Author Topic: Day Z mod for ARMA II  (Read 159757 times)

0 Members and 1 Guest are viewing this topic.

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: Day Z mod for ARMA II
« Reply #630 on: June 03, 2012, 04:38:06 am »
0
The one thing I would love to see go is the constant spam of connect/disconnect messages that clutters up a quarter of the screen  :|

Those were completely gone too! The only time any message of that nature came up was error messages given when people couldn't join.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #631 on: June 03, 2012, 09:08:55 am »
+1
DMR is the best sniper.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Goldor

  • Knight
  • ***
  • Renown: 33
  • Infamy: 21
  • cRPG Player
    • View Profile
  • Faction: America the Vulnerable
  • Game nicks: Goldor
Re: Day Z mod for ARMA II
« Reply #632 on: June 03, 2012, 01:08:02 pm »
0
DMR is the best sniper.

I think I like the SVD more, that is the one with the sizing deal on the left hand of the scope right?

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #633 on: June 03, 2012, 01:33:57 pm »
0
visitors can't see pics , please register or login


Dis?

What's so good about it?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Stabby_Dave

  • Count
  • *****
  • Renown: 197
  • Infamy: 34
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Stabby_Dave, Squelch, Dave_The_Longbowman, Faggy_Dave
  • IRC nick: Stabby
Re: Day Z mod for ARMA II
« Reply #634 on: June 03, 2012, 02:54:29 pm »
0
I was just in Balota, got some good shit but the server crashed. When I joined a different server, it spawned me in the middle of the fucking sea. Had to respawn, losing all my gear in the process. DAFUQ?!?!?!

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Day Z mod for ARMA II
« Reply #635 on: June 03, 2012, 03:17:30 pm »
0
Sea spawn is the new debug forest. That and random wilderness. Happened a couple of times to me and unfortunately no way to get around it.

Offline Spleen

  • Earl
  • ******
  • Renown: 310
  • Infamy: 79
  • cRPG Player A Gentleman and a Scholar
  • But I am already in my pyjamas...
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Spleen
  • IRC nick: Spleeno
Re: Day Z mod for ARMA II
« Reply #636 on: June 03, 2012, 03:23:28 pm »
0
I always spend hours getting to our savespot in zub and on the next login I always spawn on the left side of elektro...I hate that fucking beach there by now
visitors can't see pics , please register or login

Offline Phyrex

  • Count
  • *****
  • Renown: 192
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Faction: 22nd Battalion
  • Game nicks: 22nd_Overlord_Phyrex
Re: Day Z mod for ARMA II
« Reply #637 on: June 03, 2012, 04:51:58 pm »
0
So... spawning on the beach, no water left I believe, got some food left with both food and water meter blinking. What's the best course of action? Running into the woods and get back to that place once I'm dead(And get all my stuff) or get some backup to my location(which I'm not entirely sure where that is).
Free Bjordhinn!

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Day Z mod for ARMA II
« Reply #638 on: June 03, 2012, 06:31:22 pm »
0
So... spawning on the beach, no water left I believe, got some food left with both food and water meter blinking. What's the best course of action? Running into the woods and get back to that place once I'm dead(And get all my stuff) or get some backup to my location(which I'm not entirely sure where that is).

When you respawn it should tell you where you are on the bottom right of the screen. Use a combination of the main map: http://ttp2.dslyecxi.com/images/chernarus_big_hq.jpg

And the loot locations map: http://www.teamfackin.com/moocow/dayz/map/

Find the nearest water pump and get there fast. Either that or find a supermarket/apartments and get some soda. I'm not sure how long you can last with out water when it's blinking. Problem is if you let yourself die you may spawn on the opposite side of the map.

You can also fill your water bottle in ponds/rivers if you walk to the waters edge (no need to swim like you used to have to).

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Day Z mod for ARMA II
« Reply #639 on: June 03, 2012, 06:32:20 pm »
0
What I really hate about DayZ is that you get hungry and thirsty even though you are offline.

It just sucks for persons like me who play maybe every third or 4rd day only.Feels Brosergame-ish.

/edit: Also, you CAN go on fairly long if your water is blinking.At least an hour or so.It will be enough to get something to drink in any case.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Phyrex

  • Count
  • *****
  • Renown: 192
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Faction: 22nd Battalion
  • Game nicks: 22nd_Overlord_Phyrex
Re: Day Z mod for ARMA II
« Reply #640 on: June 03, 2012, 07:32:40 pm »
0
When you respawn it should tell you where you are on the bottom right of the screen. Use a combination of the main map: http://ttp2.dslyecxi.com/images/chernarus_big_hq.jpg

And the loot locations map: http://www.teamfackin.com/moocow/dayz/map/

Find the nearest water pump and get there fast. Either that or find a supermarket/apartments and get some soda. I'm not sure how long you can last with out water when it's blinking. Problem is if you let yourself die you may spawn on the opposite side of the map.

You can also fill your water bottle in ponds/rivers if you walk to the waters edge (no need to swim like you used to have to).

So spawn... check location, log back out immediately, wait for backup with food and water for me and login when they are close. Sounds like a plan. :P
Free Bjordhinn!

Offline Beauchamp

  • Earl
  • ******
  • Renown: 427
  • Infamy: 79
  • cRPG Player Sir White Pawn
    • View Profile
    • Personal portfolio
Re: Day Z mod for ARMA II
« Reply #641 on: June 03, 2012, 08:03:34 pm »
0
after you resspawn you can get basic food/water/weps/equip all by yourself - preferabbly in hotter zones like balota airstrip/cherno/electro, there is almost no risk involved as you can't loose anything except for your miserable life and a few beans. of course after you get some basic equip it is the other story, then i rather move to the north where chances for survival are way higher (especially if i manage to get matches, i immediately leave coastal areas for good :))

imo smaller coastal villages are not that much of your interest, considering the risk/time/number of zeds they don't offer that much. personally i prefer military camp at balota for guns and cherno for other equipment (church/hospital/supermarket and a few buildings you get to on your way). after that you usually have all you need (usually except the matches...)

have i mentioned matches?
« Last Edit: June 03, 2012, 08:08:20 pm by Beauchamp »
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #642 on: June 03, 2012, 08:24:59 pm »
0
you need matches ffs, dont forget them  :mrgreen:

no seriously, what exactly do you need matches for?

wood + matches = fireplace to raise temp or cook meat

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: Day Z mod for ARMA II
« Reply #643 on: June 03, 2012, 08:35:20 pm »
0
I'm buying Arma II and Arrowhead in 2 weeks, any cRPG guys running a merry band of pillagers and rapists yet? Would be cool to have an all-cRPG gang(and of course root out people we don't like :lol:) and roam the zombie apocalypse like in TWD!
When you stare into the abyss, the abyss stares back.

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: Day Z mod for ARMA II
« Reply #644 on: June 03, 2012, 08:37:09 pm »
0
only prob with a big group is you cant easely distinguish friend from foe untill you get different looks that are similar, witch then again is very hard to achieve.
visitors can't see pics , please register or login