounting for 30 or more weight (allrdy considering multipliers for head and hands)
High weight, high upkeep, higher protection.
We can agree that there is some benefits and reasons to choose heavy armor
WHY I WRITE THIS:
With all the supposed benefits, one thing doesnt make any sense:
The randomness in the effective values your armor will protect you.
In 69 bodyarmor I sometimes absorb 3, sometimes 7 hits.
Speedmodifiers, sure.
Damagemodifiers, sure.
All taken into account, yet still, the factor of randomness is too high.
I am fine with the downsides, higher upkeep, slower speed etc.
I dont ask for an immortal super plate warrior.
All I ask for is a general change / revision of how your protection is calculated into something more reliable (less random).
Could devs consider it, ppl. make statements (civilized) about that randomness?