Author Topic: One nerf and one buff  (Read 2175 times)

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Offline Leshma

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One nerf and one buff
« on: May 18, 2012, 01:19:18 pm »
+4
Neft human movement a lot, mostly turning speed.

Buff weapon speed.

Less dancing, better combat.

Offline ArchonAlarion

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Re: One nerf and one buff
« Reply #1 on: May 19, 2012, 04:00:57 am »
-3
Reducing turning speed would really only affect those who have sensitivity on maximum, and that's unfair because things outside of the game (like how good your mouse is) contribute to that. Everyone else would just up sensitivity...

It would be cool though if movement speed (especially backpeddling) was reduced, and then a "run" mechanic was added where you double tap W to sprint for a certain amount of time based on your athletics. Then you could also "lunge" in combat if you could control your tapping sufficiently. Beyond that, "dodging" by double tapping A and D would also be cool.
« Last Edit: May 19, 2012, 04:04:20 am by ArchonAlarion »

Offline owens

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Re: One nerf and one buff
« Reply #2 on: May 19, 2012, 06:48:59 am »
0
Compare the dps of two Agility builds one with 180+ wpf and 6 athletics another with ten athletics and 110wpf.

If athletics (turning speed) increases dps more than wpf then the OP'er is correct and rotation speed should be reduced.

Remember you can turn up mouse sensitivity without having a fancy mouse using your computers own settings.
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Offline Zisa

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Re: One nerf and one buff
« Reply #3 on: May 19, 2012, 06:57:22 am »
+1
More dancing = better combat. str nub.
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Offline owens

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Re: One nerf and one buff
« Reply #4 on: May 19, 2012, 08:14:11 am »
+2
The issue is currently all builds can rotate faster then the interface, mouse and human can allow.

I vote on not touching it or altering the whole combat system the second would be awesome but I think it might be a little far  to go for a small tight-ass community.
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Offline XyNox

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Re: One nerf and one buff
« Reply #5 on: May 19, 2012, 08:07:58 pm »
0
I think it would need just a few lines of code to correct for this but as nothing has happened regarding this devs apparently dont see it as a problem.

Personaly I would implement a feature that limits walking speed proportional to turn speed/ turn range but does not alter the actual turn rate of the character itself on the spot. Right now you can do a 180° turn without losing velocity in a very tight radius.

Turning at 0 degree per second = 100% walk speed

Turning at 180 degree per second = 55% walk speed

Turning at 360 degree per second and above = 10 % walk speed

Mathmatically spoken:

Walk speed ( min 10, max 100) = 100 - ( Turn rate in degree per second / 360 ) x 90

Current acceleration formulars would still apply of course so people wouldnt alter between 10% and 100% of walk speed by spazing out.

And all would be fine.
« Last Edit: May 19, 2012, 08:10:11 pm by XyNox »
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Offline Fluffy_Muffin

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Re: One nerf and one buff
« Reply #6 on: May 19, 2012, 08:24:43 pm »
0
Neft human movement a lot, mostly turning speed.

People would turn up sensitivity, it would just be a nerf to lower dpi mouses

Buff weapon speed.

Yea, actualy buff the game speed on the servers
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Offline XyNox

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Re: One nerf and one buff
« Reply #7 on: May 19, 2012, 08:33:41 pm »
0
People would turn up sensitivity, it would just be a nerf to lower dpi mouses

there is a limit for turn speed in the game when running or swinging, it is just set very low and not considering weapon and armor weights and lenghts.
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Offline Zisa

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Re: One nerf and one buff
« Reply #8 on: May 19, 2012, 09:13:07 pm »
0
The issue is currently all builds can rotate faster then the interface, mouse and human can allow.

Maybe it's an issue for you.

The problem with these complicated and weighty ideas, is ignoring the unforeseen consequences, as usual. I am sure though , perhaps if this idea gets shoved down our unwilling throats you will change your tune in a hurry when you can not turn to attack or defend from cavalry.
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Offline WITCHCRAFT

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Re: One nerf and one buff
« Reply #9 on: May 20, 2012, 12:30:11 am »
+1
As far as realism, it would make sense to limit turn speed the same way that weight/weapon length have and effect on your movement speed. On the other hand, spinning like a helicopter and mowing people down with a 2h or polearm is REALLY FUN.
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Offline Herkkutatti

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Re: One nerf and one buff
« Reply #10 on: May 20, 2012, 12:45:06 am »
0
Nerf those agiwhores.
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Offline ArchonAlarion

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Re: One nerf and one buff
« Reply #11 on: May 20, 2012, 09:02:55 pm »
+1
there is a limit for turn speed in the game when running or swinging, it is just set very low and not considering weapon and armor weights and lenghts.

Oh okay. It would be cool if item stats factored into increasing the limit.

Offline PanPan

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Re: One nerf and one buff
« Reply #12 on: May 22, 2012, 07:03:05 pm »
0
Isn't that a indirect buff to Archers? Mostly Archers can't hit those dancing guys so YES PLEASE...

But I guess everyone will cry again... probably those 2hers :/

Offline Dezilagel

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Re: One nerf and one buff
« Reply #13 on: May 22, 2012, 07:07:50 pm »
0
Fuck. No.

Speed both movement and weapon speed up.
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Offline Kafein

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Re: One nerf and one buff
« Reply #14 on: May 22, 2012, 07:30:28 pm »
+1
Warband doesn't work the same way in SP and MP. In MP even if you walk or run you can freely turn around as fast as you want (resulting in idiotic GLA whirlwind attacks until a quite old Native patch made it impossible by setting a very soft limit).


More dancing corrupts the combat into a random succession of spam attempts on top of a ping competition, rather than rewarding those that are better at the game aka getting their hits in with feints, holds and chamberblocks.

Turning to the right then moving forward shouldn't be faster than strafing to the right for quick reactions. If you don't agree on that, you are ugly and stupid. There's a reason nobody ever turned their back at their opponent in a real fight and that's exactly this.

Turning should reduce your movement speed and acceleration, as well as moving at high speed or accelerating should reduce your turning abilities. The latter being the most important problem with the current situation. Only a weightless Osain Bolt should be able to sprint forward in one direction and instantly make a 90 degree turn without losing speed. In this game we all are weightless Osain Bolts.

Btw the maximum speed of everybody should be increased, with the same acceleration formula.
« Last Edit: May 22, 2012, 07:31:29 pm by Kafein »