First of all - please add landsknecht jerkins, hats and katzbalger that I proposed and sent to Shik
Make "become master of the field" in battle much much earlier or do something different to add more depth to this mode... some kind of old capture the flag(sabotage) or smth.
Also add STAMINA... smth like that:
Point amount of stamina(let's say default amount would be 100) depends on:
- balance between str and agi - high str and low agi and vice versa decrease amount of stamina points. imho 18/18 would have the most stamina (it is realistic - strongmen cannot fight very long, because of lack of enough oxygen for muscles, and some super agile guy couldn't fight long, because of lack of strength needed to swing etc. Also it does not favor certain type of build)
- every IF and Athl point would increase stamina amount by some percent (the same as above - it does not favor certain build, but makes these skills more useful, especially IF)
- weight of armor decreases stamina amount(the heaviest armors dramatically, the light and medium not much), but str greatly reduces penalty of heavier armors
Every action that require some fatigue, would have some certain value of fatigue points that decrease stamina, depends on:
- weight of the weapon and shield - the heavier the arms, the more fatigue points
- the "stronger" bow and crossbow, the more fatigue is needed while loading and holding it(bow)
-
not sure about it: the item stat requirement - the more stat points above the req. threshold the less fatigue is needed
- the more points in PS, PD, PT, WPF(while using proper weapon to stats) and WM(in general), the less fatigue is needed
-
not very important: weight of gauntlets affect fatigue a bit
-
important: after a quick drop of stamina because of
~4-8 ~8-12 attacks without a longer brake - every next attack after that spam should cost considerably more stamina. Also recovering stamina should last longer for some time - maybe it should also work after very long holding of weapon/bow/throwing w. - but with less recovery penalty.
And the actions and stamina cost:
- overhead swings with 2h and poles(without not long spears etc.) should take the most stamina, next would be side swings, stabs the least...
- same with 1h and spears - they should take maybe even half less stamina than 2h (but left 1h swing should cost more stamina
)
- throw a weapon should cost like a 2h overhead swing or maybe more
- every block with weapon should cost a bit of stamina, every block with shield should cost a bit more
- holding shield up costs a small amount of stamina per some time frame
- loading a bow and xbow costs stamina(xbow more) - holding bow loaded should cost very much with geometrically cost increase
- holding weapon ready to strike or throw longer then 1 sec costs stamina, and the cost should go geometrically per time
- also all actions made in round should slowly decrease the player's max stamina, so at the end of round it'd be harder.
And recovery of stamina:
- the lighter the armor, the faster stamina gets to normal
- the same with weapon/shield weight
- stamina recovery starts after some time (few seconds lets say), and very slowly at the beginning (also spam attacking and long hold is punished as very tiresome, as stated earlier)
- riding a horse should slow down recovery a little bit
-
not sure: closed, heavy helmets should slow down recovery
Finally - when stamina ends...:
- after reaching half of stamina points, attacks become less damaging and slower, and the less stamina, the weaker are the attacks/longer reload/slower throw speed and longer stun after blocking.
- when reaching 0 stamina, attacks are very very slow and weak that anyone with just 10 armour won't feel anything(well, it'd depends of weapon dmg...), but blocking/chambering is still possible(but difficult)
- after some time with 0 stamina(time depends on str/agi balance), player falls down and because iirc laying on the ground is not possible in game, the player just falls down few times more until stamina becomes to recover.
- and nothing more comes to my mind now...
Generally my intention is to made a stamina system that would be enough "realistic" for realism whores like me, but very playable. Also it would add much more depth to the game and make room for more balance, like light builds would be in some aspect much more useful, shielders permablock would cost them a bit, ultimate long and heavy 2h masters would have a bit harder life etc.
Also I want the system to make a game like this: two groups start fighting each other, but those in first line can't be there forever and just chop everyone or block everything for eternity, so they have to go back and make place for the second line or even retreat and regroup, leaving some, then strike back less fatigued at tired enemy. So Stamina system will add new tactic possibilities too.
The same with duels - they wouldn't last so long as now, because players(especially 2h-ers) will get tired and quickly the duel ends. And no spam attacks!
Even half of this system would be great in game