Author Topic: Patchnotes thread.  (Read 22959 times)

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Offline Xant

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Re: Patchnotes thread.
« Reply #30 on: June 14, 2012, 04:23:05 am »
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That sounds like ammo, not a weapon.
Meaning lies as much
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Offline Overdriven

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Re: Patchnotes thread.
« Reply #31 on: June 17, 2012, 12:16:47 pm »
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Quote
Build 1.7.1 Rolling Update
Notes

READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES.

- This update will REQUIRE the beta patch, so it is worth installing this now and getting used to it. It's pretty easy.

- Server Admins: you need to update dayz_server.pbo. File has been updated.

Current Changelog

UPDATE : 17 JUNE 2012

Community Shout-out this update:
http://www.armaholic.com
One of the community websites hosting anything and everything ArmA2. You thought DayZ was good? Well, it is just the top of the iceberg.
You can download missions, vehicles, addons, even other total conversions. And it's all FREE!
Run by foxhound who also happens to be a cool guy

Affected addons:
* dayz_code    1.7.1
* dayz_sfx    1.2
* dayz    1.3
* dayz_equip   1.3
* dayz_weapons   1.2
* dayz_anim    0.2

Developer's Note:
* Requires ArmA2 Beta.
* Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing
* Infected sprinting animation not included yet
* On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do.

Changelog:
* [FIXED]   Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED]   Bodies still being deleted too quickly sometimes
* [FIXED]   No backpacks or medical boxes spawning
* [FIXED]   "No Speaker..." debug report spam
* [FIXED]   Infected spawning too close to players (minimum 30m now)
* [FIXED]   Infected not spawning inside buildings any more
* [FIXED]   General Server Script Errors (big thanks to Dwarden for fixing these!)
* [FIXED]   Loot/Infected spawning time delay desync'ing with server
* [NEW]    Infected can't attack through walls
* [NEW]    Infected can't see through objects any more
* [NEW]    Infected visibility increased (but limited by LOS)
* [NEW]    Infected attack range increased (but limited by LOS)
* [NEW]    Infected can cause greater damage when they hit you
* [NEW]    You can hide from an infected chasing you
* [NEW]    Optimized server cleanup routine
* [NEW]    Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW]    Infected see based on eye direction, not on body direction as before
* [NEW]    30Rnd_545x39_AK added to loot table
* [NEW]    More infected attack animations
* [NEW]    More infected feeding animations
* [NEW]    Replaced monkey infected crawing run animation
* [NEW]    Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
* [NEW]    Humanity GUI indicator removed
* [NEW]    New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
* [NEW]    Initial version of double-barreled shotgun added (by Artyom)
* [FIXED]   CZ550 spawning far too often in farms
* [FIXED]   Winchester decreased spawnrate (% given to double barrel shotty)
* [NEW]    Recombine shotgun rounds between 2 and 8 rounds
* [NEW]    Recombine 45ACP rounds between M1911 and Revolver rounds
* [FIXED]   Tent placement is completely screwed (now can place anywhere except in building)
* [FIXED]   Items for Eating and Drinking not removed instantly (allowed some duping)
* [NEW]    DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.

Offline Molly

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Re: Patchnotes thread.
« Reply #32 on: June 17, 2012, 12:21:05 pm »
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* [NEW]    DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.

Oww ffs... not even a Makarov?
When west germany annexed east germany, nobody moved a finger too.

Offline Overdriven

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Re: Patchnotes thread.
« Reply #33 on: June 17, 2012, 12:23:46 pm »
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Oww ffs... not even a Makarov?

Nope. And the torch even goes into your backpack to avoid noobs running around with it out. How kind  :lol:

Edit:
From reading the forums. Apprently the line of sight thing is borked and zombies can see you through objects. So with the increase difficulty it makes hiding from them near impossible in populated areas.

Also zombie respawn rate is supposedly to high again. So a minute after killing a zombie another one respawns in it's place. Apparently making looting insanely hard.

And they can still hit through walls.

So basically the biggest changes in the patch didn't even work  :lol:

Also apparently there's a bug with deerstands where if you kill a zombie multiple zombies spawn almost immediately in its place. Many people are reporting to having died in a deer tower with hordes of zombies at the base of it  :)

Quote
The loot and zombie spawn timer isn't working, hence the FPS issues for some people and the billions of zombies. I tried a new mechanism for this update, it works with small numbers of players but stops with large numbers.

Likely be a hotfix, not within 24 hours, but definitely within 48 hours.
« Last Edit: June 17, 2012, 01:00:51 pm by Overdriven »

Offline Vibe

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Re: Patchnotes thread.
« Reply #34 on: June 17, 2012, 01:01:56 pm »
-1
They added spawning without a gun with no melee option? :/ not sure if like

Oh so the big patch is out already, nice, but if the most important stuff isn't working yet I'll be waiting for the fix before playing.
« Last Edit: June 17, 2012, 01:06:06 pm by Vibe »

Offline Overdriven

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Re: Patchnotes thread.
« Reply #35 on: June 17, 2012, 01:07:09 pm »
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Yeah it sounds as though even experienced players are dying in droves with these changes. I'm going to wait till these are fixed before playing again.

