Author Topic: Patchnotes thread.  (Read 19842 times)

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Offline Xant

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Re: Patchnotes thread.
« Reply #75 on: June 18, 2012, 12:21:20 pm »
0
Well, spawning w/o even a pistol is kinda stupid as a design decision.

Why? I like it. He has some reasons behind that as well which are pretty good. Like more reason to team up and not shoot a guy who just spawned. Before you'd have shot them because they're a threat.
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Offline cmp

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Re: Patchnotes thread.
« Reply #76 on: June 18, 2012, 01:27:50 pm »
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Why? I like it. He has some reasons behind that as well which are pretty good. Like more reason to team up and not shoot a guy who just spawned. Before you'd have shot them because they're a threat.

That might be true for DayZ players, but Call of DayZ players will shoot pretty much everyone for no particular reason.
A good change nonetheless.

Offline Xant

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Re: Patchnotes thread.
« Reply #77 on: June 18, 2012, 01:59:00 pm »
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Some people are reporting a positive change, some aren't. So it goes. Even a bit more teamwork is an improvement.

Although the first time I'd see weaponless survivors, I don't think I'd be able to resist the urge to shoot them in the foot and watch them crawl.
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Offline Vibe

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Re: Patchnotes thread.
« Reply #78 on: June 18, 2012, 02:18:14 pm »
-1
Melee and knives is what it needs. Not as a primary way of killing zombies, but more as a last resort (if you're out of ammo). Also beach knife wars.

Offline Xant

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Re: Patchnotes thread.
« Reply #79 on: June 18, 2012, 02:26:04 pm »
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Haha. Melee should be something that's incredibly dangerous. Like, you're gonna take damage no matter what, unless you get someone from behind. That way you wouldn't just be able to melee zombies silently forever.

And having a knife fight with someone over beans would be amazing. And pretty damn realistic too! AS THE SAYING GOES, there is no winner in a knife fight. You're going to kill the other guy, but you'd be bleeding as well.
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Offline cmp

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Re: Patchnotes thread.
« Reply #80 on: June 18, 2012, 02:49:58 pm »
+1
AS THE SAYING GOES, there is no winner in a knife fight. You're going to kill the other guy, but you'd be bleeding as well.

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Offline Ganner

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Re: Patchnotes thread.
« Reply #81 on: June 18, 2012, 02:57:50 pm »
+1
I would totaly cut a bitch over beans.

Offline Fluffy_Muffin

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Re: Patchnotes thread.
« Reply #82 on: June 18, 2012, 03:23:22 pm »
+1
Hey guys, inspired by your melee talk i have made a thread in the suggestion corner of the dayz forum about melee. Please support it  :)

http://dayzmod.com/forum/showthread.php?tid=14599
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Offline Logen

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Re: Patchnotes thread.
« Reply #83 on: June 18, 2012, 05:32:40 pm »
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Fuck knives
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Offline Molly

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Re: Patchnotes thread.
« Reply #84 on: June 18, 2012, 06:29:46 pm »
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That counts as quoting a classic! Sweet  8-)
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Offline Butan

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Re: Patchnotes thread.
« Reply #85 on: June 18, 2012, 06:56:47 pm »
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Fuck knives
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I like you more.



And me too I wondered when I first logged into the game, why cant I sneak on a zombie and melee him silently ? Even though you already have silenced weapons and ammunitions, but they are rare (to me at least).

But I think having melee weapons would lead to a major decrease in difficulty (you produce near to no sound when you are crouching, easy chain zombie kill if you manage to get them from behind) and that isnt where the game is going.


Maybe if you did produce sound enough for sneaking on a zombie extremely difficult, and if those melee weapons were quite as rare as silenced weapons and ammo, it would be a very good suggestion.

The only thing I disagree in your post on the dayz forum Umbra is spawning with a melee weapon.
« Last Edit: June 18, 2012, 07:00:59 pm by Butan »

Offline Goldor

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Re: Patchnotes thread.
« Reply #86 on: June 18, 2012, 10:29:06 pm »
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Some people are reporting a positive change, some aren't. So it goes. Even a bit more teamwork is an improvement.

Although the first time I'd see weaponless survivors, I don't think I'd be able to resist the urge to shoot them in the foot and watch them crawl.

I do this.. Constantly. I sat down on the coast all day yesterday and shot new spawns in the legs every time and left them their.

Offline Butan

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Re: Patchnotes thread.
« Reply #87 on: June 19, 2012, 03:28:40 am »
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Quote
RE: Pending Hotfix: Build 1.7.1.2

    (Today 06:59 AM)rocket Wrote:  Changelog:
    * [NEW] Tone Mapping to enhance nightlighting conditions
    * [FIXED] Generic Loot not spawning (such as food etc...)
    * [FIXED] Animals stand still and HURR DURRR (they now walk around)
    * [FIXED] New blood values not being saved when a player eats (they do now)
    * [FIXED] Duplicate players not being removed (should now be removed on login)
    * [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)
    * [NEW] Maximum animals increased
    * [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)

Offline Overdriven

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Re: Patchnotes thread.
« Reply #88 on: June 19, 2012, 04:42:39 am »
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Melee weapons. Something this game does need. Even if they are a last resort, you take significant damage due to proximity and may not do a huge amount of damage it gives nubs a much better chance now there's the no spawn with weapon. I mean hatchets are oddly common in this game.

Offline Vibe

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Re: Patchnotes thread.
« Reply #89 on: June 19, 2012, 07:46:26 am »
-1


Ok wut this is for real, melee weapons!!! :O