Author Topic: Version 0.286  (Read 96517 times)

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Offline Vibe

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Re: Version 0.286
« Reply #90 on: June 09, 2012, 03:40:27 am »
+1
My tool can thrust long and hard

Offline Xant

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Re: Version 0.286
« Reply #91 on: June 09, 2012, 03:41:20 am »
0
Can you just SHUT UP VIBE YOU ALWAYS TALKING I AM ANGRY YOU NOW

It's true though, Vibe is a good example of this. His eleven and half centimeters feels like at least seventeen just because of his technique.
« Last Edit: June 09, 2012, 03:47:33 am by Xant »
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Offline Balton

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Re: Version 0.286
« Reply #92 on: June 09, 2012, 03:44:53 am »
+7
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).

I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.

The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.
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Offline Blackzilla

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Re: Version 0.286
« Reply #93 on: June 09, 2012, 03:46:21 am »
0
Next week 2h will get a "nice" surprise. :D
Please dont destroy my ability to feint with my morningstar and  to one shot people with its beautiful 41 pierce and my 5 ps. It makes my agi build more fun.
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Offline Arzon

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Re: Version 0.286
« Reply #94 on: June 09, 2012, 03:49:07 am »
0
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!

When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.

Quote myself, i need help.

Offline Jeade

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Re: Version 0.286
« Reply #95 on: June 09, 2012, 03:51:12 am »
+2
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).

I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.

The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.

As someone who passionately hates polestagger, I have to agree (actually). Polearms were slower but had the advantage of slightly more reach plus a stun. Why use a polearm now? Grab a 2H, a fuckload of agility, and you're all set!
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Offline _GTX_

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Re: Version 0.286
« Reply #96 on: June 09, 2012, 03:52:29 am »
0
As someone who passionately hates polestagger, I have to agree (actually). Polearms were slower but had the advantage of slightly more reach plus a stun. Why use a polearm now? Grab a 2H, a fuckload of agility, and you're all set!

Agility builds isent that good in c-rpg, because of the slow combat speed of this mod. But sure, u go grab a 2h and go agi build ;).
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Offline Chris_P_Bacon

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Re: Version 0.286
« Reply #97 on: June 09, 2012, 03:55:13 am »
0
Guys... Instead of asking to nerf classes, we should ask to buff classes. There is a specific trend in c-rpg. When people bitch and moan, they get what they ask. I'm pretty sure this entire mod is a psychology experiment done by chadz. He's trying to prove that when one person gets what they want, nobody wins.

Offline Owl_Baron

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Re: Version 0.286
« Reply #98 on: June 09, 2012, 03:59:58 am »
0
Just give those Greatswords the pole animation,
for realism AND balancing

there are only few reasons to play pole now..... like crushing doors, shields and stopping cav

a decrease in lolstab dehorsing efficiency would make a good 2h>pole>cav>2h balance :mrgreen:
« Last Edit: June 09, 2012, 04:09:10 am by Owl_Baron »
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Offline LordBerenger

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Re: Version 0.286
« Reply #99 on: June 09, 2012, 04:02:20 am »
+3
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).

I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.

The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.

This, 100 times.
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Offline Xant

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Re: Version 0.286
« Reply #100 on: June 09, 2012, 04:10:49 am »
+2
You're all missing the main point... The removal of polestagger is a major nerf to polearm users, 2h vs polearm duels are unbalanced now (assuming there was balance before the nerf).

I am fine with removing the stagger, but the stats on polearms should have went up alongside the removal, to prevent the nerf from being too overbearing.

The way I see it now, there is just no reason to play a polearm infantry, the pros of 2h greatly outweigh those of polearm.

Polearms still have weapons without the unbalanced tag that can break shields, have high damage and are pretty long.
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Offline Falka

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Re: Version 0.286
« Reply #101 on: June 09, 2012, 04:31:05 am »
+1
Remove the spam filter please.

Otherwise I will be forced to murder chadz family.

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Offline LordBerenger

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Re: Version 0.286
« Reply #102 on: June 09, 2012, 04:34:49 am »
0
Remove the spam filter please.

Otherwise I will be forced to murder chadz family.

No more QDS spam :( Unless you synch with your friends.
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Offline Jarlek

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Re: Version 0.286
« Reply #103 on: June 09, 2012, 04:54:26 am »
0
It's shopped... I can tell by the pixels.
Also polestagger is not removed in NA.

!

Edit: on a more serious note, I'm already looking into balancing spears and especially hoplites.
Finally some love for hoplites? :D

My suggestion: Remove or decrease the penalties when using a shield. That should work well.
For spears in general: Maybe add knockdown? The swing is pretty much the same as being hit by a staff so why not?
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Offline Christo

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Re: Version 0.286
« Reply #104 on: June 09, 2012, 05:18:28 am »
0
Wait a minute.. my game is downloading music files.

O.o
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