A thread to share your opinions about different professions, to give a general overview on the classes, their gameplay, their pros and cons.
Most of my testing were done with low levels in sPvP (I did not dive into traits).
GuardianVery good support and fantastic utility skills but that's about it. The damage is subpar compared to other classes, it's just really low even with 2 hander options. There is no viable ranged option, the scepter is pretty much the only ranged weapon and it is quite bad.
Survivability is quite low for a heavy armor profession. Elite skills are also nothing special.
I was pretty disappointed with the Guardian to be honest. I guess it's perfectly suited for those who like to play pure support (or even a healer), but that's about it. One thing I also noticed is that in sPvP I had about 15k HP on my Guardian which is incredibly low if you compare to Thief (17k), Hunter (22k) and Warrior (24k).
RangerGood ranged AND melee damage. Didn't feel like it had that much utility, but the damage was pretty fucking awesome. Mostly done Longbow/Greatsword - I can see how amazing Longbow can be for WvW sieges with its 1500 (!) range attacks (afaik the longest attack range of any profession). Greatsword is more than viable for melee, has a gap closer and a stun if you're behind the target. The pet is ok too, adds a nice dps to it and the bear can tank quite well.
Imo great for both PvP (specially WvW) and PvE. I can see this profession as the king of sieges (my old friendcher).
Not to mention that all the sPvP matches that I've done had atleast 5 rangers in the team.
As for personal opinion, it was less fun to play compared to Warrior or Thief.
WarriorGreat sustained melee damage, good survivability. 2h hammer has less damage but good utility and aoe, 2h sword is single damage with a nice aoe skill and a gap closer. The biggest 2h sword damage dealer locks you in place so it's not perfect for PvP. Mace + Shield have a butt of stuns and interrupts, I see this as the tanking weapon setup.
Still didn't feel like it had enough survivability as a heavy armor profession but atleast this class has some extra survivability skills (5 second immune skill, ..) and a nice health pool of 24,000.
For WvW it's not bad as well with the rifle option, which has most attacks at 1200 range and that is pretty sufficient for WvW sieges. The rifle isn't half bad damage too.
ThiefGood burst damage, medium survivability. It was fun to play. Thief damage is sufficient and you have a load of skills to save your ass and run away (stealth, teleporting bow shot, blind skills). Imo thief damage is more bursty than other classes since you don't have cooldown on abilities but instead you use a resource called Initiative. Once you waste all your initiative you're stuck with ability 1 auto attack until it recharges back up. I usually used this gap to run or kite.
Some melee skills felt clunky and didn't trigger right when pressed.
Cons are mostly bad AoE damage and not the best range. There's no good AoE skill that you can "spam" and it makes thieves more of a 1v1 class if you ask me. As for range you have a Shortbow that is mostly 900 range skills, so it's not the best for WvW but I guess good enough. The Shortbow teleport skill is fun tho
If I take all 4 in consideration, the most "effective" profession was the Warrior.