Author Topic: [Wild Idea] What if weapon damage was linked to health  (Read 3645 times)

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Offline Gravoth_iii

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #15 on: March 25, 2011, 11:03:41 pm »
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Shields maby? and archers can focus more at attacking enemy archers.
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Offline Tears of Destiny

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #16 on: March 25, 2011, 11:10:34 pm »
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As a guy with a main that is a dedicated Archer, I have to say I do not like the power this gives my class.

I wound 4 people on average for every one I kill, and some days on NA where I have proper ping and a large enough team to sport three quivers, I end up hearing over 20 "thunks" not counting kill shots.

This is just too powerful for range users to exploit. And trust me, I hit like a truck with my build.
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Offline Gravoth_iii

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #17 on: March 25, 2011, 11:20:11 pm »
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But with like 5 IF one hit from an arrow wouldnt do very much damage, so unless you get like 2 or 3 arrows in you there shouldnt be a very big penalty.
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Offline Tears of Destiny

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #18 on: March 25, 2011, 11:29:06 pm »
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But with like 5 IF one hit from an arrow wouldnt do very much damage, so unless you get like 2 or 3 arrows in you there shouldnt be a very big penalty.

I have 8 PD and a heirloomed warbow and bodkins, I used to have 10PD last build.

I can one shot any peasant, and two shot anyone without armor better then the 13K stuff unless it is a long range shot that lost a lot of power.

I say blowing away 40% to 60% of a health bar would be noticeable enough for the penalty to kick in, yes?

Some archers are plinker or headshots, others hit much harder for bodyshots, and heavy and sniper crossbow hit very hard as well.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Gravoth_iii

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #19 on: March 25, 2011, 11:38:04 pm »
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Then more people should bring shields so they can avoid getting hit by arrows :D
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Offline Punisher

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #20 on: March 25, 2011, 11:39:11 pm »
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Let me guess you're an archer

Offline Gravoth_iii

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #21 on: March 25, 2011, 11:43:01 pm »
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I am not an archer, i use a spear without shield but putting 2 skillpoints into shields wouldnt do much harm
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Offline ManOfWar

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #22 on: March 25, 2011, 11:44:48 pm »
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:D Want to take the idea back now? 

A good idea but character balance would be thrown off a bit.  I can think of 2 things happening:

1.)  People would drift toward 1 hander and shield.
2.)  People would drift toward str builds.  More hit points means you get more health and therefore take more hits before the negative effect takes a significant roll on your char.

Overall thought I like the idea, it would definitely limit the spam, people would be forced to block a bit more and play a bit more intelligently. 

+1 from me.

There is no such thing as spam to a skilled player with a competant build, -1
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Offline Formless

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #23 on: March 25, 2011, 11:52:36 pm »
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So you are telling me that there is no one out there that jumps into a crowd and swings left to right, right to left without blocking and running around in a circle?  You sure we are playing the same game?  :shock:
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Offline Noble Crassius

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #24 on: March 26, 2011, 12:38:55 am »
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Spam is a highly over-used word. It seems there primarily two definitions for spam, people seem to forget this a lot. here is my definition of spam I think its about time we add this to the cRPG dictionary.

Spam(er):

1. noun; one who apparently lost his RMB (i.e. does not or can not block) and
2. verb; a consecutive number of attacks that are so fast one can not get an attack in.

there are a bunch of number ones out there and the people who complain about number two are usually number ones themselves.


On topic interesting idea +1 from me!
On it.

Offline RagnarLodbroke

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #25 on: March 26, 2011, 01:09:54 am »
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This sounds like a really good idea...

Offline EponiCo

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #26 on: March 26, 2011, 01:41:07 am »
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Actually skilled players know many forms of spam.
Clueless spam, drunken spam, the omg-he-was-backstabbed-and-turned-around-i-can-finally-release-rmb-huscarl-shielder-spam, spam because your weapon is better, spam because you chambered, spam that causes chambers, spam because it rains, bastard sword spam after your third shield broke (my personal favourite), and many others.

Offline Mogu

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #27 on: March 26, 2011, 02:02:23 am »
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And how exactly can a melee damage a ranged? Any ranged would just shoot at you till you get close, than this would give him the advantage in a melee fight, despite his lower wpf/ps.
That's kind of
The point of being ranged
Major advantage before you close in and rip his face off/engage

Use a shield till you get close
You can still carry a shield and your bigass two-hander.

Think this might promote shield walls, 1hnd and shield in front, 2 handers in back

So, yes lots of support.

Offline Noble Crassius

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #28 on: March 26, 2011, 03:39:53 am »
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Actually skilled players know many forms of spam.
Clueless spam, drunken spam, the omg-he-was-backstabbed-and-turned-around-i-can-finally-release-rmb-huscarl-shielder-spam, spam because your weapon is better, spam because you chambered, spam that causes chambers, spam because it rains, bastard sword spam after your third shield broke (my personal favourite), and many others.
Spam is a highly over-used word..

Covered  :D
On it.

Offline ORiainRex

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #29 on: March 26, 2011, 03:57:31 am »
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In a nut shell, I love it.  Makes the game more complex and makes strategy more important. The key ,as stated, would all be in how much it affects your ability. +1