Author Topic: Day Z mod for ARMA II  (Read 153116 times)

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Offline Spleen

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Re: Day Z mod for ARMA II
« Reply #255 on: May 20, 2012, 11:47:13 pm »
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He wrote it in the comments: He lost connection to the server - or the server did a reboot, idk - he rejoined and saw the "old" version of himself still standing there
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Offline Digglez

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Re: Day Z mod for ARMA II
« Reply #256 on: May 21, 2012, 05:36:15 am »
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #257 on: May 21, 2012, 07:27:40 am »
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Lawl, Man that was awesome.

http://www.youtube.com/watch?feature=player_embedded&v=mRS6QfTV9cE

Hahah, awesome.

In other news, the upcoming patch notes:

Quote from: rocket
* [NEW] Server cleanup system replaced with a more agressive one
* [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions)
* [NEW] Temperature System now implemented (effects are limited)
* [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea
* [NEW] Forced disconnection saving for abort and alt+F4
* [NEW] Zombie's will investigate player deaths
* [NEW] Adrenaline rush from panicing causes greately increased hunger for a while
* [NEW] PROTIP: Use Global Chat/VOIP in populated areas
* [FIXED] Helicopter loot despawning too fast
* [FIXED] Climbing a ladder with a pistol will cause you to fall
* [FIXED] Zombies not attracted to Flares and Chemlights
* [FIXED] Panic noises going apeshit all the time

Bandits will stay till Thursday.
BUILD 1.5.8 will be soaking until I wake up for work in four hours. Screw you guys, I'm going home.
« Last Edit: May 21, 2012, 08:04:01 am by Vibe »

Offline Renay

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Re: Day Z mod for ARMA II
« Reply #258 on: May 21, 2012, 12:37:45 pm »
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nice patch notes, will be more hardcore
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #259 on: May 21, 2012, 12:44:08 pm »
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Yep, no more sea water drinking! Not that I haven't lived off Soda Cans anyway

Offline Rhygar666

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Re: Day Z mod for ARMA II
« Reply #260 on: May 21, 2012, 01:20:03 pm »
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hm id thought they fix that youll eat and drink stuff everyday even if you dont play with this patch.
its fucking annoying to join and see yourself starving while you were afk

played yesterday for hours and i must say this mod is awesome i died like 10 times at the start because i wantet to investigate the big buildings (not a good idea), there were either bandits or other players scared of me and shooting me in the back, but for now i finally got the controlls and a big backpack and its damn exciting to go off searching for stuff.
Think i stay with this mod and play it a few evenings per week.
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #261 on: May 21, 2012, 02:07:58 pm »
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Awesome mod, I love that the developer is just making it hardcore instead of trying to attract as many people as possible. Funnily enough, the hardcore nature of it has done just that, attract a lot of people.
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Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #262 on: May 21, 2012, 02:51:06 pm »
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I love the tension it creates.2 Days ago I played some hours with Ulya and Scrove, it was damn nice.I figured out the most important rules and mechanics in the process of that playtime, and had a lot of nice moments.

At first, we ended up getting shot by a douchebag who thought we shot him, but since I respawned close we managed to secure that old gear.

I didnt shoot at all for like 2 hours and I still had lots of fun and it was damn exciting at some points.

The second time we had to stop because the server crashed and apparently, everything got reset to a point far before and a lot of our progress was lost there.

Overall, I can say I had a great time so far with this game, even though there are annoying bugs(Still alpha, so understandable).
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #263 on: May 21, 2012, 06:40:46 pm »
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Bought the game today and went straight on this. Very fun although hard. And now it's peak time currently waiting for ages to get in game but ahh well!

Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #264 on: May 21, 2012, 06:55:05 pm »
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Bought the game today and went straight on this. Very fun although hard. And now it's peak time currently waiting for ages to get in game but ahh well!

Try NA servers, too.Up to 150 ping is bearable I heard.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #265 on: May 21, 2012, 06:58:36 pm »
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Nah not really, massive desync last time I played there with clannies.

Offline Christo

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Re: Day Z mod for ARMA II
« Reply #266 on: May 21, 2012, 07:11:10 pm »
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Okay, after all the research and videos etc, I can fairly say that;

This is what Dead Island should've been at the first place. I mean, the general approach on things.
« Last Edit: May 21, 2012, 07:16:32 pm by Christo »
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Offline LordBerenger

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Re: Day Z mod for ARMA II
« Reply #267 on: May 21, 2012, 07:15:05 pm »
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Wish there were slow zombies and much more zombies but know we can't have that. A shame :/
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Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #268 on: May 21, 2012, 07:19:03 pm »
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Ok so I join a server, do the 'waiting for server response' thing, then end up staring into a forest not actually spawned. Normal?

Offline ulya

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Re: Day Z mod for ARMA II
« Reply #269 on: May 21, 2012, 07:21:12 pm »
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There are 3 types of zombies already, 1 fast, 1 medium, 1 slow.

Overdriven, you probably spawned in the debug forest, it's what happens often if you wait for server response.