Author Topic: Day Z mod for ARMA II  (Read 159818 times)

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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1200 on: September 18, 2012, 11:23:57 am »
-1
Just because one moron does not get banned does not mean its not bannable. Go to the dayz-forums, read there. people got banned for it.
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Offline Herkkutatti666

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Re: Day Z mod for ARMA II
« Reply #1201 on: September 18, 2012, 02:55:56 pm »
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FAK U chocolate chip cookie
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Offline Herkkutatti666

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Re: Day Z mod for ARMA II
« Reply #1202 on: September 18, 2012, 03:06:22 pm »
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FOK its FOk ffs
That's what Asians say.
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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1203 on: September 18, 2012, 03:47:37 pm »
-1
FAK U chocolate chip cookie
Wok yourself, Commy! :O
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1204 on: September 19, 2012, 09:52:14 pm »
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Woop, megalucky. Found an ATV with massive loot :D

(click to show/hide)

Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #1205 on: September 19, 2012, 10:23:37 pm »
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Woop, megalucky. Found an ATV with massive loot :D

(click to show/hide)

Lol, that kind of thing happened to me and my friend a good dozen of times. We found like 12 NVG total, 1 of which was genuinely found by us in a crash site, all others were stolen in badly hidden camps and vehicules. Also, an even greater number of AS50, FN FAL, M249, GPS, M4A1 CCO SD (best weapon evah) etc. Only the rangefinder remains relatively rare for us.

Really, if you want high tier loot, just go for a walk in the far eastern and far northern forests, many people think they don't need to hide their camps when they are so far away, and besides you can't really hide anything with so few bushes and spruce. So you see them kilometers away.

Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #1206 on: September 20, 2012, 02:48:52 am »
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Who cares about hiding camps when the stuff respawns in it after every server restart. We found some crazy camps once and then made our own on the same spot on a different server. Get a bus, ferry ten people up there and all have ghillie suits, NVG's, GPS's, rangefinders and whatever guns you want. Just hope that everyone that finds them just takes the stuff and does not overwrite the good save.

Though that was a while ago, does the stuff still respawn?

Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1207 on: September 20, 2012, 04:18:26 am »
-1
Yeah you can find EVERYTHING in Lingor. Except two things. When I played on Chernarus its been hard to find matches. No problem with that on Lingor now. But I cant find a fuckin map. or a compass. makes me rage everytime some asshole kills me.
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Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #1208 on: September 20, 2012, 09:44:38 am »
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Who cares about hiding camps when the stuff respawns in it after every server restart. We found some crazy camps once and then made our own on the same spot on a different server. Get a bus, ferry ten people up there and all have ghillie suits, NVG's, GPS's, rangefinders and whatever guns you want. Just hope that everyone that finds them just takes the stuff and does not overwrite the good save.

Though that was a while ago, does the stuff still respawn?

Yep, tent and vehicule saves are still fucked up.

This is more about vehicules. We are evil people so when we find too many, we destroy everything we can't take with us.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1209 on: September 24, 2012, 01:04:41 pm »
+1
New Fallujah map, supposedly a city map more or less, might be fun since it's probably extremely hostile. Anyone tried it yet?

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https://www.youtube.com/watch?v=KvJHUTI1n6I

The city is... @_@
« Last Edit: September 24, 2012, 01:44:36 pm by Vibe »

Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1210 on: September 24, 2012, 01:37:38 pm »
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We played Fallujah before. Its a great map. Surviving inside the city could be a bit hard. in the east is plain land... but, afair, no hills or stuff.

Same with the city. the whole map is just flat. there are no hills... snipers paradise.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1211 on: September 24, 2012, 01:45:09 pm »
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From the comments and the video I noticed there's a LOT of unenterable buildings, not sure if I like that.

Offline Butan

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Re: Day Z mod for ARMA II
« Reply #1212 on: September 24, 2012, 02:25:25 pm »
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We played Fallujah before. Its a great map. Surviving inside the city could be a bit hard. in the east is plain land... but, afair, no hills or stuff.

Same with the city. the whole map is just flat. there are no hills... snipers paradise.


No hills is sniper nightmare you mean :twisted:

No vantage point and lots and lots of building for cover, it should be a good map for CQC and assault squad with lots of rush from position A to B; will definitely try it to see how it works out!

Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1213 on: September 24, 2012, 02:31:07 pm »
-1
no. you can lie down outside of town... and wait. as soon as you see a player, you shoot. and you can see the WHOLE side of the town. including everything around you.

But its a great map for warfare. :D
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Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #1214 on: September 24, 2012, 03:17:26 pm »
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That map looks really interesting!

Fuck you Trondheim for having such shitty connection to everything! Anyone know if any servers are near/in Trondheim?

no. you can lie down outside of town... and wait. as soon as you see a player, you shoot. and you can see the WHOLE side of the town. including everything around you.

But its a great map for warfare. :D
Yeah, that seems like a bummer. Maybe if they made the city on a "hill" or something, so it's completely flat until you reach the end of the city where it's then a small hill down. The streets etc will still be flat, but you can't lie outside and see the whole city.
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