Offline Molly

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Re: Patchnotes thread.
« Reply #36 on: June 17, 2012, 01:40:06 pm »
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Well, just updated and had a quick look around since I am savely positioned at a forest border outside a rather big town...
Just having a quick look through the scope of my CZ - which was made even louder if I understood the forum discussion about it correctly - and have a lookout for the new animations for the Z.
First thing I noticed was missing sound but when I checked my sound options everything seems to be ok. A little chat on the server and people told me that it's an issue between 1.7 server and 1.7.1 clients.
Anyway... w/o sound playing isnt really an option so I gonna wait for the upcoming hotfix Rocket promised. "Not in 24 but surely in 48 hours".
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Offline cmp

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Re: Patchnotes thread.
« Reply #37 on: June 17, 2012, 02:13:05 pm »
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Playing immediately after a patch release is asking to be killed by a new bug. Just give it a couple of hours/days.

Offline ulya

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Re: Patchnotes thread.
« Reply #38 on: June 17, 2012, 02:40:16 pm »
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As far as I know patches are created to remove bugs, not to add dozens of more. Why release a patch if you haven't even playtested it?

Offline Molly

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Re: Patchnotes thread.
« Reply #39 on: June 17, 2012, 03:03:28 pm »
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It's an Alpha!
Every single server is a test server...
WE are playtesting.
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Offline Xant

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Re: Patchnotes thread.
« Reply #40 on: June 17, 2012, 03:04:14 pm »
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As far as I know patches are created to remove bugs, not to add dozens of more. Why release a patch if you haven't even playtested it?

Because it's alpha -- actually alpha, not WotR alpha. YOU are the playtester. The patches in alpha are adding content and he's only removing bugs to keep it playable (=play testable). The serious bug removal will come later.

Also zombie respawn rate is supposedly to high again. So a minute after killing a zombie another one respawns in it's place. Apparently making looting insanely hard.

And they can still hit through walls.

So basically the biggest changes in the patch didn't even work  :lol:

Zombies were spawning a minute after you killed them in 1.7.0 too, making clearing towns impossible.

The patchnotes say that zombies hitting through walls is not patched yet.
Meaning lies as much
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Offline ulya

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Re: Patchnotes thread.
« Reply #41 on: June 17, 2012, 03:23:44 pm »
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It's an alpha, while Rocket said that he isn't going to go out of alpha in ArmA 2. Say whatever you want, but the way DayZ grew makes the whole "alpha" thing unnecessary, especially considering that when DayZ finally gets out of alpha(probably 1-2 years), there won't be a fanbase like it has now.

Say what you want, but if Rocket develops this as if it is a closed alpha with a small amount of playtesters, he is doomed to fail and more and more people will start losing interest in it.

Offline Vibe

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Re: Patchnotes thread.
« Reply #42 on: June 17, 2012, 03:53:31 pm »
-1
It's an alpha, while Rocket said that he isn't going to go out of alpha in ArmA 2. Say whatever you want, but the way DayZ grew makes the whole "alpha" thing unnecessary, especially considering that when DayZ finally gets out of alpha(probably 1-2 years), there won't be a fanbase like it has now.

Say what you want, but if Rocket develops this as if it is a closed alpha with a small amount of playtesters, he is doomed to fail and more and more people will start losing interest in it.

i don't even know where to begin

Offline Overdriven

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Re: Patchnotes thread.
« Reply #43 on: June 17, 2012, 04:01:24 pm »
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Zombies were spawning a minute after you killed them in 1.7.0 too, making clearing towns impossible.

The patchnotes say that zombies hitting through walls is not patched yet.

A minute was overestimating. This is more like seconds :P And hardly...after killing zombies they tended to stay dead for a long time for me. I'd be able to clear out several apartments quite easily after killing a few. And yes it does say that but it was added after rocket later so when I copied and pasted the patch notes I didn't re-read them.
« Last Edit: June 17, 2012, 05:02:00 pm by Overdriven »

Offline ulya

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Re: Patchnotes thread.
« Reply #44 on: June 17, 2012, 04:14:37 pm »
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i don't even know where to begin

A mod that has 250.000 players, which is more than a lot of MMO's and other multiplayer games, can't just release a patch and say "Yeah but we're just alpha guys! enjoy losing all your stuff because we messed up this patch and remember, you're all just playtesting!", it's the wrong mentality to have.

Go on, begin somewhere, I'm interested in hearing "But it's just an alpha!" arguments, haven't had a good discussion in a while.