Author Topic: Day Z mod for ARMA II  (Read 153111 times)

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Offline Malaclypse

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Re: Day Z mod for ARMA II
« Reply #315 on: May 23, 2012, 04:16:37 pm »
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PvE n00b

I don't shy away from PVP, but I don't look for it either, I guess- I try to immerse myself into each life I lead in-game (often this means that my character is sleeping for 48 hours at a time or something), and carrying over from that is the fact that I honestly don't think I could bring myself to murder another human being, even in self-defense. That's the mindset that I've gone into dayz with, anyway and if that makes me a n00b then so be it, but I figure I can get as much PVP action as I want with less walking around by playing ARMA II without any mods.
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Offline Fluffy_Muffin

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Re: Day Z mod for ARMA II
« Reply #316 on: May 23, 2012, 04:18:30 pm »
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It takes half an hour from clicking on a server to actualy playing the fucking mod  :cry:
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #317 on: May 23, 2012, 04:19:09 pm »
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I don't shy away from PVP, but I don't look for it either, I guess- I try to immerse myself into each life I lead in-game (often this means that my character is sleeping for 48 hours at a time or something), and carrying over from that is the fact that I honestly don't think I could bring myself to murder another human being, even in self-defense. That's the mindset that I've gone into dayz with, anyway and if that makes me a n00b then so be it, but I figure I can get as much PVP action as I want with less walking around by playing ARMA II without any mods.

I was only making a joke on your zombie/human kill ratio, you know ;)

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #318 on: May 23, 2012, 06:02:22 pm »
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The great thing about this game is that it lets you play exactly like you want to. And you can change on the fly - from spending days near the military-grade loot spots and constant firefights to exploring the wilderness and trying to find hidden helis/cars/tents.

Mala is still totally a PvE n00b, though.
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Offline Malaclypse

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Re: Day Z mod for ARMA II
« Reply #319 on: May 23, 2012, 07:28:30 pm »
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: (((((( but i shot a guy who had a makarov i'm pro
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Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #320 on: May 23, 2012, 07:37:34 pm »
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RPing is not Nooby

Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #321 on: May 23, 2012, 07:54:31 pm »
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I honestly don't think I could bring myself to murder another human being, even in self-defense. That's the mindset that I've gone into dayz with
Zombie apocalypses tend to make you forget your inhibitions for killing.

Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #322 on: May 23, 2012, 08:06:11 pm »
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Zombie apocalypses tend to make you forget your inhibitions for killing.

Extreme circumstances only make you show your true self.

If you will kill and bandit in a zombie apocalypse, you would do it in normal life, too.Only thing holding you in bounds is society and it´s laws.


Of course, killing in self defense is obligatory for pretty much anyone.But banditing and the like isnt.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Tor!

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Re: Day Z mod for ARMA II
« Reply #323 on: May 23, 2012, 08:20:43 pm »
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Third day alive for me. Got 30 bullets for my M107 now, thanks to Tor magically spawning them everywhere he goes.

Yes I am quite magical. I always find stuff for others, and never for myself.  :rolleyes:
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Offline cmp

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Re: Day Z mod for ARMA II
« Reply #324 on: May 23, 2012, 08:45:38 pm »
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Third day alive for me. Got 30 bullets for my M107 now, thanks to Tor magically spawning them everywhere he goes. I checked the military camp in Stary Sobor three times for any mags but found none, had to kill one bandit with just my pistol since my sniper had 0 bullets for a day or so.

Military weapons are for pussies, real men roleplay farmers with a Lee Enfield they got from the barn.

Offline Renay

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Re: Day Z mod for ARMA II
« Reply #325 on: May 23, 2012, 08:47:13 pm »
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Yes I am quite magical. I always find stuff for others, and never for myself.  :rolleyes:

Wanna play with me?  :D
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Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #326 on: May 23, 2012, 08:55:12 pm »
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Military weapons are for pussies, real men roleplay farmers with a Lee Enfield they got from the barn.

*winchester
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline cmp

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Re: Day Z mod for ARMA II
« Reply #327 on: May 23, 2012, 09:04:55 pm »
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*winchester

Only after last patch.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #328 on: May 23, 2012, 11:27:10 pm »
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Offline Weren

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Re: Day Z mod for ARMA II
« Reply #329 on: May 23, 2012, 11:44:06 pm »
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Yeah, fix all right. Now I keep spawning as a cripple and dying after about 4 seconds.  :P
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