Author Topic: Day Z mod for ARMA II  (Read 160583 times)

0 Members and 1 Guest are viewing this topic.

Offline ulya

  • Knight
  • ***
  • Renown: 25
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #240 on: May 19, 2012, 02:59:47 pm »
0
We are going to find a server to enter now, we'll be on nditions TS3(62.104.20.250:10027, DayZ channel) if anybody wants to join.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Day Z mod for ARMA II
« Reply #241 on: May 19, 2012, 04:58:31 pm »
0
does car driving thru town aggro zombies?
can you shoot from car?

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: Day Z mod for ARMA II
« Reply #242 on: May 19, 2012, 05:07:37 pm »
0
does car driving thru town aggro zombies?
can you shoot from car?

Yes. They'll stop chasing when you get some distance out and can damage the car if they beat on it too much.
No.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Laufknoten

  • Earl
  • ******
  • Renown: 480
  • Infamy: 63
  • cRPG Player Sir Black Pawn
  • BOAT OF ANGER FLOATING ON THE SEA OF TEARS
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Felipe
Re: Day Z mod for ARMA II
« Reply #243 on: May 19, 2012, 05:11:55 pm »
0
And how will I get loot, then?Whenever I came close to anything that looked like there was loot, there were zombies.Except for that big village at the start, but that was also looted clear.
You should look out for big halls or barns, theres often loot in it and zombies are buggy in there. You can lure them in and then run away, most of the time they're too dumb to even get out.

And fuuuu you bandits! :D 
visitors can't see pics , please register or login

Offline Jaundice

  • Knight
  • ***
  • Renown: 28
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Byzantium_Kebab_and_Chips
Re: Day Z mod for ARMA II
« Reply #244 on: May 19, 2012, 05:45:08 pm »
0
It's going viral.

Feel free to shoot Chapman or Wookimonsta whenever to see them :)

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Day Z mod for ARMA II
« Reply #245 on: May 19, 2012, 06:28:33 pm »
+1
I change my Opinion now, this mod is pure awesomeness, and once its out of alpha it will be the best thing around.

Especially if someday there will maybe be more maps/a bit different ones.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #246 on: May 19, 2012, 07:26:57 pm »
0
I pity the fool who doesn't play "veteran". game is not at all scary in tpv and you can see around corners and not bother iron sighting.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #247 on: May 20, 2012, 12:26:11 am »
0
does car driving thru town aggro zombies?

Yeah it does, and in a fucking huge radius (you can see on the screen how much noise it produces)

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #248 on: May 20, 2012, 12:11:30 pm »
0
Quote from: Rocket
Timing of Patch 1.5.8
I'm still working on it.

Unfortunately, the lull in peak time never happened. And I had forecast that the usual lull would be started now. That isn't happening. So we will try and figure out a way to roll out the patch but it is complicated.

There are so many people playing (over 6500) that if we auto-update the servers the reconnect load caused by everyone coming back on within the same period could, well, crash everything. We don't know if it is possible to handle such load, and I don't really want to try.

So we're coming up with another plan. But it will be within the next six hours assuming that testing has gone okay.

http://www.dayzmod.com/forum/showthread.php?tid=4091

Offline k4ts0u

  • Peasant
  • *
  • Renown: 4
  • Infamy: 4
  • cRPG Player
    • View Profile
  • Game nicks: Saracen_Jabbar_Katsou
Re: Day Z mod for ARMA II
« Reply #249 on: May 20, 2012, 06:10:58 pm »
0
I am playing this with some buddies as well. My problem is that it gets laggy after a while,other players shutter,dissapear etc

Offline Weren

  • Duke
  • *******
  • Renown: 588
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: irc://Weren
Re: Day Z mod for ARMA II
« Reply #250 on: May 20, 2012, 07:03:16 pm »
0
I heard gunshots today, so I hid under an evergreen. Suddenly another survivor runs from the bushes with 20 odd zombies behind him, he couldn't handle them and I watched him fall down and get eaten. After the zeds scattered I went to study the body and found myself an M16 with grenade launcher and 4 magazines.  :D
Free speech is about to become terrorism.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Day Z mod for ARMA II
« Reply #251 on: May 20, 2012, 07:05:31 pm »
+1
Weren, the good samaritan.

lol.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Goldor

  • Knight
  • ***
  • Renown: 33
  • Infamy: 21
  • cRPG Player
    • View Profile
  • Faction: America the Vulnerable
  • Game nicks: Goldor
Re: Day Z mod for ARMA II
« Reply #252 on: May 20, 2012, 07:18:14 pm »
0
I am playing this with some buddies as well. My problem is that it gets laggy after a while,other players shutter,dissapear etc

Your desynced with the sever, reconnecting will solve the problem. You can also try hitting shift+(numpad)- and then typing flush (you won't see it) and it'll reset your view, should solve any graphical glitches too.

Offline Weren

  • Duke
  • *******
  • Renown: 588
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: irc://Weren
Re: Day Z mod for ARMA II
« Reply #253 on: May 20, 2012, 11:12:11 pm »
0
Free speech is about to become terrorism.

Offline Laufknoten

  • Earl
  • ******
  • Renown: 480
  • Infamy: 63
  • cRPG Player Sir Black Pawn
  • BOAT OF ANGER FLOATING ON THE SEA OF TEARS
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Felipe
Re: Day Z mod for ARMA II
« Reply #254 on: May 20, 2012, 11:17:14 pm »
0
Lawl, Man that was awesome.

http://www.youtube.com/watch?feature=player_embedded&v=mRS6QfTV9cE
What the fuck? I mean, how is this even possible? :shock:
visitors can't see pics , please register or login