Author Topic: cRPG Nations Cup Rule discussions  (Read 20200 times)

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Offline Bulzur

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Re: cRPG Nations Cup Rule discussions
« Reply #60 on: May 23, 2012, 10:52:12 pm »
+1
Totally agree with the "play the character you want, may it be a main, an alt or even a skip-the-fun character". Hell, cRPG tournament it is.

I'd like to see some equipement restrictions though, based on money. Just don't forget to triple the price of the arrows, like how they tripled the breaking chance to "balance" it pricewise.

Of course, you can let's say set a fix amount for each team of 10 (1 000 000 gold for example), and a team can decide to be all naked with swords. Their choice.
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Offline Dezilagel

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Re: cRPG Nations Cup Rule discussions
« Reply #61 on: May 23, 2012, 10:56:58 pm »
+2
The identity of my character doesn't lie in its levels/looms.

If I name a STF SWE_Dezi_Polestagger_lol and dress it up like a clown people will still know who it is.

Use STF's, for the sake of fairness and viability of all.

« Last Edit: May 24, 2012, 12:46:10 am by Dezilagel »
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Offline Ronin

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Re: cRPG Nations Cup Rule discussions
« Reply #62 on: May 23, 2012, 10:57:12 pm »
0
One stack of bodkins is 5k. Is it too much? Remember this will be an organized battle, where shielder classes are supposed to protect the non-shielder classes; not just some ordinary battle in eu1.
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Offline Dezilagel

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Re: cRPG Nations Cup Rule discussions
« Reply #63 on: May 23, 2012, 10:58:37 pm »
0
That doesn't mean it's a battle where archers are "supposed" to use bodkins.
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Offline Ronin

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Re: cRPG Nations Cup Rule discussions
« Reply #64 on: May 23, 2012, 11:00:23 pm »
0
Ok, let's make it tatars. Triple it's price and one stack is 7.500.
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Offline RandomDude

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Re: cRPG Nations Cup Rule discussions
« Reply #65 on: May 23, 2012, 11:40:34 pm »
0
If armour is restricted I would push for STF chars. I build my char based on the fact i will wear gothic plate mostly.

Why would i go 18/21 in a str-loving mod if i wasnt using plate?

Offline Ronin

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Re: cRPG Nations Cup Rule discussions
« Reply #66 on: May 23, 2012, 11:43:25 pm »
0
If armour is restricted I would push for STF chars. I build my char based on the fact i will wear gothic plate mostly.

Why would i go 18/21 in a str-loving mod if i wasnt using plate?
18/21 is viable with medium armor as well, but I understand what is your point.
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Offline Zotte

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Re: cRPG Nations Cup Rule discussions
« Reply #67 on: May 23, 2012, 11:44:18 pm »
0
armour restrictions usually mean that more then X(usually 2-3) people cannot use higher then a specific armour, so while there will be tincans there wont be entire teams of them.

Offline RandomDude

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Re: cRPG Nations Cup Rule discussions
« Reply #68 on: May 24, 2012, 12:09:16 am »
0
18/21 is viable with medium armor as well, but I understand what is your point.

I would have more str/IF with medium armour, definately.

24/15 worked best for me with haubergeon iirc.

Sure I can move around fairly fast with 18/21 and haubergeon but i dont expect to be soloing groups in this event.

Offline Son Of Odin

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Re: cRPG Nations Cup Rule discussions
« Reply #69 on: May 24, 2012, 03:50:36 am »
0
CBA to read the whole thread so I'm asking if one country is allowed to form more than one team? Let's say that maximum of 2 teams per country for example.
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Offline Miralay

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Re: cRPG Nations Cup Rule discussions
« Reply #70 on: May 24, 2012, 07:57:13 am »
0
why? is finland planning to conquer rest of the world?

Offline Thovex

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Re: cRPG Nations Cup Rule discussions
« Reply #71 on: May 24, 2012, 09:20:26 am »
0
CBA to read the whole thread so I'm asking if one country is allowed to form more than one team? Let's say that maximum of 2 teams per country for example.

So a nation has 2 chances to win..? And smaller nations 1?
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Offline Rhygar666

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Re: cRPG Nations Cup Rule discussions
« Reply #72 on: May 24, 2012, 09:46:20 am »
+3
allow ppl to use their main characters, loomed items and shit. and for gods sake let the whole team be riders/archers if they want to, dont restrict that.
making players use skip the fun chars is just stupid and as mentioned before we can then name it native nation cup and play there
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Offline Cyber

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Re: cRPG Nations Cup Rule discussions
« Reply #73 on: May 24, 2012, 11:19:22 am »
0
I don't think most of you need to worry about having 2 teams, i doubt more then very few are going to have more then 16 players and probably most of the countries won't even get 16.
« Last Edit: May 24, 2012, 11:20:33 am by Cyber »

Offline Rebelyell

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Re: cRPG Nations Cup Rule discussions
« Reply #74 on: May 24, 2012, 11:25:59 am »
0
It is not Native!!!!
Your crpg skill is only 1 thing,
Looms lvl are 1 of the things why we are plaing that game, If you remowe that it you can make that event in native.
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