Author Topic: Day Z mod for ARMA II  (Read 159767 times)

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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1230 on: September 28, 2012, 01:11:09 pm »
0
seems like the game haven't changed a single bit :D
i wonder if arma 3 will be any better.

Yeah, you still die to stupidass bugs and hackers. Playing Lingor almost exclusively though, so dying isn't as painful as in Chernarus. You get good gear really fast, I'm always military geared within two hours.

Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #1231 on: September 28, 2012, 02:30:10 pm »
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Yeah, you still die to stupidass bugs and hackers. Playing Lingor almost exclusively though, so dying isn't as painful as in Chernarus. You get good gear really fast, I'm always military geared within two hours.

Same in chernarus, but it's a little bit trickier  :lol:

Offline Herkkutatti666

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Re: Day Z mod for ARMA II
« Reply #1232 on: September 28, 2012, 02:41:12 pm »
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Yeah, you still die to stupidass bugs and hackers.
Dying by jumping in to cars motor  is best death so far :D
PS. if anyone has SVD CAMO sniper in.game PM ME!  8-)
« Last Edit: September 28, 2012, 03:30:30 pm by Morso »
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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1233 on: September 28, 2012, 04:21:36 pm »
-1
You get good gear really fast
excluding maps and compasses... -.-
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Offline Herkkutatti666

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Re: Day Z mod for ARMA II
« Reply #1234 on: September 30, 2012, 10:04:10 pm »
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So sad after dying to bug after 27 days survived + epic gear. Spawned 10 meters mid-air at the same spot I left, on empty server, so it couldn't be hacker teleporting people.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1235 on: October 01, 2012, 08:30:26 am »
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So yesterday I was looting buildings in this rather big city in Lingor as I heard a car sound. I kept hidden in this house but looking at the street. The car sound is getting louder and soon I see this car driving past me. I quickly react, run out and start aiming and shooting at the driver as he is driving away from me. After I stopped shooting the car kept going on and down the hill on road, so I decided to run after it and see where it was going. When I get closer I see the car stopped and the driver is out of the car bleeding from his neck ^^ must've gotten a lucky neckshot even though he was driving away and was actually already far away from me when I started shooting at him. :mrgreen:

Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #1236 on: October 01, 2012, 03:05:39 pm »
+3
Dying by jumping in to cars motor  is best death so far :D
PS. if anyone has SVD CAMO sniper in.game PM ME!  8-)
I do, 100k crpg gold.

Offline Herkkutatti666

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Re: Day Z mod for ARMA II
« Reply #1237 on: October 01, 2012, 03:38:45 pm »
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I found camp with 4 SVDs in tents so, I don't need it anymore ;P
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Offline Keslord

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Re: Day Z mod for ARMA II
« Reply #1238 on: October 07, 2012, 09:41:44 pm »
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MB - Murder Boner (NA) steal a helicopter

http://youtu.be/WIvD12v4pgQ

Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #1239 on: October 09, 2012, 08:52:28 pm »
+2
Nice Warband sounds you got there in the background.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1240 on: October 16, 2012, 08:05:28 am »
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Offline CaveSquirrel

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Re: Day Z mod for ARMA II
« Reply #1241 on: October 16, 2012, 08:17:49 am »
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Well, nearly look as boring as the ones before.

Hopefully they change from time to time, not the same ones again and again.
« Last Edit: October 16, 2012, 09:19:59 am by CaveSquirrel »

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1242 on: October 16, 2012, 08:51:21 am »
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Well, nearly look as boring as the ones before.

Hopefully they change time to time, not the same ones again and again.

At least they're making them enterable. Chernarus right now is seriously inferior to Lingor island due to amount of enterable buildings.

PS anyone tried Panthera island yet?

http://www.mmogames.com/gamereviews/dayz-panthera-unofficial-map-review/
https://www.youtube.com/watch?v=XzQrd8qFdcw

Supposedly inspired by Slovenia's (my lil country lol) Gorenjska region.
« Last Edit: October 17, 2012, 11:14:46 am by Vibe »

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1243 on: October 29, 2012, 01:55:59 pm »
+1
Quote
This update is the product of a huge community + DayZ Devteam effort, spearheaded by R4Z0R49

Affected Addons:

    dayz
    dayz_code
    dayz_server (server)

Target date:

    Monday 29 October 2012  (today)

Confirmed Changelog (WIP):

Clients

* [NEW]  Tents can no longer be placed on concrete.
* [FIXED]  Building checks for tent placement (No longer place tents in buildings).
* [FIXED]  Tents now are one click place.
* [FIXED]  Fixed function for checking if in buildings.
* [UPDATED]  Vehicle repair menus now all replaced.
* [NEW]  Vehicle menus now list all damaged parts no matter if you have the item or not.
* [NEW]  Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
* [FIXED]  Vehicle Damage is now fully working.
* [FIXED]  Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
* [FIXED]  Tents Now add and remove from db.
* [FIXED]  Food can no longer be consumed if the player does not have in inventory.
* [FIXED]  water can no longer be consumed if the player does not have in inventory.
* [UPDATED] Updated UI control.
* [NEW]  Toolbox is now needed for all repairs.
* [NEW]  New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat.  During combat, "ABORT" is disabled.  If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.
* [NEW]  Alt-f4 is now locked and will only open your status menu.
* [Fixed]  No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
* [FIXED]  No longer possible to create axes out of thin air if you already have one
* [FIXED]  Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
* [FIXED]  Duping no longer possible through zombie corpses/backpacks/etc
* [FIXED]  Tents Now add and remove from db.
* [FIXED]  It should now be impossible for a new spawn to spawn unconscious.
* [FIXED]  You can no longer cook infinite free meat from camp fires
* [FIXED]  Survivors should no longer pickup a single item at the same time and both receive it.
* [FIXED]  You can no longer generate multiple tents while packing up a deployed tent.
* [FIXED]  You can no longer change clothes/eat/drink/etc. while in a vehicle
* [NEW]  combat 30 sec timer.
* [FIXED]  Zombie death animation is delayed (now it plays instantly)

Servers

* [FIXED]  Object Gear syncs happen based on radius not just on menu.
* [FIXED]  Vehicle Position is now updated with client position.
* [FIXED]  Vehicles save fuel properly

http://dayzmod.com/forum/index.php?/topic/103211-pending-update-build-173-community-edition/

no more alt+f4 quitters <3

Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #1244 on: October 29, 2012, 02:30:31 pm »
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Damn, that looks really nice. Might go play it now.
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