Author Topic: Leveling in C-RPG  (Read 8048 times)

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Offline ZigZag

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Re: Leveling in C-RPG
« Reply #15 on: June 13, 2012, 03:03:59 am »
-1
But sometimes you kill high levels and you don't even know these guys are 33, 34 or so. Lvl doesn't make players good. It helps but better player is better. It doesn't make such a difference I guess.

A single point within stats can let you outrun a player with pure speed, such as athletics.

A single point within stats can mean you survive with 1 health point left after taking a blow.

A single point within stats can mean you kill a player with 1 hit rather than 2 hits.

A singe point within stats can mean you ride an armored horse rather than an unarmored one.

A single point within stats can mean your shield doesn't break within 5 hits but rather 6 hits.

That is a SINGLE point. Now, multiply that by 3 for EVERY level the player surpasses you.

It is a subtle unbalance within the game, just because you don't know what level the player is, doesn't balance the game.

Offline ildist

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Re: Leveling in C-RPG
« Reply #16 on: June 13, 2012, 03:04:09 am »
+1
tldr version plz
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Offline BlueKnight

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Re: Leveling in C-RPG
« Reply #17 on: June 13, 2012, 03:08:00 am »
+1
(click to show/hide)

You haven't learned 1 thing about this game yet.
It has so many strange random factors that you can have million PS and enemies will survive.
You may have million armour and you will die from 1-2 hits
You may have more athletics and lighter gear but on similar terrain your enemy will run a lot faster
You are damn unlucky and you can't do anything. Seriously getting knocked down by some cav that you couldn't avoid because archer shot you or friendlies blocked you or whateva and dying on the ground ebcause there are a few enemies inc.
All the damn formulas have some random factors and your 1 more athletics or 5 more HP won't change it.
It is a subtle unbalance within the game, just because you don't know what level the player is, doesn't balance the game.
I hit the enemy until he is dead or I am dead. I don't give a simple fuck about his level, if he wants to piss or it he is thirsty. I don't care if he is tired, ill, happy, warmed up etc. I don't care about his mouse, screen and PC.

There are many more important factors that make you kill/die
« Last Edit: June 13, 2012, 03:11:11 am by BlueKnight »
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Offline Patoson

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Re: Leveling in C-RPG
« Reply #18 on: June 13, 2012, 03:10:05 am »
0
I agree completely. Players with a very high level and improved weapons and, especially, armour might discourage new players. The levelling  process is slower for them as well. I never liked MMO's for the fact of being at a disadvantage against players who already had much better equipment.

cRPG is how Native should have been. The devs have accomplished what those in TaleWorlds never have after so many patches. But I agree that heirlooms are a disadvantage.

I think that the mod should let you play whichever class you liked (like it does now), without enhanced items. That way it would be the same for everyone (like Native but much better).

Nevertheless, it is a bit too late for this suggestion, since the majority of players have many heirlooms, including the devs and admins, and I'm not sure they all agree.

Offline Leshma

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Re: Leveling in C-RPG
« Reply #19 on: June 13, 2012, 03:11:51 am »
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Leveling in this game is painful experience. Good thing is that it's fun because game isn't some grindy and boring MMORPG bullshit.

Looms are OP, levels are OP as well but it's not like they fall from the sky.

Offline ZigZag

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Re: Leveling in C-RPG
« Reply #20 on: June 13, 2012, 03:12:53 am »
-1
(click to show/hide)

You haven't learned 1 thing about this game yet.
It has so many strange random factors that you can have million PS and enemies will survive.
You may have million armour and you will die from 1-2 hits
You may have more athletics and lighter gear but on similar terrain your enemy will run a lot faster
You are damn unlucky and you can't do anything. Seriously getting knocked down by some cav that you couldn't avoid because archer shot you or friendlies blocked you or whateva and dying on the ground ebcause there are a few enemies inc.
All the damn formulas have some random factors and your 1 more athletics or 5 more HP won't change it.I hit the enemy until he is dead or I am dead. I don't give a simple fuck about his level, if he wants to piss or it he is thirsty. I don't care if he is tired, ill, happy, warmed up etc. I don't care about his mouse, screen and PC.

There are many more important factors that make you kill/die

If I had a million armor and million hitpoints, I would be a walking god amongst mortals. And if I had a million power throw, I could throw my rock and knock out the most skilled player in this game.

You sir are either very stupid or trolling.

Offline BlueKnight

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Re: Leveling in C-RPG
« Reply #21 on: June 13, 2012, 03:13:52 am »
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After you get your stuff +3 and high level I expect you to be disappointed because these aren't the most important factors.
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Offline Rebelyell

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Re: Leveling in C-RPG
« Reply #22 on: June 13, 2012, 03:14:25 am »
0
I agree completely. Players with a very high level and improved weapons and, especially, armour might discourage new players. The levelling  process is slower for them as well. I never liked MMO's for the fact of being at a disadvantage against players who already had much better equipment.

cRPG is how Native should have been. The devs have accomplished what those in TaleWorlds never have after so many patches. But I agree that heirlooms are a disadvantage.

