Author Topic: Day Z mod for ARMA II  (Read 158764 times)

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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #390 on: May 25, 2012, 12:59:34 pm »
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O quick question. Does the number of zombies on a server scale with the number of players? I assume so because last night I joined EU2 with 4 players and there were only 62 zombies currently spawned. As opposed to the 700 when that server is full.

They spawn when you get close to their spawn points, afaik. So more players usually spawn more zombies, if they're scattered around the world. If they were all at one village then the zombie count would still be quite low.
« Last Edit: May 25, 2012, 01:00:37 pm by Vibe »

Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #391 on: May 25, 2012, 01:01:31 pm »
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All the bodies disappear now on player respawn.....


No more looting :/
Is this is a feature or a bug? Cause this is fucking gay. I was all out of Makarov ammo and I found a new spawn at the coast, shot him, killed 5 zombies that I aggrod with my shots and I bandaged myself. Went to check out the body and its just gone. This better not be a feature cause this ruins all reason for pvp.

Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #392 on: May 25, 2012, 01:03:14 pm »
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The problem is most likely in the "small" servers, lets say you needed 10 people to be able to create an establishment, that would mean 1/5th of a server already, and it would be stuck on 1 server.

Yeah, but why not?It would be pretty hard to get 10 people on a server working together.

Maybe the Towns could be rather instable and under constant attack of zombies, but giving other benefits.


Quote
Servers with more players would be more interesting for that (or even for DayZ now). I'd say about 100-200 players per server.

I think that would be way too much for the size of the map.Aye, its really big, but with 200 players on it you would encounter players almost more often than Zombies.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #393 on: May 25, 2012, 01:07:07 pm »
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Is this is a feature or a bug? Cause this is fucking gay. I was all out of Makarov ammo and I found a new spawn at the coast, shot him, killed 5 zombies that I aggrod with my shots and I bandaged myself. Went to check out the body and its just gone. This better not be a feature cause this ruins all reason for pvp.

http://www.dayzmod.com/forum/showthread.php?tid=6652

People have reported it so hopefully a fix is coming. Is a pain.

Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #394 on: May 25, 2012, 01:27:22 pm »
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I just joined an EU server, hoping it´s daylight since its daylight outside, but nope was darkness.Well...I started at the coast, but still with my old gear.I was pretty much starved and Dehydrated, but I saw a Flare burning in a village farther north, so I headed out in that direction.Soon after I saw 2 Guys standing around the Flare and shot them with my m24(Now I have no Ammo left).I managed to aquire 2 Cans of baked beans and some water, so I won´t starve nor die of thirst for now...Ned to find a daylighted server now :D
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Tor!

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Re: Day Z mod for ARMA II
« Reply #395 on: May 25, 2012, 02:06:49 pm »
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The Adventures of Tor & Xant

(click to show/hide)
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #396 on: May 25, 2012, 02:11:27 pm »
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Servers with more players would be more interesting for that (or even for DayZ now). I'd say about 100-200 players per server.

While it initially sounded like a cool idea... Stary Sobor and the Airfield would literally be warzones with that many players. Even at 5-10 player servers you tend to run into others at those locations.

Coastal cities would also be deathmatch4lyfe
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #397 on: May 25, 2012, 02:13:52 pm »
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That gun makes me fucking wet
« Last Edit: May 25, 2012, 02:20:31 pm by Vibe »

Offline cmp

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Re: Day Z mod for ARMA II
« Reply #398 on: May 25, 2012, 02:14:14 pm »
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Given how the Arma server already struggles with 50 players, I kinda doubt we'll ever see more than 100 anyway.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #399 on: May 25, 2012, 02:15:35 pm »
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That gun makes me fucking wet

It's awsum.

I was overlooking the Stary Sobor military camp while Tor went in.. then I see two guys on the dirt road like 5 meters before me. I shot one guy and the other survivor apparently ran for his life after hearing .50cal shot from behind him and his buddy dying next to him, because we couldn't find him anywhere afterwards.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #400 on: May 25, 2012, 02:18:33 pm »
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It's awsum.

I was overlooking the Stary Sobor military camp while Tor went in.. then I see two guys on the dirt road like 5 meters before me. I shot one guy and the other survivor apparently ran for his life after hearing .50cal shot from behind him and his buddy dying next to him, because we couldn't find him anywhere afterwards.

Which also makes me wonder... according to this map http://www.teamfackin.com/moocow/dayz/map/ the gun only spawns in the "barracks", and the only two barracks on the map are on the NE Airfield. The small military camp between Balota and Cherno for example only has 4 deer towers that don't drop military grade shit (except the AK variants).

So technically, all the best guns are available at NE Airfield only?
« Last Edit: May 25, 2012, 02:20:00 pm by Vibe »

Offline Phyrex

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Re: Day Z mod for ARMA II
« Reply #401 on: May 25, 2012, 02:23:56 pm »
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Yep. The mod screams for a custom map really. :P I'd like more urban/city areas. An entire map covered in city buildings could be kewl.
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #402 on: May 25, 2012, 02:26:16 pm »
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So technically, all the best guns are available at NE Airfield only?
Yeah.. which is kind of bad.

Means there is no point in looting anywhere except the airfield for weapons if you have M16 or an AK. Or just generally looting anywhere else if you have a good weapon and ammo.
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Offline Logen

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Re: Day Z mod for ARMA II
« Reply #403 on: May 25, 2012, 02:27:33 pm »
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its not a bad thing and they are actually planning to expand servers up to 100 slots

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #404 on: May 25, 2012, 02:29:08 pm »
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its not a bad thing and they are actually planning to expand servers up to 100 slots

Oh didn't know about that. And yeah, when I think about it 100 players would be more than enough on one server.