Author Topic: C-rpg world changes for archer  (Read 4975 times)

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Offline Idzo

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Re: C-rpg world changes for archer
« Reply #15 on: May 24, 2012, 03:13:28 pm »
+2
cav should be spawning 30 sec later just to avoid stupid spawn rape...

guys with shitty connection connect later especially if they are downloading that map...

btw. spawn rape should be banable imo...
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Offline Herkkutatti

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Re: C-rpg world changes for archer
« Reply #16 on: May 24, 2012, 03:14:41 pm »
-3
Nerf these shithole cunt fucks
/l
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Offline Tot.

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Re: C-rpg world changes for archer
« Reply #17 on: May 24, 2012, 04:06:37 pm »
-4
Die in a fire, archer.

Range units make this mod more interesting and force melee and cav to think, not only to wild charge straight on enemy.

What I read here is more like: players who are actually terrible at this game and can play but ranged easymode try to justify their "playstyle" and give reason for ruining other people's play. It's interesting only for you, who are camping on a roof and shooting others with impunity.

There, said it.
« Last Edit: May 24, 2012, 04:10:33 pm by Tot. »
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Offline Kafein

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Re: C-rpg world changes for archer
« Reply #18 on: May 24, 2012, 04:27:03 pm »
0
Nerf these shithole cunt fucks

This made me laugh because I can't tell who you are referring to :lol:

Offline Miwiw

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Re: C-rpg world changes for archer
« Reply #19 on: May 24, 2012, 06:31:48 pm »
+1
What I read here is more like: players who are actually terrible at this game and can play but ranged easymode try to justify their "playstyle" and give reason for ruining other people's play. It's interesting only for you, who are camping on a roof and shooting others with impunity.

Ye, if you aren't good enough to keep battle awareness and dodge enemy arrows, there's of course only one way: crying. Actually you are the one trying to play "easymode" by removing anything ranged (ye I know you didnt say that directly, that is however what I get by your post) because you can't stand getting shot or killed in a situation where you can't 1hit the enemy.
I am myself not 100% an archer, wasn't even half my generations a ranged class and never had a problem with them. Ladders were already removed, no one can camp any roof anymore, except for some maps with 1-3 meters higher ground.

btw Get a Shield!  :D
« Last Edit: May 24, 2012, 06:34:04 pm by Miwiw99 »
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Offline Kafein

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Re: C-rpg world changes for archer
« Reply #20 on: May 24, 2012, 07:41:34 pm »
0
Ye, if you aren't good enough to keep battle awareness and dodge enemy arrows, there's of course only one way: crying. Actually you are the one trying to play "easymode" by removing anything ranged (ye I know you didnt say that directly, that is however what I get by your post) because you can't stand getting shot or killed in a situation where you can't 1hit the enemy.
I am myself not 100% an archer, wasn't even half my generations a ranged class and never had a problem with them. Ladders were already removed, no one can camp any roof anymore, except for some maps with 1-3 meters higher ground.

btw Get a Shield!  :D

Even though ladders are gone, semi-unreachable ranged camping spots are still a reality on a few maps. By semi-unreachable I mean you can't reach them alive when there's someone with a ranged weapon aiming at you. And no getting a shield doesn't help as jumping is required.

Offline Miwiw

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Re: C-rpg world changes for archer
« Reply #21 on: May 24, 2012, 07:52:02 pm »
0
True, always depends on map though. Those jump glitches should be removed anyway. That's indeed too much of an advantage then.
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Offline Rebelyell

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Re: C-rpg world changes for archer
« Reply #22 on: May 24, 2012, 08:36:18 pm »
+1
Die in a fire, archer.

What I read here is more like: players who are actually terrible at this game and can play but ranged easymode try to justify their "playstyle" and give reason for ruining other people's play. It's interesting only for you, who are camping on a roof and shooting others with impunity.

There, said it.

Say whatever you want but steevee is really good archer, and stop saying shit about his low melee skill he is better than some infantry, or cav playes(and he use only hand axe), and tell me where his post is incorect?
Witchout archers cav will rape your ass in no time

And steevee always was against roof campers, In hes opinion acrher on roof is like open target but that isnt topick about that.
back to the topic then
« Last Edit: May 24, 2012, 11:40:49 pm by Rebelyell »
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Offline Herkkutatti

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Re: C-rpg world changes for archer
« Reply #23 on: May 24, 2012, 08:39:47 pm »
0
This made me laugh because I can't tell who you are referring to :lol:
everything about my old friendchers
« Last Edit: May 24, 2012, 09:42:03 pm by Herkkutatti »
/l
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Offline Leshma

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Re: C-rpg world changes for archer
« Reply #24 on: May 24, 2012, 09:33:10 pm »
+1
This made me laugh because I can't tell who you are referring to :lol:

I know why he is so mad and I support him.

Today he was 1 vs 2 archers. Herk was in full milanese plate with plate covered shield and then flags spawned. He tried his best to avoid their fire but couldn't. Two archers destroyed knigth in full plate using metal shield...

I do understand that archers are counter to 2H and other non shield classes. But they should tremble if shielder approaches them, and sadly that's not the case in cRPG.

Yes, I actually think that shielder should be able to kill two or more archers when they are last alive.

Mauls, pikes and ranged aren't counters. They are good against everything. That should change, don't know how but it should be fixed.

Offline Herkkutatti

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Re: C-rpg world changes for archer
« Reply #25 on: May 24, 2012, 09:35:31 pm »
0
Everything +3 and the other my old friend shot me once and that took over 50% hp
/l
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Offline ArchonAlarion

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Re: C-rpg world changes for archer
« Reply #26 on: May 24, 2012, 09:40:18 pm »
0
Although I do favor more open maps, medieval battles of this scale would only rarely be fought on open plains. Mostly they'd be village/encampment raids or forest/rough terrain ambushes.

Offline Miwiw

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Re: C-rpg world changes for archer
« Reply #27 on: May 24, 2012, 09:46:19 pm »
0
Yes, I actually think that shielder should be able to kill two or more archers when they are last alive.

Any class should be able to kill any other class in a 1vs1 situation. As it was 2vs1 there is no reason why the shielder should actually win, unless the 2 guys fail in teamwork and can't fight.
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Offline Herkkutatti

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Re: C-rpg world changes for archer
« Reply #28 on: May 24, 2012, 09:49:08 pm »
0
Archer can beat any class on 1vs1 cos it's fucking op
/l
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Offline Leshma

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Re: C-rpg world changes for archer
« Reply #29 on: May 24, 2012, 09:54:08 pm »
+2
Any class should be able to kill any other class in a 1vs1 situation. As it was 2vs1 there is no reason why the shielder should actually win, unless the 2 guys fail in teamwork and can't fight.

Two shielders will hardly kill a lancer who knows what he's doing, on open plains map, of course.

I'm not saying that two archers shouldn't have a chance against a shielder but those chances should be lower than they are now (pretty damn high).

I really don't like current class balance and roles those classes fill. I've made so many threads and posts and never got any support from this community. Might try it again.

Basically I want kiting archers gone for good and replaced with high damage (but without armor ignore so that armoured guys don't take same amount of damage as low armoured players), decently armoured archer who's decent melee hybrid too. I want to see other popular classes changed (including mine).

With this balance we have for over a year now with minor changes, people get bored fast. Change some things, please developers!