Author Topic: Day Z mod for ARMA II  (Read 158821 times)

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Offline Renay

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Re: Day Z mod for ARMA II
« Reply #420 on: May 25, 2012, 07:40:05 pm »
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He shot him...





.. in the knee

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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #421 on: May 25, 2012, 09:24:23 pm »
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Olol, decided to go solo on the barracks at NE airfield, saw a group of 3 walk inside one of those buildings, went after them and hid in the bathroom just at the entrance to the building, waiting for them to come under my crosshair... when they started firing at zombies through the windows and all 4 of us got raped by zombies phazing thru the walls, lol

Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #422 on: May 25, 2012, 09:32:03 pm »
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Olol, decided to go solo on the barracks at NE airfield, saw a group of 3 walk inside one of those buildings, went after them and hid in the bathroom just at the entrance to the building, waiting for them to come under my crosshair... when they started firing at zombies through the windows and all 4 of us got raped by zombies phazing thru the walls, lol

This is why you always keep a m67 or two, should have just tossed it in after them. Would have never knew what hit them ;0).

Offline ulya

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Re: Day Z mod for ARMA II
« Reply #423 on: May 25, 2012, 10:33:51 pm »
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I think I've played enough DayZ for a while, the community is just becoming a shitfest right now. I'm ok with people playing DM at the coast and do it often myself too, but I just saved a bandit(I'm a bandit as well, called out on him a few times trough chat) from about 10-20 zombies while being on 4k health myself. All the zombies are dead, he walks up to me while I'm bandaging to save his dirty ass, and he shoots me in the head.

Both being fresh spawns with makarovs, normal packs, I didn't want to group up with him, I didn't even want his thanks, I just wanted to have saved a fellow bandit and split paths again. I just don't see any reason to do this, and I've grown tired of it since it happens all the time. I hope these people will bore out of it in the coming weeks, while rocket fixes his bugs, so that I can start playing again later. I still have some games to complete and a final to study for, dayz has been eating literally every hour of the last weekz, so I guess a small break is good.
« Last Edit: May 25, 2012, 10:49:19 pm by ulya »

Offline Spleen

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Re: Day Z mod for ARMA II
« Reply #424 on: May 25, 2012, 11:25:31 pm »
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Well tbh the temperature system freaks me out - there seems to be no easy way to get it back up, and it seems to be going down while running (yeah, running...) through the open fields on a sunny afternoon - the fuck? After I was down to 40 and had no more free space for firewood I just said "fuck this shit" and logged out.
Also, I've realised that I've lost more chars due to the enviroment bugs (4 by kneeing/robbing next to a tree/wall and suddenly breaking all my bones...) than to actual gunfights.
I've never been killed by zombies...
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Offline Knute

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Re: Day Z mod for ARMA II
« Reply #425 on: May 26, 2012, 12:24:51 am »
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I just got it the other day so I'm still learning the ropes but it's interesting, definitely needs more explorable buildings. 

I haven't ran into bandits yet but had two memorable moments last night.  The first one was when I spawned on the south coast and found a small military encampment outside a town.  It seemed like there'd be guns inside so I went in with my pistol blazing and ended up out of bullets and crawling away with half my health.  Even though I was able to bandage myself there was a stream of blood that kept spraying out of my head almost all the way to the next town. 

For the other one I entered an area with lots of shipping crates.  While I walking through the crates I turned a corner ended up face to face with a zombie.  He hit me so I ran deeper into the town attracting more zombies.  By the time I reached a field on the edge of the town it was getting really loud behind me so I ran at an angle and did a quick look back.  There were about 10-20 behind me!  So I kept running until I came to a barn, ran up two flights of stairs and waited.  The zombies started pouring in and walking up the stairs so I unloaded my pistol but wasn't aiming very carefully.  By the time I ran out of ammo though there were only 4 left on the landing below me.  So I decided to make a break for it....and broke my legs.  I jumped from the top level of the barn down to the first flight of stairs and the zombies ate me while I was crawling away.

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #426 on: May 26, 2012, 12:25:20 am »
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Well tbh the temperature system freaks me out - there seems to be no easy way to get it back up, and it seems to be going down while running (yeah, running...) through the open fields on a sunny afternoon - the fuck? After I was down to 40 and had no more free space for firewood I just said "fuck this shit" and logged out.

