Poll

Would you like it improved?

Yes
64 (54.2%)
No
54 (45.8%)

Total Members Voted: 117

Author Topic: [IMPROVE] Turning speed limit(!)  (Read 7129 times)

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Offline Christo

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Re: [IMPROVE] Turning speed limit(!)
« Reply #45 on: June 11, 2012, 05:34:22 pm »
0
Okay, but these weapons mostly needed the spin, to not bouce off clear hits.

What are they going to do now?
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Offline dodnet

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Re: [IMPROVE] Turning speed limit(!)
« Reply #46 on: June 11, 2012, 05:40:47 pm »
0
if you are a long spear men like me, when other melee come near, run for your life and hope for teammates

I'm no agi whore... I'm dead now  :(
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline NuberT

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Re: [IMPROVE] Turning speed limit(!)
« Reply #47 on: June 11, 2012, 05:51:19 pm »
+2
sry but this isnt right way -  making fighting less versatile and less varied..

for pikes this might be ok but for all other weapons it simply sucks..

Offline Ozin

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Re: [IMPROVE] Turning speed limit(!)
« Reply #48 on: June 11, 2012, 05:58:42 pm »
0
Okay, but these weapons mostly needed the spin, to not bouce off clear hits.

What are they going to do now?
I believe that the sweetspots will be adjusted in the very near future to address this problem.
The re-balancing phase of crpg is still ongoing, so please be a bit patient.

Offline cmp

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Re: [IMPROVE] Turning speed limit(!)
« Reply #49 on: June 11, 2012, 05:59:58 pm »
+1
sry but this isnt right way -  making fighting less versatile and less varied..

for pikes this might be ok but for all other weapons it simply sucks..

Less varied? If we tweak the turning speed based on weight/length it will make fighting much more varied.
Unless we have a different definition of varied, that is.

Offline Bjord

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Re: [IMPROVE] Turning speed limit(!)
« Reply #50 on: June 11, 2012, 06:02:42 pm »
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Less varied? If we tweak the turning speed based on weight/length it will make fighting much more varied.
Unless we have a different definition of varied, that is.

I think he was referring to the current situation, not the tweaks planned in future patches.
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Offline BlackMilk

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Re: [IMPROVE] Turning speed limit(!)
« Reply #51 on: June 11, 2012, 06:07:45 pm »
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he cant abuse polearm stab + stagger anymore

Offline Phew

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Re: [IMPROVE] Turning speed limit(!)
« Reply #52 on: June 11, 2012, 06:13:13 pm »
+1
cmp, you should set the turn rate limit based on the weapon's moment of inertia, (mL^2)/3 for slender rods being held at one end, where m is the mass and L is the length. Obviously this is a simplification, but close enough.

This would satisfy both realism and balance (I don't think anyone ever complained about Long Dagger lolspins).

To compensate, spears/pikes should get 100% chance for the old polestun on the thrust only. Turns pikemen into an effective support role again, rather than the whirliebirds of solo destruction they had devolved into.
« Last Edit: June 11, 2012, 06:20:01 pm by Phew »

Offline NuberT

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Re: [IMPROVE] Turning speed limit(!)
« Reply #53 on: June 11, 2012, 06:13:42 pm »
0
I think he was referring to the current situation, not the tweaks planned in future patches.

this

Offline Christo

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Re: [IMPROVE] Turning speed limit(!)
« Reply #54 on: June 11, 2012, 07:52:25 pm »
0
I believe that the sweetspots will be adjusted in the very near future to address this problem.
The re-balancing phase of crpg is still ongoing, so please be a bit patient.

Hmm. Sounds interesting.
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Offline Zisa

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Re: [IMPROVE] Turning speed limit(!)
« Reply #55 on: June 11, 2012, 08:10:12 pm »
-1
Are we missing something in NA? Not seeing a lol stab nerf to be honest. Since my setup is not particularily good for lolstab I welcome any nerf to it, and not sure I like the idea of super weapons not getting the same treatment (i.e. those sissy little spears, etc.).

EDIT:
though we all know any nerf to inf is a buff for cav, and you should know how I want that to go :P
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Offline CrazyCracka420

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Re: [IMPROVE] Turning speed limit(!)
« Reply #56 on: June 11, 2012, 08:27:46 pm »
+1
Well if they implemented it in my ideal fashion, you could still turn 180 degrees (or at least 90-135 degrees) after thrusting your weapon, but more than that and you'd lose the thrust animation. You don't see it very often, but sometimes people would jump, thrust, and spin 3 or 4 times before hitting the ground.  I think it was to stop that from happening.
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Offline LordBerenger

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Re: [IMPROVE] Turning speed limit(!)
« Reply #57 on: June 11, 2012, 08:37:23 pm »
0
Keep it nerfed like it is atm for pikes, long spears, greatswords/HBS, other polearms with over 150 length and change it back for only small weapons such as 1h's, longsword, spears etc etc.
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Offline BlameMeForTheNoise

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Re: [IMPROVE] Turning speed limit(!)
« Reply #58 on: June 11, 2012, 08:38:12 pm »
+1
After trying the turning limit out extensively i have to say: It it not bad at all (which i expected)...
I really like it.

2hander btw

Offline Lactose_the_intolerant

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Re: [IMPROVE] Turning speed limit(!)
« Reply #59 on: June 11, 2012, 08:43:24 pm »
0
I have been dueling on eu 3 with my long espada eslanova and it has screwed things up for 1h imo.

you cant stab close up and straigth, and now i notice all my spinstabs failing.

stop lolstabing on longspears and greatswords is a nice idea, but please don't forget the little class that is 1h trying to survive out there. thank you