Author Topic: Day Z mod for ARMA II  (Read 159773 times)

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Offline Butan

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Re: Day Z mod for ARMA II
« Reply #1215 on: September 24, 2012, 04:09:30 pm »
0
So the outskirt of the town will be a tad dangerous, but as soon as you are a bit deep inside, you should be protected from long distance fire; snipers will still have some place to use their skill but not too much, sounds good  :D

Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #1216 on: September 25, 2012, 07:49:33 pm »
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Spawn points on fallujah are horrible.

Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #1217 on: September 25, 2012, 08:14:22 pm »
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Spawn points on fallujah are horrible.
Plese don't tell me they are in the middle of the city xD
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Keslord

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Re: Day Z mod for ARMA II
« Reply #1218 on: September 25, 2012, 09:45:32 pm »
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MB has a Vilayer server.

It's mostly Takistan, but sometimes i switch it to Lingor and Fallujah.

The IP is 69.162.77.170:2352.


Feel free to pop in.

Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1219 on: September 26, 2012, 03:29:05 am »
-1
When you switch maps, all gear is gone.
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Offline Butan

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Re: Day Z mod for ARMA II
« Reply #1220 on: September 26, 2012, 01:59:11 pm »
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I tried fallujah on 2/3 servers and all had very few zombies spawn points (some district are stuffed but not much, and some whole section of the city are just dead empty), very few enterable buildings, and those few, few of them had any loots whatsoever.

Only + I can give is lots of vehicles around.

Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #1221 on: September 26, 2012, 07:14:49 pm »
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Plese don't tell me they are in the middle of the city xD

I spawned 3 times out of 4 in the middle of the flat wilderness and there was nothing. Not even a single building in the distance.

Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #1222 on: September 26, 2012, 08:24:09 pm »
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I spawned 3 times out of 4 in the middle of the flat wilderness and there was nothing. Not even a single building in the distance.
That's..... actually worse. D:
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #1223 on: September 27, 2012, 03:21:38 am »
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Also, the only interesting spot is the airfield, but the amount of loot there is insane. 20 barracks or so, lots of vehicule spawns (including HUMVEE with a .50 on top, trololo)

So everybody just rushes over there.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1224 on: September 27, 2012, 09:12:54 am »
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Also, the only interesting spot is the airfield, but the amount of loot there is insane. 20 barracks or so, lots of vehicule spawns (including HUMVEE with a .50 on top, trololo)

So everybody just rushes over there.

This is why I love Lingor. Loot is quite good, it's a much faster paced DayZ and there's multiple spots with military loot, so you don't have to run for 3 hours to one spot with military loot and then get gangbanged by 5 snipers waiting there for hours.

http://dayzdb.com/map/lingor

Offline Herkkutatti666

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Re: Day Z mod for ARMA II
« Reply #1225 on: September 28, 2012, 03:06:54 am »
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1226 on: September 28, 2012, 07:32:38 am »
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So, yesterday I looted the entire north west of Lingor which is filled with military buildings. Somehow managed to not meet anyone so I had no trouble surviving. At the end I had a M4A3CCO with about 20-30 mags (lol) and a G17 with about 10 mags, so I was just spraying zombies because I had so much ammo.

I was so lucky that at the last camp I was going to check I found a semi broken pickup truck, the Engine marker was red but I could still drive it. So I get in, start driving to a town that has a lot of industrial loot. When I get close I decided I'll hide the truck in some bushes, so I drive off the road and start proceeding to some trees where I could hide it.

On my way there I suddenly hit a small plant with the speed of about 5 km/h. Wheel comes off and suddenly I appear out of the car and drop uncounscious, all bones broken, bleeding, 50 blood left and in a few seconds I die ;_;

Was it the car crash that killed me, a bug or a hacker? :/

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Re: Day Z mod for ARMA II
« Reply #1227 on: September 28, 2012, 09:42:09 am »
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The car crash.

Had my ATV next to a tree. I wanted to drive it somewhere else, got on, started the engine, drove 1meter really slow, hit the tree. drove back, hit a plant. Okay, bugdriving (forward, backward, forward, backward) slowly to not break the ATV... BOOOOOOM! dead. :(
Five minutes later: Server-Restart. ATV back, Body gone.

Thats how I lost my mountain-dew. :(
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Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #1228 on: September 28, 2012, 12:30:18 pm »
+1
The first thing I did when I got in a tank in Arma 2, was to drive over EVERY SINGLE FUCKING BUSH I could find, because it had fucked my HMMWV up so many times. FUCK YOU BUSHES!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Beauchamp

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Re: Day Z mod for ARMA II
« Reply #1229 on: September 28, 2012, 12:48:34 pm »
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seems like the game haven't changed a single bit :D
i wonder if arma 3 will be any better.
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!