Author Topic: Maps not Saving?  (Read 2576 times)

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Offline RipperX

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Re: Maps not Saving?
« Reply #15 on: March 23, 2011, 06:35:26 am »
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Nope.  You mean like adding fences, or like an invisible wall?

Offline Ronan

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Re: Maps not Saving?
« Reply #16 on: March 23, 2011, 04:55:44 pm »
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Im new at this too... I made "phoenix castle" and now am remodeling it due to fps short comings. Not bad for your first map. Its fresh looking but again too many trees or other things and your fps will drop. Ive been looking at mine closely and reworking based on what that tells me. And as for walling in, hes talking about barriers along the perimeter of your map so that people cant escape your map... if u look at mine or some of the more experienced "scene editors" youll notice that red barriers on the outside.. people cant pass through. A lil note though, they are one sided barriers. So one side (red) they can not pass through, the other side (green) they can.

Red light.... Green light!

Offline Wallace

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Re: Maps not Saving?
« Reply #17 on: March 23, 2011, 04:59:50 pm »
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Yeah you want to put barriers all around the forest edge plus a roof... us crpg players have a tendency to figure out how to be dicks with ladders
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Offline Kung Fu Jesus

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Re: Maps not Saving?
« Reply #18 on: March 23, 2011, 07:59:42 pm »
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Make sure you have walked every inch of this map, especially around the fallen ship. Can people get behind the ship with ladders? If so, can they get back out? Do you even want people there? Can people walk up the mast? Otherwise, although its gimmicky(not natural), I like the look. Its something different and looks fun.
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Offline zagibu

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Re: Maps not Saving?
« Reply #19 on: March 23, 2011, 11:27:59 pm »
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I'm taking a more liberal stance and let people get stuck in weird places if they choose to go there. Of course, if it leads to gameplay problems, you have to do something, but I'm not a fan of invisible barriers at all.
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Offline RipperX

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Re: Maps not Saving?
« Reply #20 on: March 24, 2011, 02:31:43 am »
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Thanks so much for all the feedback, really do appreciate it! Well the beginning terrain was a square/sandbox to begin with and I basically made it wanting a sandbox feel, players can explore and find spots based on everything inside the sandbox per say.  I do agree with Zagibu and think it's viable to start off with less boundaries, and then get some feedback from players in regards to the map once people have played it.

(click to show/hide)
Magic Forest Overview
Download Magic Forest 1.0

The boats and the two houses on the corners are at the very edge of the map, but you are able to get on the masses on both boats, and I actually did that on purpose based on the fact #1 killing someone off those and watching them fall 200 feet would be epic!! Any place on the map where you can get high up per say, anyone else can easily get to as well. 

The one thing I'm worried about more then boundaries though is the FPS, I have a pretty beefy computer so I'm not sure how the map will work for other players.  But considering nowadays, a majority of serious FPS gamers have next gen graphics cards, therefore making a map graphically intense as this hopefully won't slow them down to much.  I'm getting around 80-120 FPS on the map right now and 60 when I record video.  The map size is around 370kb.  I also tested it on my older laptop with medium high settings and it was perfectly fine. 

If anyone is interested, I'd love to have a few people test it out and see if it needs any improvements. Again love all the feedback, you guys are awesome. :)

P.S.  Still waiting on M&B Repository sigh, its been 48 hours.

Best,
RipperX
« Last Edit: March 24, 2011, 03:33:54 am by RipperX »

Offline RipperX

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Re: Maps not Saving?
« Reply #21 on: March 24, 2011, 02:48:18 am »
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Im new at this too... I made "phoenix castle" and now am remodeling it due to fps short comings. Not bad for your first map. Its fresh looking but again too many trees or other things and your fps will drop. Ive been looking at mine closely and reworking based on what that tells me. And as for walling in, hes talking about barriers along the perimeter of your map so that people cant escape your map... if u look at mine or some of the more experienced "scene editors" youll notice that red barriers on the outside.. people cant pass through. A lil note though, they are one sided barriers. So one side (red) they can not pass through, the other side (green) they can.

Red light.... Green light!

Ronan!

"Phoenix Castle" looks EPIC!!  Would love to play that map, looks really really cool.  As for the barriers in my map, I'm adding some for the top of the map/sky and on the sides, although I do believe the sides of the map are already bordered with the original 2meter terrain?  My character cant go past any of the corners, but ill add extra barriers on the sides just in case.  As for the forest, I want everything inside the map to be free, players being able to explore rather then being locked down to only certain areas.  In any case, thanks for the tips, yes I figured that out quickly, Red light, Green light hahah.  Cheers.

Ripper

Offline zagibu

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Re: Maps not Saving?
« Reply #22 on: March 24, 2011, 08:04:09 pm »
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I think trees are less of a problem than houses, because forests consist only of about 5 or so different trees, while a city can consist of 20+ different houses, which means there are more models and textures to be handled. Plants probably use geometry instancing, too, which gives a huge boost to performance. Actually, all static props could use that.
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Offline CtrlAltDe1337

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Re: Maps not Saving?
« Reply #23 on: March 25, 2011, 09:03:02 pm »
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About maps not saving: if you are on Vista or Windows 7, you either need to run the game in administrator mode or turn off UAC (user account controls...basically makes it always admin mode).
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Offline RipperX

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Re: Maps not Saving?
« Reply #24 on: March 25, 2011, 11:31:19 pm »
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Yes I'm running Windows 7, and the problem was with the UAC.  I disabled it and everything works fine now. :)