Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 127076 times)

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Offline Bobthehero

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Re: cRPG Ingame Feature - what is it you want?
« Reply #195 on: May 21, 2012, 09:28:10 pm »
0
Phazey, ever played Empires Mod for HL2? Your first suggestion sounds very similar.
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Offline Gomer

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Re: cRPG Ingame Feature - what is it you want?
« Reply #196 on: May 22, 2012, 12:51:48 am »
0
Duelling for cRPG gold definitely.
I agree completely. Kind of a staking thing! Or make duel give you a small multi for consecutive wins against different players to minimize leeching (abusing this feature would be insta perma ban)
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Offline Eugen

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Re: cRPG Ingame Feature - what is it you want?
« Reply #197 on: May 22, 2012, 02:48:03 pm »
+1
[...] Or maybe add a chance of falling down from running backwards constantly without looking?

 :lol: I would like this feature! Would bring some slapstick into the game.

Else I voted for bugfix/interface:

becouse

1. The poll window is realy distracting where it is now. If poll window would be set on the upper side of display it would not be in the way that much.

SET POLL WINDOW ON THE UPPER EDGE, and maybe make it smaller!

2. I disable casuality report, becouse I really dont like the mix... I would like to have chat and casuality report visually seperated!
The best feature would be, that when I turned off casuality report I still would get messages concernig my character: kill, killed by and teamkill
More I need not to know! It would be much less wall of text then now.

VISUALLY SEPERATE CASUALITY REPORT AND CHAT!

Thats what I really want. All the rest is fine with me as is. Maybe bring back some old maps...
« Last Edit: May 22, 2012, 06:24:48 pm by Eugen »
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Offline Turboflex

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Re: cRPG Ingame Feature - what is it you want?
« Reply #198 on: May 22, 2012, 03:33:37 pm »
0
Chose the first option, would love to see a conquest/stronghold type mode where games were 20-30 minutes, that call for more organized teamwork and balanced for player created engineering items.

Offline Chivers_United

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Re: cRPG Ingame Feature - what is it you want?
« Reply #199 on: May 22, 2012, 03:36:02 pm »
+2
aye, conquest mode, similar to star wars battlefront with multiple flags to capture to win would be awesome.

Offline fenrik

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Re: cRPG Ingame Feature - what is it you want?
« Reply #200 on: May 22, 2012, 04:00:54 pm »
-3
Add a wounding or bleeding system. No more being 100% functional with 1hp left.

Offline SoA_Sir_ODHarry

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Offline Eugen

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Re: cRPG Ingame Feature - what is it you want?
« Reply #202 on: May 23, 2012, 11:06:23 pm »
0
Sir Harry! Your link to the mumble idea... nya... this would rally be to much. To much fun killing me. I really would be happy just to have a cleaner chat- and casualityreport system on c-rpg. This woul be a first step. Then we can talk about mumble. And yes, fix the poll box placement! I repeat: FIX THE POLL BOX POSITIONING!

Thank you.
« Last Edit: May 23, 2012, 11:07:45 pm by Eugen »
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Offline robert_namo

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Re: cRPG Ingame Feature - what is it you want?
« Reply #203 on: May 24, 2012, 02:21:01 am »
0
Dragon mounts, or camel mounts, either way they will be a great addition to the game.
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Offline Delusianne

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Re: cRPG Ingame Feature - what is it you want?
« Reply #204 on: May 24, 2012, 10:17:37 am »
0
:lol: I would like this feature! Would bring some slapstick into the game.

Else I voted for bugfix/interface:

becouse

1. The poll window is realy distracting where it is now. If poll window would be set on the upper side of display it would not be in the way that much.

SET POLL WINDOW ON THE UPPER EDGE, and maybe make it smaller!

2. I disable casuality report, becouse I really dont like the mix... I would like to have chat and casuality report visually seperated!
The best feature would be, that when I turned off casuality report I still would get messages concernig my character: kill, killed by and teamkill
More I need not to know! It would be much less wall of text then now.

VISUALLY SEPERATE CASUALITY REPORT AND CHAT!

Thats what I really want. All the rest is fine with me as is. Maybe bring back some old maps...

This! The constant overflow of chat/ interface logs is a bloody mess. Some scaling option also would be nice.

Offline Naelia

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Re: cRPG Ingame Feature - what is it you want?
« Reply #205 on: May 24, 2012, 11:26:53 am »
-1
STF only for ALT and delete this fucking cooldown

Offline IR_Kuoin

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Re: cRPG Ingame Feature - what is it you want?
« Reply #206 on: May 24, 2012, 11:35:59 am »
+1
Camel Mount, and I'm happy.
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Offline Torben

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Re: cRPG Ingame Feature - what is it you want?
« Reply #207 on: May 24, 2012, 01:17:59 pm »
+3
a certain agi level makes a dodging movement possible.

athl level = seconds the char can sprint


wpf= faster counterattack/ less stun from a block

ps=  stuns the blocking enemy longer


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Offline BlindGuy

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Re: cRPG Ingame Feature - what is it you want?
« Reply #208 on: May 24, 2012, 02:05:40 pm »
0
+1.




I want 1h/2h nomad sabre, like mongols used.

http://forum.c-rpg.net/index.php/topic,32428.0.html

Described there, thanks.
I don't know enough

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Offline KillerofFlowers

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Re: cRPG Ingame Feature - what is it you want?
« Reply #209 on: May 24, 2012, 02:51:43 pm »
0
make the capital city function work