Sure you updated? That issue was fixed with the newest patch. It doesn't go down in sunlight anymore. Only at night and even then a lot more slowly. A fire quickly fixes the issue when playing at night. But tbh it's so slow it doesn't matter.

Offline Havoco

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Re: Day Z mod for ARMA II
« Reply #427 on: May 26, 2012, 04:25:39 am »
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I think the temperature issue can be changed server-side as well. Either that or one of the servers I played on wasn't up to date. I've ran in to that temp. Issue on some servers but on others it would work fine.
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #428 on: May 26, 2012, 07:28:02 am »
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But it was zerod perfectly on his head.

That doesn't mean it hit him perfectly in the head... there's bullet drop.

Even a Makarov will kill with a headshot.

I shot some guy in the back from 100m with DMR and he didnt die

Yes WELL but you suck and the back isn't the head. Anatomy 101, tell me if you need more help with that Logen. Plus DMR sucks, no zeroing.

Olol, decided to go solo on the barracks at NE airfield, saw a group of 3 walk inside one of those buildings, went after them and hid in the bathroom just at the entrance to the building, waiting for them to come under my crosshair... when they started firing at zombies through the windows and all 4 of us got raped by zombies phazing thru the walls, lol
Hahah, that's awesome.

I think I've played enough DayZ for a while, the community is just becoming a shitfest right now.
Nope, you just shouldn't trust random people. Especially if all you wanted to do was "save a fellow bandit." Nothing to gain, everything to lose from that. And if he was a bandit, he'd shot people before.
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Offline Spleen

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Re: Day Z mod for ARMA II
« Reply #429 on: May 26, 2012, 08:56:10 am »
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Sure you updated? That issue was fixed with the newest patch. It doesn't go down in sunlight anymore. Only at night and even then a lot more slowly. A fire quickly fixes the issue when playing at night. But tbh it's so slow it doesn't matter.

Yeah, was on 1.5.8.4, running in full sunlight :D sunlight doesnt really help at all...
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #430 on: May 26, 2012, 10:01:37 am »
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It does. Permanent 100 temperature in sunlight for me.
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Offline Fluffy_Muffin

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Re: Day Z mod for ARMA II
« Reply #431 on: May 26, 2012, 10:41:53 am »
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The tempval bug is fixed, update your mod
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Offline ulya

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Re: Day Z mod for ARMA II
« Reply #432 on: May 26, 2012, 10:58:05 am »
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That doesn't mean it hit him perfectly in the head... there's bullet drop.

Even a Makarov will kill with a headshot.

Nope, you just shouldn't trust random people. Especially if all you wanted to do was "save a fellow bandit." Nothing to gain, everything to lose from that. And if he was a bandit, he'd shot people before.

I know of bullet drop, but I saw the bullet go perfectly into the head and blood instantly came out of the head, but I probably hit something just below it, but it was still very weird how he survived it and survived the second shot as well. Though I'm not entirely sure if he did die in the end or if he didn't, he went behind cover after the 2nd shot hit, but I couldn't find his corpse anywhere, nor himself, eventhough the only way to get out of his cover was to go past my sniping field.. I've taken out a lot of people with just 1 good hit in the chest.

Weird thing was also that we both took cover, and suddently I dropped down on the ground with a broken legg and bleeding, the wound seemed to be coming from the direction he was, really weird but that was mostly due to lagg I think, since the same thing happened with somebody else before.

And when I first started playing DayZ the fun of it was in trusting random people, but not entirely trusting them, but still having some kind of interaction between players, I dislike what it has turned to the last few days, and I'm pretty sure you have noticed the change as well, especially if you've been down the coast. I'll just wait for a while and start working on my backlog.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #433 on: May 26, 2012, 11:11:18 am »
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Well, you were shooting past the effective range of the CZ, so the first shot not killing is understandable. The guy probably bled out after the second one. Current patch has a problem with bodies sometimes instantly disappearing. And you dying could've been his buddy shooting at you.

As to the "state of the game", I haven't noticed anything different, because I don't play near the coast. That's noobtown. And inland, everyone is hostile, because the loot is so good and nobody wants to spend an hour running back there.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #434 on: May 26, 2012, 11:23:23 am »
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That's why you save your friends only, not random internet people.