Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 134336 times)

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Offline gazda

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Re: cRPG Ingame Feature - what is it you want?
« Reply #60 on: May 18, 2012, 02:08:18 pm »
+2
I am affraid that stamina would be completly game breaking feature that would only slow down the fights, I might be be wrong but I hope that I will never see if I am.

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Offline FRANK_THE_TANK

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Re: cRPG Ingame Feature - what is it you want?
« Reply #61 on: May 18, 2012, 02:13:36 pm »
+3
Re-build siege to be 15min strat esq game mode FULLY utilizing all that has been made, ladders, catapults, towers, forward spawns, healing tents.

Start off with the maps and work from there with the goal of using all that cool stuff and allowing people to roll as SUPPORT ONLY classes. Would be amazing and ground breaking and awesome.
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Offline Lactose_the_intolerant

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Re: cRPG Ingame Feature - what is it you want?
« Reply #62 on: May 18, 2012, 02:44:16 pm »
+5
why the hell do people want to add stamina. it sounds good on paper but it's a really bad idea. adding this would involve massive class rebalancing and adjusting

Offline BlindGuy

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Re: cRPG Ingame Feature - what is it you want?
« Reply #63 on: May 18, 2012, 02:57:09 pm »
0
why the hell do people want to add stamina. it sounds good on paper but it's a really bad idea. adding this would involve massive class rebalancing and adjusting

Good. Currently game is viable with...O i dunno, 20 weapons, out of how many? Sure plenty of us DO use other weapons, but it is at SUCH a disadvantage. Weapons shouldnt ever be BEST, just different. I wanted to click ALL the boxes on the poll tbh, but complete rework of ALL weapons would probably be the best thing for the mod, followed by removing bugs, making hitboxes the same size as models, etc...

So tired of having an overhead or an arrow go THRU an enemies chest, just to have a throwing weapon "hit" me, while it hangs 10 centimetres away from my model, floating in the air...

EDIT: any way to optimise the engine would be nice too, it really does rape alot of systems, and the mod crashes too much for my likeing, with no error recorded, just instaclosed...
« Last Edit: May 18, 2012, 02:59:05 pm by BlindGuy »
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Offline Lech

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Re: cRPG Ingame Feature - what is it you want?
« Reply #64 on: May 18, 2012, 02:58:10 pm »
-1
why the hell do people want to add stamina. it sounds good on paper but it's a really bad idea. adding this would involve massive class rebalancing and adjusting

Depend what kind of stamina and how it would be done.

Offline Patoson

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Re: cRPG Ingame Feature - what is it you want?
« Reply #65 on: May 18, 2012, 03:07:57 pm »
+3
Stamina!? No way!!! I don't want cRPG to resemble Skyrim at all...

Offline Bulzur

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Re: cRPG Ingame Feature - what is it you want?
« Reply #66 on: May 18, 2012, 03:14:02 pm »
0
Improving what already exists sounds better to me than adding a lot of unfinished game mods.

Then, there's working on item balance. It's really a massive thing to do, but since 4/5th of suggestion (not counting of course the silly "nerf this it killed me") are item balance suggestion, i believe it can be improved to satisfy a bigger cut of the cRPG population.
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Offline FRANK_THE_TANK

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Re: cRPG Ingame Feature - what is it you want?
« Reply #67 on: May 18, 2012, 03:14:07 pm »
0
The poll needs to be reworded, it's too ambiguous.

What does, "adding more depth to combat" mean to people? I bet you'll get about half of people referring to some kind of balance issue and the rest talking about removing polestagger.

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Offline Kafein

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Re: cRPG Ingame Feature - what is it you want?
« Reply #68 on: May 18, 2012, 03:18:14 pm »
-1
why the hell do people want to add stamina. it sounds good on paper but it's a really bad idea. adding this would involve massive class rebalancing and adjusting

No offense, but why the hell do people want to reject an idea without even discussing the terms of it first ?

Implementing stamina can be a very large number of things than can have all sorts of effects depending on how things are done.

For example you could smooth the str requirements of weapons and armor by allowing people to use items under the requirements but with stamina maluses. This is also a great way to balance weapons if you get stamina bonuses from using light and short weapons. Or implement a sprint that would consume stamina... Actions like blocking or attacking should take your stamina, but never be impossible do to. On top of that, attacking should do damage depending on your remaining stamina.

I see nothing wrong with that. It just tends to penalize spam, balance weapons around weight a little more instead of just reach and also a sprint would be a terrific feature.

Offline Tomas

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Re: cRPG Ingame Feature - what is it you want?
« Reply #69 on: May 18, 2012, 04:42:23 pm »
+1
You don't have most of what I'd like to see on your list :(

So here's my list anyway :D

1)  Strategus Balance (not the battles - other than catapults the battles work fine)

2)  Fix Battlegroups Mode

3)  Add more in-game features - shield bash, crouching, walking, pike bracing, stamina, deployable stakes, etc

4)  Item & Class Balance (but only since the above in-game features will have potentially massive repercussions)

Offline Mlekce

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Re: cRPG Ingame Feature - what is it you want?
« Reply #70 on: May 18, 2012, 05:01:09 pm »
-1
Add stamina and if you jump over half of ur stamina should be gone. This would affect jump stabbers,poleaxe spammers,katana spammers and others.

Offline dodnet

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Re: cRPG Ingame Feature - what is it you want?
« Reply #71 on: May 18, 2012, 05:19:43 pm »
+1
Add stamina and if you jump over half of ur stamina should be gone. This would affect jump stabbers,poleaxe spammers,katana spammers and others.

And on the map with the bridge with the two gaps everyone will be sitting duck after jumping two times... great idea  :rolleyes:
Also if you got stuck behind a barrel or something you're completely boned...
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Offline Nebun

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Re: cRPG Ingame Feature - what is it you want?
« Reply #72 on: May 18, 2012, 05:35:03 pm »
-1
1. plz make it so village can't be raided with just 1-20 tickets, or allow 100-200 army inside a village with no upkeep.
2. if there would be bigger strat map, maybe would be good to make rading more profitable so u didn't have to wipe a factions, maybe allow to take population of enemy fiefs as slaves that would slowly join ur army, or give other bonuses if u put them in ur fiefs, something like bonus to production (slaves could die over time reducing production %, and making u wish to raid someone again)
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Offline Arrowblood

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Re: cRPG Ingame Feature - what is it you want?
« Reply #73 on: May 18, 2012, 05:38:05 pm »
+1
moar bows and arrows :D

Offline Nebun

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Re: cRPG Ingame Feature - what is it you want?
« Reply #74 on: May 18, 2012, 05:39:46 pm »
0

1)  Strategus Balance (not the battles - other than catapults the battles work fine)


Catapults working fine, we tested in 2 battles, the only issue is with some walls. In Helmar town we broke the wall but the ground near it was lowered and we couldn't get it (only jumping from near gatehouse higher ground it worked), enemy had no problem running out from this broken wall.
I guess only walls may need some adjustment.
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