Poll

Would you like it improved?

Yes
64 (54.2%)
No
54 (45.8%)

Total Members Voted: 117

Author Topic: [IMPROVE] Turning speed limit(!)  (Read 6960 times)

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Offline Bjord

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Re: [IMPROVE] Turning speed limit(!)
« Reply #60 on: June 11, 2012, 08:47:10 pm »
0
Berenger, stop lobbying for 2h nerfs all the time. :(
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Offline CrazyCracka420

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Re: [IMPROVE] Turning speed limit(!)
« Reply #61 on: June 11, 2012, 08:57:25 pm »
0
So if I'm turned sideways, can you stab and turn into the person (who is like 90 degrees to my left or right)?  Just wondering as I won't be able to try this until tonight.
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Offline TucKMuncK

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Re: [IMPROVE] Turning speed limit(!)
« Reply #62 on: June 11, 2012, 08:58:53 pm »
0
Its not that bad as it sounds, but needs improving.
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Offline Bjord

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Re: [IMPROVE] Turning speed limit(!)
« Reply #63 on: June 11, 2012, 09:00:33 pm »
0
So if I'm turned sideways, can you stab and turn into the person (who is like 90 degrees to my left or right)?  Just wondering as I won't be able to try this until tonight.

Not unless you wait with the release and turn 90 degrees while holding the thrust.
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Re: [IMPROVE] Turning speed limit(!)
« Reply #64 on: June 11, 2012, 09:11:11 pm »
0
Well that's too drastic then.  You should be able to release the thrust and turn into people somewhat (like 90 degrees).  You shouldn't be able to turn 3 times before the thrust finishes and still connect with any accuracy or power. 
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Offline Molly

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Re: [IMPROVE] Turning speed limit(!)
« Reply #65 on: June 11, 2012, 09:36:45 pm »
+2
Not unless you wait with the release and turn 90 degrees while holding the thrust.

So not true. You obviously don't know what 90 degrees are...
90 degrees can easily be done. Not much more but those 90 do still work!
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Re: [IMPROVE] Turning speed limit(!)
« Reply #66 on: June 11, 2012, 09:47:12 pm »
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Put it on NA1 please.. I got alts to try all this out.
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Offline Son Of Odin

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Re: [IMPROVE] Turning speed limit(!)
« Reply #67 on: June 11, 2012, 11:38:21 pm »
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Hmm I must go and see if this has any meaning in duels. If it has, then I should be able to beat Cicero and his "dancing" now :D
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Offline Kajia

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Re: [IMPROVE] Turning speed limit(!)
« Reply #68 on: June 12, 2012, 12:46:48 am »
-1
cmp, you should set the turn rate limit based on the weapon's moment of inertia, (mL^2)/3 for slender rods being held at one end, where m is the mass and L is the length. Obviously this is a simplification, but close enough.

This would satisfy both realism and balance (I don't think anyone ever complained about Long Dagger lolspins).

To compensate, spears/pikes should get 100% chance for the old polestagger on the thrust only. Turns pikemen into an effective support role again, rather than the whirliebirds of solo destruction they had devolved into.

this.

Well if they implemented it in my ideal fashion, you could still turn 180 degrees (or at least 90-135 degrees) after thrusting your weapon, but more than that and you'd lose the thrust animation. You don't see it very often, but sometimes people would jump, thrust, and spin 3 or 4 times before hitting the ground.  I think it was to stop that from happening.
if it's possible, the character could just be slowed down that much, that it just wouldn't make any sense to turn around more than 180 degree, because you can't jump and turn as fast as the time of the jump (or run) takes. if it's done right you shouldn't be able to swing/turn around your long-spear in thrusting mode to hit somebody behind you, at any high enough speed at all.

but devs, while you're at, make sure the vertical speed gets into consideration too, if possible.
« Last Edit: June 12, 2012, 12:50:18 am by Kajia »

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Offline zagibu

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Re: [IMPROVE] Turning speed limit(!)
« Reply #69 on: June 12, 2012, 02:28:08 am »
-1
I welcome the change. Helicoptering was silly. It does degrade many polearms to pure support weapons, that's true. I don't think there's much that can be done about that, though.

I especially like that it's now much easier to dodge maul overheads.
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Offline HarunYahya

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Re: [IMPROVE] Turning speed limit(!)
« Reply #70 on: June 12, 2012, 06:02:15 am »
+3
it turned cRPG into a turn based battle game ... with that speed it's really not amusing to play.
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Offline Gurnisson

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Re: [IMPROVE] Turning speed limit(!)
« Reply #71 on: June 12, 2012, 06:04:59 am »
0
Make stabs don't bounce all the time when someone's close and turning ain't needed :rolleyes:

As of now, the 2-directional polearms are dead, I'm awaiting their resurrection by some cmp black magic in the near future. If not, then mod is dead
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Offline Rhaelys

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Re: [IMPROVE] Turning speed limit(!)
« Reply #72 on: June 12, 2012, 06:19:57 am »
-1
The people complaining about this are morons.  Yes, it should only be applied to heavy/unbalanced/very long weapons (which cmp said he would address).  But helicopter swinging SHOULD have been nerfed. 

You shouldn't be able to thrust a pike, and lol-spin your mouse and do massive damage to anyone you connect with (not to mention anyone in your circumference would be able to be hit so you don't even need to target someone).  This was also able to be done with the great maul.  After it was already "in the ground" (animation was basically finished with the overhead) you could lol-spin and anyone in your spin radius was still able to be hit (and you gain a speed bonus).

This was a problem, and I'm glad they addressed it.  You can still jump, lol-spin, and stab if I'm reading into this correctly...you just can't jump, thrust and then lol-spin.

I welcome the change. Helicoptering was silly. It does degrade many polearms to pure support weapons, that's true. I don't think there's much that can be done about that, though.

I especially like that it's now much easier to dodge maul overheads.

Just a note: that isn't a helicopter swing. That's a helicopter stab or overhead. Helicopter swings are side-swings, as you often see me do. If it doesn't look like a spinning blade of death, then it isn't a helicopter swing =D
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Offline [ptx]

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Re: [IMPROVE] Turning speed limit(!)
« Reply #73 on: June 12, 2012, 07:48:06 am »
0
Well, did some piking with my longspear main after a long break, it really ain't as bad as people make it out to be. And it is pretty cool for overheads, ever funny dodging those now :)

Offline LordBerenger

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Re: [IMPROVE] Turning speed limit(!)
« Reply #74 on: June 12, 2012, 02:50:21 pm »
+1
Berenger, stop lobbying for 2h nerfs all the time. :(

:3 You know i'm just doing it for your own good :)
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