Author Topic: Day Z mod for ARMA II  (Read 153852 times)

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Offline Ganner

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Re: Day Z mod for ARMA II
« Reply #1185 on: September 13, 2012, 09:22:53 pm »
+1
woooo ghillie!

I cant help but think someones server hopping clear looting the barracks and putting the loot in tents next to them, cause no one in their right mind would leave a ghillie in a tent RIGHT NEXT TO THE BARRACKS.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1186 on: September 14, 2012, 07:52:18 am »
+1
Played Lingor Island yesterday, awesome map. Pretty much every building enterable, which also means faster gameplay.

Offline CaveSquirrel

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Re: Day Z mod for ARMA II
« Reply #1187 on: September 14, 2012, 08:04:56 am »
+2
Played Lingor Island yesterday, awesome map. Pretty much every building enterable, which also means faster gameplay.

Also not as frustating as Chernarus when you die, (or get killed by a hacker...) because you can find everything much faster.

We just got killed by a hacker 3 days ago there. Didn't know they can kill a whole group by not even shooting or whatever.. we just died.

Offline GreasySausageSandwhich

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Re: Day Z mod for ARMA II
« Reply #1188 on: September 14, 2012, 01:11:27 pm »
0
They used to be able to just spawn grenades under everyone's feet on the server.  I haven't played in a while, so I don't know if that is still possible.

Offline In Cauda Venenum

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Re: Day Z mod for ARMA II
« Reply #1189 on: September 16, 2012, 11:02:42 am »
0
They used to be able to just spawn grenades under everyone's feet on the server.  I haven't played in a while, so I don't know if that is still possible.
All Lingor servers are on a private hive. That being said, that means that usually the anti-cheat is buffed up, which means no scripts of any description are allowed to be run or else you're usually banned/put in some perma-death state for good.
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Offline Ganner

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Re: Day Z mod for ARMA II
« Reply #1190 on: September 16, 2012, 06:44:41 pm »
0
Arg, stupid sixlauncher.

Whenever i try to launch my internet connection shits out... havent been able to play for Dayz.

Offline CaveSquirrel

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Re: Day Z mod for ARMA II
« Reply #1191 on: September 16, 2012, 06:52:13 pm »
0
Get the http://www.dayzcommander.com/, much better.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1192 on: September 16, 2012, 07:55:06 pm »
0
Get the http://www.dayzcommander.com/, much much much much much better.

can't stress this enough, commander is amazing

Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #1193 on: September 16, 2012, 09:04:45 pm »
-1
can't stress this enough, commander is amazing
How so? Thought the updating of the mod and beta patch was really weird most of the time and it required me trying it multiple times for that to work.

Six Launcher got revamped and is now called 'Play with Six´and works like a charm. Also works for other mods, installing Lingor Island takes just two clicks.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1194 on: September 16, 2012, 09:24:21 pm »
0
How so? Thought the updating of the mod and beta patch was really weird most of the time and it required me trying it multiple times for that to work.

Six Launcher got revamped and is now called 'Play with Six´and works like a charm. Also works for other mods, installing Lingor Island takes just two clicks.

Commander has favourites, recently joined server, friend tracking, ... I don't know how you had problems updating anything there, never had one. Everything was fast and easy and Lingor Island is included there too, except it takes just one click to install.
« Last Edit: September 16, 2012, 09:27:37 pm by Vibe »

Offline GreasySausageSandwhich

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Re: Day Z mod for ARMA II
« Reply #1195 on: September 17, 2012, 03:58:55 am »
0
except it takes just one click to install.

Ooo.  Cold hard fact burn.  I LOVE IT.

All Lingor servers are on a private hive. That being said, that means that usually the anti-cheat is buffed up, which means no scripts of any description are allowed to be run or else you're usually banned/put in some perma-death state for good.

As for YOU.  Get YOUR facts outta here ass.

Offline In Cauda Venenum

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Re: Day Z mod for ARMA II
« Reply #1196 on: September 17, 2012, 08:56:27 am »
0
As for YOU.  Get YOUR facts outta here ass.
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Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #1197 on: September 18, 2012, 12:56:13 am »
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Is using hacked weapons a bannable offense? Kinda want to give that AS50 TWS I just looted a go.

Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1198 on: September 18, 2012, 03:37:38 am »
-1
Yes it is. Sorry. :(

Maybe play Warfare (not CoD, the ArmA2-Mod) a bit. You can check out the TWS-weapons there. :D
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Offline Herkkutatti666

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Re: Day Z mod for ARMA II
« Reply #1199 on: September 18, 2012, 09:58:48 am »
0
 using hacked weapons isn't bannable, only if you make them. i have used as50 TWS and g36c m203 holo sd and some weird grenades for 3 months. never got banned or anything.
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