Author Topic: Day Z mod for ARMA II  (Read 160795 times)

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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #810 on: June 15, 2012, 03:58:08 pm »
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There's nothing hilarious about the situation, though. Sure, some of the script kiddies got banned. BattlEye's global ban stops the real scripters for about five minutes. There'll be keygens out soon.
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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #811 on: June 15, 2012, 04:07:04 pm »
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Well, I won't keep playing "serious" until there something like "issue is under control".
I'll log in, wander around and maybe loot a barn or two, eat, drink and log out again. No pvp engagement nor looting dead people until there is some success notice.
Maybe I sound like a carebear but I won't risk my key over this crap. And don't care if those guys who post "...but I just looted the shit." are right or wrong. Just won't risk it.  8-)
When west germany annexed east germany, nobody moved a finger too.

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #812 on: June 15, 2012, 04:13:52 pm »
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There's nothing hilarious about the situation, though. Sure, some of the script kiddies got banned. BattlEye's global ban stops the real scripters for about five minutes. There'll be keygens out soon.

Even if they somehow use keygens, from all rocket says it sounds as though the new bateye update will be intelligent enough to pick up the majority of hacks.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #813 on: June 15, 2012, 04:17:29 pm »
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Even if they somehow use keygens, from all rocket says it sounds as though the new bateye update will be intelligent enough to pick up the majority of hacks.
Did you even read what I quoted from rocket?
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Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #814 on: June 15, 2012, 04:19:46 pm »
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I did but rocket is posting a lot of conflicting stuff all over the dayz forums. Partly why a lot of people are ripping into him for it.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #815 on: June 15, 2012, 04:23:39 pm »
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Conflicting stuff like what? He hasn't posted anything conflicting.
Meaning lies as much
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Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #816 on: June 15, 2012, 04:43:13 pm »
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Well for a start with those posts he makes a big deal about how the project nearly died/is in the process of dying as a result of hacks and how the hackers have won . Yet all over the forums he's trolling people over bans ect because BE worked. Then when people question him seriously over the hackers bans he just comes across as very aggressive and anti-answering anything properly and never gives a straight answer. So half the time it's coming across that the project is dead thanks to hacks...the other time it's that BE worked and everything is hunky dory and the rest is just pure trolling from the mods and devs. To anyone who doesn't know what the fuck is going on between the devs/hackers back and forth it's a big  :?:

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #817 on: June 15, 2012, 04:55:00 pm »
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How is it contradicting to say the project will die and troll some of the retards who got banned when they were nuking the servers?

Question him seriously over the hacker bans? Questions like what? How has he been aggressive/anti-answering?

BE worked, for now. The hacking is not, at the moment, pandemic. Most of the script kiddies are currently banned. I don't see what's so hard to understand about it.
Meaning lies as much
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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #818 on: June 15, 2012, 04:57:41 pm »
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Well for a start with those posts he makes a big deal about how the project nearly died/is in the process of dying as a result of hacks and how the hackers have won . Yet all over the forums he's trolling people over bans ect because BE worked. Then when people question him seriously over the hackers bans he just comes across as very aggressive and anti-answering anything properly and never gives a straight answer. So half the time it's coming across that the project is dead thanks to hacks...the other time it's that BE worked and everything is hunky dory and the rest is just pure trolling from the mods and devs. To anyone who doesn't know what the fuck is going on between the devs/hackers back and forth it's a big  :?:
He sounds a bit like Cha... someone commonly known to this community.
When west germany annexed east germany, nobody moved a finger too.

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #819 on: June 15, 2012, 05:02:43 pm »
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How is it contradicting to say the project will die and troll some of the retards who got banned when they were nuking the servers?

Question him seriously over the hacker bans? Questions like what? How has he been aggressive/anti-answering?

BE worked, for now. The hacking is not, at the moment, pandemic. Most of the script kiddies are currently banned. I don't see what's so hard to understand about it.

Saying the project will die to hackers and then revelling in the fact that BE worked and banned the vast majority of hackers? Seems contradicting to me. Regardless the hackers are kicking up a massive fuss over being banned, and Rocket seems to be kicking up a lot of dust about how destructive the hacking is. I know from my point of view I was killed by a hack and I just ignored it and switched servers. It didn't happen again after that. In a game where dying is common it's hardly soul destroying to be killed by a hack, only minorly annoying. I understand the pressure he is under and the fact it must be an arse because it is his mod, but equally he seems to be blowing a lot of hot air as a result. If BE is updated enough to keep relatively on top of the hacks, which it is, then it's hardly the end of the world. There are hackers in every game.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #820 on: June 15, 2012, 05:10:26 pm »
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Saying the project will die to hackers and then revelling in the fact that BE worked and banned the vast majority of hackers? Seems contradicting to me. Regardless the hackers are kicking up a massive fuss over being banned, and Rocket seems to be kicking up a lot of dust about how destructive the hacking is. I know from my point of view I was killed by a hack and I just ignored it and switched servers. It didn't happen again after that. In a game where dying is common it's hardly soul destroying to be killed by a hack, only minorly annoying. I understand the pressure he is under and the fact it must be an arse because it is his mod, but equally he seems to be blowing a lot of hot air as a result. If BE is updated enough to keep relatively on top of the hacks, which it is, then it's hardly the end of the world. There are hackers in every game.
It isn't contradicting. Like I said, there'll be keygens out soon. BattlEye is bad. The hackers can bypass a ban in five minutes even without a keygen. The reason it's playable right now is that most of the server nukers weren't hackers, they were kids who used a program made by hackers. But it'll only work for so long.

The whole point is that BE can't be updated enough to stay on top of the hacks. There'll need to be engine changes from BIA.
Meaning lies as much
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Offline cmp

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Re: Day Z mod for ARMA II
« Reply #821 on: June 15, 2012, 05:13:25 pm »
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #822 on: June 15, 2012, 05:35:25 pm »
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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #823 on: June 15, 2012, 06:36:40 pm »
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How did you get all the air into your body?
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #824 on: June 15, 2012, 07:08:35 pm »
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I can't answer for cmp, but generally you get air into your body by inhaling. You use lungs for that.
Meaning lies as much
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