Author Topic: Day Z mod for ARMA II  (Read 159930 times)

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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1050 on: August 01, 2012, 11:45:35 am »
0
You are not sure if they dont exist FYI. You just say so to feel saver.

But who knows?
There are enough countries that are trying to develop the supersoldier. enough scientists researching immortality. No one knows if magic exists. Why not some artefacts with power that bring out Zeds. Why not dark magic? Why not the apocalypse that the bible is talking about? why not a combat-virus some sick terrorists spread?

dude. If you look at it rationally - Zeds COULD be real. I dont say they already exist. But they could. Dunno what it is called in english but somebody also released "Milzbrand" Anthrax/splenic fever. With aids and ebola and shit like that around... who knows what the humans are capable of? Dude... somebody invented the nuke! so why shouldnt they be moronic enough to develop a Zombie-Virus?

To answer your question: Yes, I will tell that judge I thought it was a real Zed. Why? Because Zeds COULD be existing. Same as Aliens or God/Jah/Allah or Vampires/Werewolfs. Or the Grim or ghosts or whatever mystic existence you wanna name. I will not close my mind for such things, like atheistic shitheads do.
I dont like that "They dont exist, I dont have to think about it!"-behaviour. What if they exist? Starting to think when the proof for their existence is given may be too late. Sure, laugh about it, I dont care. ;)


Also. If you think about it, the moment that zombie-actor sees me with a weapon (it will not be a gun, there are not that many in frankonia/germany/middle-europe, so I would have to use something else like a pipe...) coming to him he will shit his pants. He will stop the acting and try to talk to me. Since I am not a moron I would hear him out and think twice about fucking him up after that. :D
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Offline Christo

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Re: Day Z mod for ARMA II
« Reply #1051 on: August 01, 2012, 11:56:08 am »
+2
To answer your question: Yes, I will tell that judge I thought it was a real Zed..

Fastest way to end up in the closest mental institution near you..   :lol:


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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1052 on: August 01, 2012, 12:30:05 pm »
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Would be nice. They would maybe cure my psychosis and my Computer-addiction.
But wouldnt change my open-mindedness. They would have to set me free soon after. On the other hand I could play a little crazy in there... Would have three free meals every day, a nice bed and would not have to work at all. And there is no buttsexsurprise like in jail. :D
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Offline [ptx]

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Re: Day Z mod for ARMA II
« Reply #1053 on: August 01, 2012, 12:38:15 pm »
+2
On the other hand I could play a little crazy in there... Would have three free meals every day, a nice bed and would not have to work at all. And there is no buttsexsurprise like in jail. :D
Great idea, get to it!

Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #1054 on: August 01, 2012, 01:13:22 pm »
+3
I was just strolling around minding my own business, then I went prone, and I couldn't move. When I went third person this is what I saw.

(click to show/hide)

This game is full of surprises.

Offline Christo

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Re: Day Z mod for ARMA II
« Reply #1055 on: August 01, 2012, 01:15:42 pm »
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lol.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1056 on: August 01, 2012, 01:16:16 pm »
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lol the bandit chasing dogs  :lol:

Offline F i n

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Re: Day Z mod for ARMA II
« Reply #1057 on: August 01, 2012, 01:35:27 pm »
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Hate it. I opened a door and broke my leg :O

Then i went for the hospital to get some morphine.

But obviously i forgot, that you dont find morphine in hospitals - just remington shotguns and grenades :O


Day Z is a weirdo.
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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1058 on: August 01, 2012, 01:43:10 pm »
-1
you find morphine in hospitals. on the roof in the boxes. but you gotta collect all the shit (edit: the shit could be morphine) around them first.
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Offline Weren

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Re: Day Z mod for ARMA II
« Reply #1059 on: August 01, 2012, 02:43:41 pm »
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you find morphine in hospitals. on the roof in the boxes. but you gotta collect all the shit (edit: the shit could be morphine) around them first.
Oh there is definitely morphine on the ground level as well, you were just unlucky. 
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Offline Phyrex

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Re: Day Z mod for ARMA II
« Reply #1060 on: August 01, 2012, 07:12:46 pm »
+3
[Rage!]Hackers are seriously ruining this mod.

Me and a party of 6 guys from the 22nd just got killed by a god-mode hacker, we emptied 2+ mags on him each, still survives and kills all of us.

Lost my day 43 character which I've been playing with for months, had everything, like; NV, Silenced M4 and M9, DMR sniper rifle, blah, blah, blah. Not gonna play this shit until they fix it and even if they do, The WarZ will probably be out. Fuck it![/Rage!]
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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1061 on: August 01, 2012, 07:42:57 pm »
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Phyrex: CotgS had such problem too with the same groupsize... i didnt let it get to me that much. I played again a while. Got a Ghillie and a M16 now but didnt login for a while due to ghillie-bugs. And I miss having a real goal. Once you have a real goal in this game people will stop playerkilling. cuz playerkilling is the only funny thing thats there after you get some average equipment, it seems.
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Offline Corwin

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Re: Day Z mod for ARMA II
« Reply #1062 on: August 01, 2012, 07:43:13 pm »
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Does that mean you will play crpg again? C'mon, we need someone to counter-balance Chase.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Herkkutatti666

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Re: Day Z mod for ARMA II
« Reply #1063 on: August 01, 2012, 09:44:43 pm »
+1
Does that mean you will play crpg again? C'mon, we need someone to counter-balance Chase.
  we have archers
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Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #1064 on: August 01, 2012, 10:14:58 pm »
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Just chilling with our bus, UAZ, pickup and motorbike  :) 4 vehicles for 3 of us lol.

Unfortunately our tents went mental and made all our gear disappear. So we lost quite a few weapons and ammo but no matter.