Poll

Would you like it improved?

Yes
64 (54.2%)
No
54 (45.8%)

Total Members Voted: 117

Author Topic: [IMPROVE] Turning speed limit(!)  (Read 7174 times)

0 Members and 1 Guest are viewing this topic.

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: [IMPROVE] Turning speed limit(!)
« Reply #60 on: June 11, 2012, 08:47:10 pm »
0
Berenger, stop lobbying for 2h nerfs all the time. :(
When you stare into the abyss, the abyss stares back.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: [IMPROVE] Turning speed limit(!)
« Reply #61 on: June 11, 2012, 08:57:25 pm »
0
So if I'm turned sideways, can you stab and turn into the person (who is like 90 degrees to my left or right)?  Just wondering as I won't be able to try this until tonight.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline TucKMuncK

  • Baron
  • ****
  • Renown: 80
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Game nicks: TM
Re: [IMPROVE] Turning speed limit(!)
« Reply #62 on: June 11, 2012, 08:58:53 pm »
0
Its not that bad as it sounds, but needs improving.
In memory of TucKMuncK_Wolper, member of River Pirates, ruler of Amashke

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: [IMPROVE] Turning speed limit(!)
« Reply #63 on: June 11, 2012, 09:00:33 pm »
0
So if I'm turned sideways, can you stab and turn into the person (who is like 90 degrees to my left or right)?  Just wondering as I won't be able to try this until tonight.

Not unless you wait with the release and turn 90 degrees while holding the thrust.
When you stare into the abyss, the abyss stares back.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: [IMPROVE] Turning speed limit(!)
« Reply #64 on: June 11, 2012, 09:11:11 pm »
0
Well that's too drastic then.  You should be able to release the thrust and turn into people somewhat (like 90 degrees).  You shouldn't be able to turn 3 times before the thrust finishes and still connect with any accuracy or power. 
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: [IMPROVE] Turning speed limit(!)
« Reply #65 on: June 11, 2012, 09:36:45 pm »
+2
Not unless you wait with the release and turn 90 degrees while holding the thrust.

So not true. You obviously don't know what 90 degrees are...
90 degrees can easily be done. Not much more but those 90 do still work!
When west germany annexed east germany, nobody moved a finger too.

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: [IMPROVE] Turning speed limit(!)
« Reply #66 on: June 11, 2012, 09:47:12 pm »
0
Put it on NA1 please.. I got alts to try all this out.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: [IMPROVE] Turning speed limit(!)
« Reply #67 on: June 11, 2012, 11:38:21 pm »
0
Hmm I must go and see if this has any meaning in duels. If it has, then I should be able to beat Cicero and his "dancing" now :D
visitors can't see pics , please register or login

There is no sight in my third eye

Offline Kajia

  • Earl
  • ******
  • Renown: 481
  • Infamy: 36
  • cRPG Player
    • View Profile
  • Game nicks: Vanguard_Kajia
  • IRC nick: Kajia_
Re: [IMPROVE] Turning speed limit(!)
« Reply #68 on: June 12, 2012, 12:46:48 am »
-1
cmp, you should set the turn rate limit based on the weapon's moment of inertia, (mL^2)/3 for slender rods being held at one end, where m is the mass and L is the length. Obviously this is a simplification, but close enough.

This would satisfy both realism and balance (I don't think anyone ever complained about Long Dagger lolspins).

To compensate, spears/pikes should get 100% chance for the old polestagger on the thrust only. Turns pikemen into an effective support role again, rather than the whirliebirds of solo destruction they had devolved into.

this.

Well if they implemented it in my ideal fashion, you could still turn 180 degrees (or at least 90-135 degrees) after thrusting your weapon, but more than that and you'd lose the thrust animation. You don't see it very often, but sometimes people would jump, thrust, and spin 3 or 4 times before hitting the ground.  I think it was to stop that from happening.
if it's possible, the character could just be slowed down that much, that it just wouldn't make any sense to turn around more than 180 degree, because you can't jump and turn as fast as the time of the jump (or run) takes. if it's done right you shouldn't be able to swing/turn around your long-spear in thrusting mode to hit somebody behind you, at any high enough speed at all.

but devs, while you're at, make sure the vertical speed gets into consideration too, if possible.
« Last Edit: June 12, 2012, 12:50:18 am by Kajia »

Kajia's Workshop
(cRPG artwork showcase)

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: [IMPROVE] Turning speed limit(!)
« Reply #69 on: June 12, 2012, 02:28:08 am »
-1
I welcome the change. Helicoptering was silly. It does degrade many polearms to pure support weapons, that's true. I don't think there's much that can be done about that, though.

I especially like that it's now much easier to dodge maul overheads.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: [IMPROVE] Turning speed limit(!)
« Reply #70 on: June 12, 2012, 06:02:15 am »
+3
it turned cRPG into a turn based battle game ... with that speed it's really not amusing to play.
Mod is dead.

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: [IMPROVE] Turning speed limit(!)
« Reply #71 on: June 12, 2012, 06:04:59 am »
0
Make stabs don't bounce all the time when someone's close and turning ain't needed :rolleyes:

As of now, the 2-directional polearms are dead, I'm awaiting their resurrection by some cmp black magic in the near future. If not, then mod is dead
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: [IMPROVE] Turning speed limit(!)
« Reply #72 on: June 12, 2012, 06:19:57 am »
-1
The people complaining about this are morons.  Yes, it should only be applied to heavy/unbalanced/very long weapons (which cmp said he would address).  But helicopter swinging SHOULD have been nerfed. 

You shouldn't be able to thrust a pike, and lol-spin your mouse and do massive damage to anyone you connect with (not to mention anyone in your circumference would be able to be hit so you don't even need to target someone).  This was also able to be done with the great maul.  After it was already "in the ground" (animation was basically finished with the overhead) you could lol-spin and anyone in your spin radius was still able to be hit (and you gain a speed bonus).

This was a problem, and I'm glad they addressed it.  You can still jump, lol-spin, and stab if I'm reading into this correctly...you just can't jump, thrust and then lol-spin.

I welcome the change. Helicoptering was silly. It does degrade many polearms to pure support weapons, that's true. I don't think there's much that can be done about that, though.

I especially like that it's now much easier to dodge maul overheads.

Just a note: that isn't a helicopter swing. That's a helicopter stab or overhead. Helicopter swings are side-swings, as you often see me do. If it doesn't look like a spinning blade of death, then it isn't a helicopter swing =D
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: [IMPROVE] Turning speed limit(!)
« Reply #73 on: June 12, 2012, 07:48:06 am »
0
Well, did some piking with my longspear main after a long break, it really ain't as bad as people make it out to be. And it is pretty cool for overheads, ever funny dodging those now :)

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: [IMPROVE] Turning speed limit(!)
« Reply #74 on: June 12, 2012, 02:50:21 pm »
+1
Berenger, stop lobbying for 2h nerfs all the time. :(

:3 You know i'm just doing it for your own good :)
visitors can't see pics , please register or login