Author Topic: [Wild Idea] What if weapon damage was linked to health  (Read 3330 times)

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Offline Spa_geh_tea

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[Wild Idea] What if weapon damage was linked to health
« on: March 25, 2011, 04:06:19 am »
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So, your wounded in the battle do you really think you can still swing that hunk of metal with the same gusto as before? Probably not.....so, random thought. Why not have weapon damage(maybe even swing speed) be linked to your health, damage outputed is reduced the more damage you take.

Now some of you will say, why dont we just ex off agi players all together. Well, normally as an agi player your gonna die in one hit anyway. So, why not make it that the enemies your fighting be effected by those little bits of health you keep taking away. It would also make peasants in their support roles more effective by diminishing combat effectivess of higher level characters.

Anyway, food for thought.

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #1 on: March 25, 2011, 04:13:10 am »
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Wow, people would absolutely hate archers even more then now, interesting idea though.
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Offline Spa_geh_tea

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #2 on: March 25, 2011, 04:20:23 am »
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Well it would give archers a bigger role. Didnt consider that, hmmmm.

Offline Formless

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #3 on: March 25, 2011, 05:07:55 am »
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Well it would give archers a bigger role. Didnt consider that, hmmmm.

 :D Want to take the idea back now? 

A good idea but character balance would be thrown off a bit.  I can think of 2 things happening:

1.)  People would drift toward 1 hander and shield.
2.)  People would drift toward str builds.  More hit points means you get more health and therefore take more hits before the negative effect takes a significant roll on your char.

Overall thought I like the idea, it would definitely limit the spam, people would be forced to block a bit more and play a bit more intelligently. 

+1 from me.

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Offline Duke

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #4 on: March 25, 2011, 01:19:46 pm »
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I think it's a great idea, and a sound principle. 

Anyone who is worried about it being unbalanced needs to realize:
The key lies in how much the injury affects your stats.  It could be a little, it could be a lot, or it could be something in between. 

Testing would decide.

Offline Vibe

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #5 on: March 25, 2011, 01:40:42 pm »
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I would only agree to this if the damage reduction for low health is extremely small.

Offline Punisher

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #6 on: March 25, 2011, 01:48:03 pm »
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-1 from me it would only lead to a lot more pure str and 1h+shield builds.

And at least untill the current ranged spamfest is fixed it would be extremely frustrating, already in at least 1/4 of the rounds I die before having the chance to engage in melee, I can only imagine how frustrating this would be.

Offline Cup1d

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #7 on: March 25, 2011, 08:58:41 pm »
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Quote
1 from me it would only lead to a lot more pure str and 1h+shield builds.

Hehe. Yes. Like in Real Medieval life.

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #8 on: March 25, 2011, 09:02:32 pm »
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:D Want to take the idea back now? 

A good idea but character balance would be thrown off a bit.  I can think of 2 things happening:

1.)  People would drift toward 1 hander and shield.
2.)  People would drift toward str builds.  More hit points means you get more health and therefore take more hits before the negative effect takes a significant roll on your char.

Overall thought I like the idea, it would definitely limit the spam, people would be forced to block a bit more and play a bit more intelligently. 

+1 from me.

Do it by a percentage of your health then, that would mean that you knock out number 2 :)

But I do support a targeted effect area... I mean, I don't know if this is hardcoded (stupid stupid stupid hardcoding) but there are numerous times I have shot people in the legs thinking it would slow them down. (This was after my return after Fallout New Vegas.) I mean I have been shot countless times in the shoulder and thought "Bloody hell, if that was me, I would barely be able to move my arm... Oh wait... Bugger, thats kinda half real! =/)

So I would fully support where you get hit, I mean, head, normally kills you outright as normal and chest would just cause pain as well, no demoralising effects.
« Last Edit: March 25, 2011, 09:09:43 pm by Tennenoth »
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Offline Riddaren

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #9 on: March 25, 2011, 09:54:13 pm »
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I support most suggestion that intend to increase the realism of the game and this seems like a good suggestion.
I just can't imagine if it would make the game more fun or not...

I guess it would be more fun with some extra realism added.
It would certainly take some time to balance and get used to but it may be worth it.

The question is how much the health decrease should affect the damage output.
 
Let's say you deal 1% damage with 1% hp left, rounded up to a minimum of 1 damage.
This would definately not work as low health players dealing minimum to no damage to each other would make some rounds become draws...

Making it something like:
5 hitpoints lost = total damage dealt - 1
would work, I think... and it wouldn't change the game too much.
And 2 tincans would still be able to kill each other with 1 hp left each.
« Last Edit: March 25, 2011, 09:56:49 pm by Riddaren »

Offline Penitent

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #10 on: March 25, 2011, 10:31:12 pm »
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Yes, I think this is cool.  I would make the damage penalty less though.  Lets say if you have 50% health, you will do 20% less damage.

I'd take it one step further and suggest that if you take leg damage, you move slower.

Offline Gravoth_iii

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #11 on: March 25, 2011, 10:36:36 pm »
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I think its a cool idea, and IronFlesh could reduce the penalty... more shielder would make it more realistic, i know i know if i want realism go outside, but still it would be pretty cool
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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #12 on: March 25, 2011, 10:43:40 pm »
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You do realise the huge buff this would be for ranged.

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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #13 on: March 25, 2011, 10:50:15 pm »
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This would probably help ranged alot, but what if the accuracy would decrease a lot if damaged?
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Re: [Wild Idea] What if weapon damage was linked to health
« Reply #14 on: March 25, 2011, 10:53:03 pm »
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And how exactly can a melee damage a ranged? Any ranged would just shoot at you till you get close, than this would give him the advantage in a melee fight, despite his lower wpf/ps.