Zisa, what are you talking about in 1b? I agree with you on some parts, but for entirely different reasons [I hate early activation because it allows for bullshit attacks that would glance for poles/one handers]. The main one I agree with is reducing damage on cav bumps, as they do more damage to me in my normal gear than 1hers would, and a re-evaluation of the looms. To be fair, bow+arrows could be 6gens worth of looms, when a sword is 3.
For glancing and armor, I think armor should be blanket nerfed, and glancing should be at a 1her level, where glancing is mainly due to your bad footwork [or if you use a sword like the scottish, because they are packing on the armor. Hit a mauler 14 times and he didn't die, I glance once and was thus oneshot
].
Polestagger is inferior to crush through, and I think kb is better. Although if the devs want to replace polestagger with crush through in order to help with balance, they're free to do that.
Diggles, I think most of your ideas are terrible:
1) Block. If the first 2/3rds of poles/2hers are to glance than they need a significant buff. Of course, I could see why a shielder would want that.
2) Why? It would reduce the skill of the individual and make the mob more powerful. Fuck the mob.
3) ?
4) When I spin thrust, I don't release my stab until it would hit them, thus it doesn't wiggle their way into the guy. When I do the equivalent of a lolstab with a 1her, I spin at most 30ish degs. I also don't see why turning should be nerfed for every other attack.
5) Why?
6)No, I don't think this was well thought out, unless your suggestion is to make the guy who killed the enemy hit his ally as opposed to vice-versa?
7) No, shields have the advantage of not allowing you to fuck up a block and fight multiple people at once without having to worry about multiple attacks from different directions. As such, they suck at kicking [can lose shield] and aren't as good at defending attacks from the sides. I think the advantages outweigh the disadvantages.
8) Why? I think this one is poorly thought out.