Author Topic: Day Z mod for ARMA II  (Read 158696 times)

0 Members and 4 Guests are viewing this topic.

Offline Spleen

  • Earl
  • ******
  • Renown: 310
  • Infamy: 79
  • cRPG Player A Gentleman and a Scholar
  • But I am already in my pyjamas...
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Spleen
  • IRC nick: Spleeno
Re: Day Z mod for ARMA II
« Reply #225 on: May 19, 2012, 10:33:23 am »
+1
This will make shooting at ppl even easier :D
visitors can't see pics , please register or login

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #226 on: May 19, 2012, 11:56:56 am »
0
byebye my bugged death persistant permabandit skin :(

Offline Darkkarma

  • Duke
  • *******
  • Renown: 573
  • Infamy: 106
  • cRPG Player
  • Slow your roll
    • View Profile
  • Faction: Chaos
  • Game nicks: DarkKarma
Re: Day Z mod for ARMA II
« Reply #227 on: May 19, 2012, 12:04:33 pm »
0
Lying to players to get them killed i about to get a hundred times easier. There will be even more distrust between people now.. I love it!
This community hurts my brains, a lot.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #228 on: May 19, 2012, 12:07:49 pm »
0
Won't change much for me, I shot everyone on sight anyway :/

Also, me and Spleen got a car fixed up and working yesterday 8-)

(click to show/hide)
« Last Edit: May 19, 2012, 12:09:32 pm by Vibe »

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #229 on: May 19, 2012, 02:26:58 pm »
0
You should take me for a ride, Vibe.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Day Z mod for ARMA II
« Reply #230 on: May 19, 2012, 02:27:25 pm »
0
Tried it now at day, and I have to say, its much more awesome.

It only bothered me that In a big Village I dindt find anything, to then run 5 minutes straight to some kind of small industrial complex with apparently a big lot of zombies in it.I killed some and then went inside, to see if there was loot.Guess what I got.Empty tin cans.Nice.So I killed a few more zombies, but that attracted another dozen or so.Those guys than proceeded to maul me because I had no ammo left, and I died.

16 Killed Zombies and NO FUCKING Loot...

BUT, I also saw the enormous potential of fun this game has!

Im still pissed because of the Usain Bolt Zombies and other stupid things(Like zombies hitting me through walls), but It`s alpha, so what do I expect...

/edit: Also, what this mod really needs imo are Melee weapons.

I mean, at least 1-3.A hammer or something like that to sneak up on zombies and oneshot them silently if you try to go stealthy into a city or so and loot.


/edit2: I have some weird kind of issue now, where if you can select anything(Like in the menu and refresh and so buttons on server list), it goes crazily over it like I would select everything one after another really fast...It sucks.
« Last Edit: May 19, 2012, 02:38:14 pm by B3RS3RK »
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #231 on: May 19, 2012, 02:38:34 pm »
0
You shouldn't be killing so many zombies. It's much better to avoid them.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Day Z mod for ARMA II
« Reply #232 on: May 19, 2012, 02:40:02 pm »
0
You shouldn't be killing so many zombies. It's much better to avoid them.

And how will I get loot, then?Whenever I came close to anything that looked like there was loot, there were zombies.Except for that big village at the start, but that was also looted clear.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline ulya

  • Knight
  • ***
  • Renown: 25
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #233 on: May 19, 2012, 02:44:24 pm »
0
Berserk you shouldn't try to kill all zombies in a location on your own, it was possible with the previous patch, but the new one doubled the amount of zombies. Try to sneak around(hold shift).

Villages are pretty empty, most chance to find weapons and good loot are around cities(cherno/elektro), barns, and airfields, but ofcourse the places with loot are also swarmed with people(bandits).

It's best played with a group(or atleast one) of people, if you want I'll join you now, got not much to do besides studying anyway, so might as well kill some zombies.

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Day Z mod for ARMA II
« Reply #234 on: May 19, 2012, 02:45:27 pm »
0
Yeah that would be nice, do you know a good server we could play on?^^
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #235 on: May 19, 2012, 02:45:29 pm »
+1
You avoid them. If you move prone, you can be very close to zombies without them noticing you. Running while crouching also lets you be pretty close before they start chasing you.

Generally, if you have to shoot zombies, you've screwed up. At least before you have any decent weapons.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Day Z mod for ARMA II
« Reply #236 on: May 19, 2012, 02:47:27 pm »
0
well, that makes sense, from a realistic point of view.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline ulya

  • Knight
  • ***
  • Renown: 25
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #237 on: May 19, 2012, 02:48:01 pm »
0
Do you have a steam/TS? We could organize trough it, would be even more fun if more would join.

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Day Z mod for ARMA II
« Reply #238 on: May 19, 2012, 02:51:20 pm »
0
I have TS3, but no server, sadly :D

I tried to add you on Steam, but it gives me like a 100 People for "Sidje", and I have no idea who of those you are :D

Can you add me? "B3RS3RK1"
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Phyrex

  • Count
  • *****
  • Renown: 192
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Faction: 22nd Battalion
  • Game nicks: 22nd_Overlord_Phyrex
Re: Day Z mod for ARMA II
« Reply #239 on: May 19, 2012, 02:55:30 pm »
0
Which server are you people playing on currently?
Free Bjordhinn!