Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 126582 times)

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Offline Dexxtaa

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Re: cRPG Ingame Feature - what is it you want?
« Reply #780 on: June 10, 2014, 09:59:11 pm »
+2
Trex and stealth features.

Vebb: http://forum.melee.org/suggestions-corner/(game-type)-mammoth-hunt/

Also,
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« Last Edit: June 11, 2014, 09:57:13 pm by Dexxtaa »
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Offline jack786

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Re: cRPG Ingame Feature - what is it you want?
« Reply #781 on: June 21, 2014, 04:50:41 pm »
+2
Unban everyone! You will get back playerbase of 1000+ players.
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Offline RD_Professor

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Re: cRPG Ingame Feature - what is it you want?
« Reply #782 on: July 03, 2014, 10:47:57 pm »
0
I think that it would be best to improve features already in the game (especially repairs/upkeep) and then maybe add a few more modes. I'd imagine it would help expand the player base by making it more accessible to your everyday mb player and just making it a more enjoyable experience for the people who already play the game. Adding more things into the combat system would require waaay too much time to balance correctly and would probably annoy a lot of players in the process. Keep it as simple as it already is.
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Offline nilloc93

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Re: cRPG Ingame Feature - what is it you want?
« Reply #783 on: July 10, 2014, 12:15:37 pm »
+2
remove upkeep, return to the tin can days

Offline Sniger

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Re: cRPG Ingame Feature - what is it you want?
« Reply #784 on: July 10, 2014, 04:29:49 pm »
-1
remove upkeep, return to the tin can days

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Offline Hearst_

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Re: cRPG Ingame Feature - what is it you want?
« Reply #785 on: July 11, 2014, 04:26:13 pm »
0
I want my magical kicks back!!!!!
Я люблю твою улыбку
хахахахаха))))
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Offline Jens_Langkniv

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Re: cRPG Ingame Feature - what is it you want?
« Reply #786 on: July 11, 2014, 07:59:41 pm »
0
i have to say xp/gold system and stamina i still think you should get gold/xp each minute as you do now maybe reduced ammount but gain some xp and gold each time you kill someone or maybe a round end bonus thats based on points earned during the round?

also i belive stamina will imrprove the game balance alot say spammers wont have it easy keep spamming if they run out of stamina and their movements becomes slugish and slow right? this could be used also on ranged might lose stamina as long they hold their attack.

also i want fluffy bunnies in the game as mount!
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Offline Mr_Sativa

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Re: cRPG Ingame Feature - what is it you want?
« Reply #787 on: July 21, 2014, 01:34:11 pm »
0
ITEM SUGGESTION: Spiked boots, in various forms, fur or plate or w/e. Simply gives armor, has weight, and when you use kick and hit, the oppenent recieves 1-10 piercing damage, depending on the shoe and foe and his/hers armor. Make or break? :D

Offline Sniger

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Re: cRPG Ingame Feature - what is it you want?
« Reply #788 on: July 21, 2014, 01:37:44 pm »
-1
I want to sack every single dev. If this means the mod will go stall and not be further developed ruined, GOOD!

Offline Sagar

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Re: cRPG Ingame Feature - what is it you want?
« Reply #789 on: July 23, 2014, 01:58:13 pm »
+2
Spectating after dead (battle and siege)

How about to remove spectating enemy units - enable spectate only friendly units.
I will be much more interesting, no ghosting .. etc.,

For example:
- on siege (right now as defender) if you die, you can easily see from spectator enemy units at back door and alert your team ...
- on battle you will not be able to tell where are enemy units - there would be a moment of surprise, ambush, hidden kill ...

Lots of other games use this settings, so it will be much more intense and interesting.

Offline Screaming Idiot

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Re: cRPG Ingame Feature - what is it you want?
« Reply #790 on: July 29, 2014, 07:09:12 pm »
0
Also,
(click to show/hide)

As someone who studies medieval craftsmanship, smithing, and production of arms, I classify that armor as 0/10 (wouldn't nerf) due to:
  • can-openers all over the armor and weapon
  • LATEX CAPE ON YOUR PANTS
  • gigantic pauldrons locking shoulders in place
  • black tacticool carbon paint
  • horns on the helmet which can be easily grabbed
  • that fucking ornamental sword
  • glaring weakspots everywhere
and many more

Offline Krex

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Re: cRPG Ingame Feature - what is it you want?
« Reply #791 on: August 01, 2014, 01:51:42 pm »
+1
Spectating after dead (battle and siege)

How about to remove spectating enemy units - enable spectate only friendly units.
I will be much more interesting, no ghosting .. etc.,

For example:
- on siege (right now as defender) if you die, you can easily see from spectator enemy units at back door and alert your team ...
- on battle you will not be able to tell where are enemy units - there would be a moment of surprise, ambush, hidden kill ...

Lots of other games use this settings, so it will be much more intense and interesting.
Thats an option even Native has.Just geta serveradmi n to turn it on.
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Offline Breidr

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Re: cRPG Ingame Feature - what is it you want?
« Reply #792 on: August 03, 2014, 05:39:58 am »
+2
Replace Multiplier 2014

Offline Sagar

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Re: cRPG Ingame Feature - what is it you want?
« Reply #793 on: August 03, 2014, 12:13:08 pm »
-1
Make Bastard Sword one slot. It is become much expensive (double) and it is shorter and have less weight than some 1h swords.
So finally hybrids, xbowers, archers, throwers ... can have true 2h as a weapon.

Offline Grumbs

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Re: cRPG Ingame Feature - what is it you want?
« Reply #794 on: August 03, 2014, 12:26:50 pm »
0
Make Bastard Sword one slot. It is become much expensive (double) and it is shorter and have less weight than some 1h swords.
So finally hybrids, xbowers, archers, throwers ... can have true 2h as a weapon.

I'd argue ranged already have too much strength in the melee role and don't need even more. There need to be compelling reasons for people to not take a ranged class with how the game is atm

Even the 0 slot 1 handers are far too good. Look at Broad Short Sword. It has decent swings + a better stab than some polearms/2 handers, and thats not just the damage. That means you can use the highest slot bows/xbows + 2 stacks of ammo (or 1 with a xbow + a good shield). You can already use 2 handers with a bow, you just have less ammo and use a 1 slot bow. That at least has some downsides but is still OP
« Last Edit: August 03, 2014, 12:30:21 pm by Grumbs »
If you have ranged troubles use this:

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