I think that the mod should let you play whichever class you liked (like it does now), without enhanced items. That way it would be the same for everyone (like Native but much better).

Nevertheless, it is a bit too late for this suggestion, since the majority of players have many heirlooms, including the devs and admins, and I'm not sure they all agree.

no looms=game is dead
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Offline Leshma

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Re: Leveling in C-RPG
« Reply #23 on: June 13, 2012, 03:14:57 am »
0
You can't have million HP, you can have 105 HP. But if you're noob 105 HP and greatest loomed armor money can buy won't help you in 1vs1 situation against skilled peasant with a club/staff/whatever.

Offline BlueKnight

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Re: Leveling in C-RPG
« Reply #24 on: June 13, 2012, 03:14:59 am »
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If I had a million armor and million hitpoints, I would be a walking god amongst mortals. And if I had a million power throw, I could throw my rock and knock out the most skilled player in this game.

You sir are either very stupid or trolling.
Do you fucking know what exaggeration is ?

Imagine that I have 6IF and 65 body armour 57 head armour and 55 leg armour and usually I die after1-3 hits. Sometimes it is so fucking annoying and makes no sense but I accept that huge amount of armour that I have doesn't protect me. Get to know what exaggeration is and finally accept that I didn't mean you had to have million hp to see what would happen.
« Last Edit: June 13, 2012, 03:18:14 am by BlueKnight »
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Offline Rebelyell

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Re: Leveling in C-RPG
« Reply #25 on: June 13, 2012, 03:17:08 am »
0
If I had a million armor and million hitpoints, I would be a walking god amongst mortals. And if I had a million power throw, I could throw my rock and knock out the most skilled player in this game.

You sir are either very stupid or trolling.
....
at last 3 decent players and you are fucked up
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Offline ZigZag

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Re: Leveling in C-RPG
« Reply #26 on: June 13, 2012, 03:23:31 am »
-1
Leveling in this game is painful experience. Good thing is that it's fun because game isn't some grindy and boring MMORPG bullshit.

Looms are OP, levels are OP as well but it's not like they fall from the sky.

Just because they are hard to obtain, doesn't make it okay.

Like I said, the rewards could be cosmetic, that is an option. Heirloomed items try to replicate "rare" items that players and trade with other players in return for gold and other goods. It doesn't have to provide raw stats, it could look somewhat better than an unheirloomed one, (different weapon skin perhaps) and that is enough motivation for someone to keep playing.

Playing this game should be a matter of fun and progression. But the progression of power / stats needs to have a finish line at some point or else it's a broken system.

Progression could continue to a cosmetic feature, where you can unlock certain titles and looks for your characters.

However, having absolutely NO level cap, is completely.. foolish to put at least.

There is no SET or BASE, it's just the more you play the more power you get, so play.. play... days, months, years, and become the most powerful soldier out there.

 That is not right.


Offline ZigZag

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Re: Leveling in C-RPG
« Reply #27 on: June 13, 2012, 03:25:24 am »
-1
Do you fucking know what exaggeration is ?

Imagine that I have 6IF and 65 body armour 57 head armour and 55 leg armour and usually I die after1-3 hits. Sometimes it is so fucking annoying and makes no sense but I accept that huge amount of armour that I have doesn't protect me. Get to know what exaggeration is and finally accept that I didn't mean you had to have million hp to see what would happen.

If logically you allow an unending growth in power / stats into a game, then you might as well be exaggerating the worst.

Offline BlueKnight

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Re: Leveling in C-RPG
« Reply #28 on: June 13, 2012, 03:26:42 am »
+1
ZigZag is an old player. I remember his posts appearing so fucking long time ago
If logically you allow an unending growth in power / stats into a game, then you might as well be exaggerating the worst.
OMG I will give you 100$ when you get to lvl 36 without haxing in crpg. It will take you about 3 years of hard playing. Feel free and go for your infinite Power throw lol.

If I stop to retire now, in 20+ years I might get to lvl 38. Poor noobs will die because I will have around 10 more HP and 1 more athletics. I will be damn immortal (sarcasm)
« Last Edit: June 13, 2012, 03:30:58 am by BlueKnight »
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Offline ZigZag

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Re: Leveling in C-RPG
« Reply #29 on: June 13, 2012, 03:27:33 am »
-1
Yet another newmy old friend that registered like 7 days ago and wants veterans to be nerfed, gtfo.

Yet another ignorant veteran that is too ignorant to see logical reasoning.

I'm not new by the way. I have played this mod years ago, I usually keep to myself and never really interacted with the community, until recently.