Author Topic: Day Z mod for ARMA II  (Read 153115 times)

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Offline Nessaj

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Re: Day Z mod for ARMA II
« Reply #285 on: May 22, 2012, 01:00:18 pm »
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Meh, dunno why PostImage.org fubars, if you right click and select view image it should show them though at least.

Edited the post with Imageshack URLs instead.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #286 on: May 22, 2012, 01:01:37 pm »
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I take it that thing aggroes half the map when you actually fire it? :D

Offline Phyrex

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Re: Day Z mod for ARMA II
« Reply #287 on: May 22, 2012, 01:02:37 pm »
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Viewing from my iPhone, maybe the pics are incompatible with my phone, or something equally bullshit. I'll check when I get back from work.

[Edit]: Now I can see it. I thought they removed the .50 cal rifles, or maybe it was just the TWS scopes.
« Last Edit: May 22, 2012, 01:06:49 pm by Phyrex »
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #288 on: May 22, 2012, 01:04:14 pm »
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I take it that thing aggroes half the map when you actually fire it? :D

Nah, not that far! Killed 5 people with it today. Attracted a zerg after me once or twice but the zombies were pretty close.

[Edit]: Now I can see it. I thought they removed the .50 cal rifles, or maybe it was just the TWS scopes.
Just the TWS.
« Last Edit: May 22, 2012, 01:40:30 pm by Xant »
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Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #289 on: May 22, 2012, 03:27:10 pm »
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They didn't remove all the Night vision on the rifles, the FAL still has a night vision scope on it.

Offline Stabby_Dave

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Re: Day Z mod for ARMA II
« Reply #290 on: May 22, 2012, 04:14:19 pm »
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Fuck you guys, this thread has made me buy the game. I hope it runs at more than 15fps on my shitty old comp.

Edit: just did the benchmarks on Arma 2 vanilla with low-med settings. 27 avg fps on number 1 and 12 on number 2 (which was a non stop firefight with shit loads of tank and aircraft). I think its pretty playable.

Also, just read this comment on a pcgamer article about DayZ, which I thought was pretty well thought thought out for a comment on a game article:

(click to show/hide)
« Last Edit: May 22, 2012, 04:36:59 pm by Stabby_Dave »

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #291 on: May 22, 2012, 07:54:08 pm »
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First successful day of not dying instantly. Me and Lorenzo raided the airstrip at Balota, killed a guy who was also looting and came out with a ton of medical supplies, an AK, a flashlight and lots of ammo. Will probably head to Cherno now to raid the hospitals for blood packs  :)

Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #292 on: May 22, 2012, 08:51:39 pm »
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First successful day of not dying instantly. Me and Lorenzo raided the airstrip at Balota, killed a guy who was also looting and came out with a ton of medical supplies, an AK, a flashlight and lots of ammo. Will probably head to Cherno now to raid the hospitals for blood packs  :)

If you are near Bolota, raid the little army camp.Theres pretty much always at least one nice weapon in the towers there.Last time I looted there, I got a map and a m24 sniper :)
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #293 on: May 22, 2012, 08:59:09 pm »
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Dang we went there but didn't bother checking the towers and were surprised there was nothing in the tents  :(

Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #294 on: May 22, 2012, 09:50:03 pm »
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Everything good is in the towers :D
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #295 on: May 22, 2012, 10:25:53 pm »
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Deer stands can contain night vision goggles, those towers are basically 4 deer stands.

Offline Captain_Georges

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Re: Day Z mod for ARMA II
« Reply #296 on: May 22, 2012, 10:54:16 pm »
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gotta love hardcore, when u shoot clanmates and pretend its someone else
cRPG needs guns

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #297 on: May 22, 2012, 11:03:39 pm »
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I have two TKs on my record :3

Offline Digglez

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Re: Day Z mod for ARMA II
« Reply #298 on: May 22, 2012, 11:48:54 pm »
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less stories, more fraps

Offline Darkkarma

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Re: Day Z mod for ARMA II
« Reply #299 on: May 22, 2012, 11:55:52 pm »
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CBA

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