Author Topic: The Art of Throwing  (Read 52943 times)

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Offline Dom.Miguel

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Re: The Art of Throwing
« Reply #30 on: January 09, 2011, 05:59:07 pm »
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When you switch to melle mode your 1h wpf kicks in right? so what is a good balance of 1h wpf and trw wpf?
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Offline audax

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Re: The Art of Throwing
« Reply #31 on: January 09, 2011, 07:25:15 pm »
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When you switch to melle mode your 1h wpf kicks in right? so what is a good balance of 1h wpf and trw wpf?
Yes.
I am fine with 100 each. At Level 30 probably with a focus on 1h, because I throw "good enough". :D

Offline Ishar

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Re: The Art of Throwing
« Reply #32 on: January 09, 2011, 08:10:52 pm »
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When you switch to melle mode your 1h wpf kicks in right? so what is a good balance of 1h wpf and trw wpf?

Not necessarily. If your throwing weapon is spear-like (Javelins, jarids, lances, maybe war darts too), it's polearm wpf, not 1h.
Throwing wpf is fine at around 100. If you're not a pure thrower, don't go beyond that. Increase 1H as high as you can.
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Offline Leiknir

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Re: The Art of Throwing
« Reply #33 on: January 09, 2011, 08:19:05 pm »
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When you switch to melle mode your 1h wpf kicks in right? so what is a good balance of 1h wpf and trw wpf?

My Leiknir_Leiknirsson uses 130 1hand and 100 throwing. I play only with heavy throwing axes in some rounds, works quite well even in melee.
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Offline Dom.Miguel

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Re: The Art of Throwing
« Reply #34 on: January 10, 2011, 01:54:17 am »
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Sweet! thank you very much.
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Offline Ishar

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Re: The Art of Throwing
« Reply #35 on: January 10, 2011, 01:57:00 am »
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I play only with heavy throwing axes in some rounds, works quite well even in melee.
Isn't range a bitch? I find myself much-much more effective even with a crappy nordic sword.
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Offline audax

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Re: The Art of Throwing
« Reply #36 on: January 10, 2011, 02:49:46 am »
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Isn't range a bitch? I find myself much-much more effective even with a crappy nordic sword.
You can just grab one when you are out of axes. :o
Turns out, tons of guys that I kill use good swords or picks or warhammers.

Anyway...yes, the range is shitty, but I hug my enemy so that does not matter much. Also the damage is very fine.

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Jarids are awesome and one-shot everything in light armor and a good hit even one-shots a guy in medium or heavy armor. Just. Awesome.

Offline Leiknir

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Re: The Art of Throwing
« Reply #37 on: January 10, 2011, 04:06:04 am »
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Isn't range a bitch? I find myself much-much more effective even with a crappy nordic sword.

As it has no animation/delay to switch between throwing and melee, the enemy gets an axe to the face the second he tries to backpedal. Most 2hand/pole guys cant compute that it might be bad to get out of my melee range, same with shielders, facehug until you broke their shield, and throw. It's a complete different playstyle, if you would use a 1hand you could rarely switch back to throwing.

But as the whiners won, and I can now upkeep my full Nord Huscarl set without big problems, I chose the NC Sword too. Mainly because I fail at counting, and always throw away the last axe :c
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Offline ShinySpoons

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Re: The Art of Throwing
« Reply #38 on: January 10, 2011, 09:26:54 am »
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Mainly because I fail at counting, and always throw away the last axe :c

I do tooXD at which point I look around madly for a weapon as I dodge an incoming blow

Offline Warcat

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Re: The Art of Throwing
« Reply #39 on: January 10, 2011, 12:08:07 pm »
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I can usually find some giant 2h sword lying on the ground that I kill people with after running out of ammo.
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Offline Braeden

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Re: The Art of Throwing
« Reply #40 on: January 11, 2011, 03:12:26 pm »
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I like to think of the enemy hordes a shopping mall with delivery.

"Ah, what would I like to melee with today.  I'm thinking something fast.  Oh, there's a ninja.  Ninja!  Eat axes!  Well he went down fast.  Ah, katana speed.  Oh nice, its balanced."

Offline Spawny

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Re: The Art of Throwing
« Reply #41 on: January 11, 2011, 04:36:25 pm »
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I like to think of the enemy hordes a shopping mall with delivery.

"Ah, what would I like to melee with today.  I'm thinking something fast.  Oh, there's a ninja.  Ninja!  Eat axes!  Well he went down fast.  Ah, katana speed.  Oh nice, its balanced."

This. I pick up whatever I find. Now with the early retirement, I'm going for a nice little PT/PS build.

Level 30:
12 PT
12 PS

Just pick up a barmace or something big and sharp and start swinging.
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline John408

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Re: The Art of Throwing
« Reply #42 on: January 18, 2011, 01:57:34 am »
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this might be a little off topic but....i was wondering if going from Power Throw 4 to 5 will make a difference in accuracy/damage wise with heavy throwing axes, (Throwing is my secondary, WPF 80) or am i better off just saving the skillpoint for something better?
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Offline Bashere

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Re: The Art of Throwing
« Reply #43 on: February 01, 2011, 08:26:54 pm »
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Hey I was wondering if you could post the builds you used before you went horse thrower. I was thinking about going this one and wanted to see what you ran with. Oh and anyone have any thoughts about how this one would do. I suck at all the math part of builds so don't know how best to min max. Thanks in advance...

Level 31 (8 892 403 xp)

Strength: 30
Agility: 6
Hit points: 85
Converted: 0
Ironflesh: 10
Power Strike: 10
Shield: 0
Athletics: 0
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 10
Weapon Master: 2
One Handed: 1
Two Handed: 1
Polearm: 90
Archery: 1
Crossbow: 1
Throwing: 100

Offline ShinySpoons

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Re: The Art of Throwing
« Reply #44 on: February 02, 2011, 08:16:58 am »
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@John, every point of pt will increase throwing accuracy/dmg so yes, it'll help even if you have throwing as a secondary. I find it more useful than an extra point of IF

@Bashere

That looks fine, but since you have 6 agi you might as well put a few points in maybe wpf/ath/shield. I assume throwing lances with the polearm prof? If so, throwing lances and a shield will make you an ok support character when you don't have a chance to throw. Or, just put all your stat points into str and have another point of pt. (skill point max in crpg is 15)