Poll

Do you want to have guns in crpg?

Yes, that would be nice.
78 (26.4%)
No i have enough ego shooter games.
188 (63.5%)
Maybe , but wait until fire and sword comes out and then we can see how it is.
30 (10.1%)

Total Members Voted: 296

Author Topic: GUNS IN CRPG  (Read 9520 times)

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Offline Tennenoth

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Re: GUNS IN CRPG
« Reply #45 on: March 22, 2011, 06:21:11 pm »
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« Last Edit: March 22, 2011, 06:22:21 pm by Tennenoth »
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Offline Elmetiacos

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Re: GUNS IN CRPG
« Reply #46 on: March 22, 2011, 08:21:27 pm »
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We have guns already, but they're called crossbows.
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Offline Farrok

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Re: GUNS IN CRPG
« Reply #47 on: March 22, 2011, 08:52:59 pm »
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We have guns already, but they're called crossbows.

right>>
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i have modded a little bit and put a hunting crossbow as pistol and the rest as muskets/rifles in cRPG XD

though i need to mod the heirloom xbows too +bolt bag and projectiles(are still bolts without smoke and boom)


but without permission i cant release it :P  because of chadz and because i have used mount&musket weapons ;)
« Last Edit: March 22, 2011, 08:59:20 pm by Farrok »
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Offline Belmont

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Re: GUNS IN CRPG
« Reply #48 on: March 22, 2011, 09:06:46 pm »
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I would really love to see Matchlocks and/or Arquebuses, they could easily replace crossbows or just have the same stats, allowing people to pick one of them that fits their character better but sadly most people disagree with having these guns in-game even though we already have items from the same period.

EDIT: Might be worth to note that it would be possible to use the AoFI models.
« Last Edit: March 22, 2011, 09:12:45 pm by Belmont »

Offline Farrok

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Re: GUNS IN CRPG
« Reply #49 on: March 22, 2011, 09:15:21 pm »
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I would really love to see Matchlocks and/or Arquebuses, they could easily replace crossbows or just have the same stats, allowing people to pick one of them that fits their character better but sadly most people disagree with having these guns in-game even though we already have items from the same period.

EDIT: Might be worth to note that it would be possible to use the AoFI models.

when they are free to use i would use them and make a modded crpg for all people...the one who dont want guns didnt see them and the ones who want to see them or use them can use the modded crpg...are they free to use havent seen anything about that?
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Offline Belmont

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Re: GUNS IN CRPG
« Reply #50 on: March 22, 2011, 09:18:48 pm »
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when they are free to use i would use them and make a modded crpg for all people...the one who dont want guns didnt see them and the ones who want to see them or use them can use the modded crpg...are they free to use havent seen anything about that?

Yes the models are free to use as long as you provide credits.

Quote from: Shredzorz
You can also use any models/textures that you want from AoFI if you give me credit.

Offline Farrok

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Re: GUNS IN CRPG
« Reply #51 on: March 22, 2011, 09:20:20 pm »
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Yes the models are free to use as long as you provide credits.

good than i will modding this with the guns out of this mod and will post it here in the next days...
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Offline Jallah

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Re: GUNS IN CRPG
« Reply #52 on: March 23, 2011, 08:20:09 am »
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A cannon might be interesting, instead of a siege tower.  Have the cannon placed out in front of the wall, immovable most likely.  Have several tasks required to use it, such as people have to pick up bags of powder (with an action bar, like ladders), then load it into the cannon (with a longer action bar), perhaps four bags of powder, only one can be loaded at a time.  Then someone has to pick up and load ball.  Then someone has to pick up a torch nearby and light it.  Throughout all this, defending archers and crossbows are trying to interrupt and kill the gun crew, determining how long it will take to fire the cannon.  Ladder use is unaffected by this, so the cannon not being fired doesn't stop the assault.

When the shot goes, everyone on the map can hear it, and there is now a big hole in the wall.

That's about as much gunpowder as I'd like to see, and it is more period-correct.  Hand-held guns change the game in time and style significantly.

Offline Osiris

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Re: GUNS IN CRPG
« Reply #53 on: March 23, 2011, 12:40:14 pm »
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no no no no no no no no no no
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Offline Elmetiacos

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Re: GUNS IN CRPG
« Reply #54 on: March 23, 2011, 12:44:57 pm »
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...but without permission i cant release it :P  because of chadz and because i have used mount&musket weapons ;)
And you've also put models for the early 19th Century into a game with no stuff later than 1500.
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Offline bosco

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Re: GUNS IN CRPG
« Reply #55 on: March 23, 2011, 12:48:50 pm »
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no no no no no no no no no no

This.

Offline Farrok

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Re: GUNS IN CRPG
« Reply #56 on: March 23, 2011, 03:54:28 pm »
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And you've also put models for the early 19th Century into a game with no stuff later than 1500.
first i put it in because of people who want guns(so other won`t be bothered by it because only people who want to see them ingame will see them)

second. have you seen the items of c-rpg? there are many items which are from the 16th or 17th century...and even weapon who were in use till the 18th Century...

third. the gun on the pic is a flintlock pistol...and this is a weapon of the 17th not early 19th like the percussion pistols

though im in search for early firearms of the 16th century (maybe even 15th or 14th century) but most models are from the 17th century
but anyways we have many weapons out of the 17th century so firearms arent a problem...though its better to have the choice(therefore the mod of the mod ;))
« Last Edit: March 23, 2011, 03:58:18 pm by Farrok »
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Offline Reinhardt

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Re: GUNS IN CRPG
« Reply #57 on: March 23, 2011, 04:02:57 pm »
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Looked at the title. Nothing else needs to be said. Ruin the game and the feel for the "medieval style". This would destroy the feel of all the Crusader clans in specific, and perhaps the Nordic clans, etc. Everyone would have one, regardless of what skill it would take. No no no no no no no no no.  :wink:
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Offline Memento_Mori

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Re: GUNS IN CRPG
« Reply #58 on: March 23, 2011, 04:27:50 pm »
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Yes to guns.
bring on the complaining.

just got done watching Samurai7 and guns in CRPG would be a blast for me and my character.
« Last Edit: March 23, 2011, 04:37:00 pm by Memento_Mori »

Offline Lizard_man

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Re: GUNS IN CRPG
« Reply #59 on: March 23, 2011, 04:51:51 pm »
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fuck guns...
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