Author Topic: Day Z mod for ARMA II  (Read 153095 times)

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Offline Vibe

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Re: Tweaking DayZ/ArmA2
« Reply #210 on: May 18, 2012, 11:21:56 pm »
+1
Remember to tweak ArmA 2 though, it doesn't run good with standard settings, especially aiming with the mouse is terrible without the fix (straight from BIS dev @ Steam forum).

C/P:


Q: How to disable mouse acceleration & mouse lag in ARMA 2?
URL: http://forums.steampowered.com/forums/showthread.php?t=1366499

A: mouse smoothing in game options > controls > right side
slider to the left

then in arma2oa.cfg change this line
GPU_MaxFramesAhead=1000;
or any other value if you altered it already

to value
GPU_MaxFramesAhead=1;

Done.

Note: The arma2oa.cfg file is located in MY DOCUMENTS, not in the game folders.

Thank you thank you thank you thank you. I was wondering about this... it was really pissing me off.

Offline Spleen

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Re: Day Z mod for ARMA II
« Reply #211 on: May 18, 2012, 11:33:57 pm »
0
Since the fov values for the config are outdated, here's a newer tut for optimizing the graphic settings:
http://forums.bistudio.com/showthread.php?85124-ArmA2-OA-%28low%29-performance-issues&p=2081466#post2081466
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Offline Ganner

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Re: Day Z mod for ARMA II
« Reply #212 on: May 18, 2012, 11:54:24 pm »
0
While this game is still amazing, its also so fucking frustrating.  The last 5 times i have tried to play I get stuck on "waiting for server response" for sometimes up to 20 minutes before i give up on that server.  The rare occasion i do get in?  Oh servers bugged, so new loot isnt spawning, too bad if your not a bandit or coast hugger.  I havent been able to get a genuine bug free game of day Z in over a week.

Offline Darkkarma

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Re: Day Z mod for ARMA II
« Reply #213 on: May 19, 2012, 12:10:58 am »
+1
This community hurts my brains, a lot.

Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #214 on: May 19, 2012, 01:17:57 am »
0
I still have no fucking Idea how to install this?I mean, I cant even download a zip file or something, it only redirects me to a folder with a lot of lone data in it.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Life

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Re: Day Z mod for ARMA II
« Reply #215 on: May 19, 2012, 01:35:46 am »
+1
I still have no fucking Idea how to install this?I mean, I cant even download a zip file or something, it only redirects me to a folder with a lot of lone data in it.

really? REALLY?? can you not click on any of meow's link's on the first page?
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Offline ulya

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Re: Day Z mod for ARMA II
« Reply #216 on: May 19, 2012, 01:36:40 am »
+1
Download all of the folders from the download page, put the files within them together, make a new folder in your ArmA 2 folder named @dayz, and within that make another called addons, put everything in there and done.

This is how it should look:
(click to show/hide)

Than add  -mod=@dayz to the end of the shortcuts target(right click the shortcut, properties, and add that at the end, with a space inbetween the " and -mod
Mine looks like this:
"C:\Program Files (x86)\Bohemia Interactive\ArmA 2\arma2OA.exe" -mod=@dayz
« Last Edit: May 19, 2012, 01:38:18 am by ulya »

Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #217 on: May 19, 2012, 01:39:43 am »
0
really? REALLY?? can you not click on any of meow's link's on the first page?

ugh...I failed hard there :D didnt notice those :P Thanks!

Also thanks Ulya!Im trying again now :D

/edit: btw, If Iam able to install the mod, anyone down to playing tonight?I would want to play with some or at least one people :)
« Last Edit: May 19, 2012, 02:00:32 am by B3RS3RK »
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline ulya

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Re: Day Z mod for ARMA II
« Reply #218 on: May 19, 2012, 02:03:14 am »
0
I'm going to bed soon, but I can play some tomorrow night.(night being in EU time, so untill about the same time as now)
Steam: sidje if you'd like to add me.

Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #219 on: May 19, 2012, 02:24:42 am »
0
My Problem now is: I got it working so far,I cant join a server though, and when i start it up with Operation arrowhead shortcut, it tells me  "addon Dayz requires addon CAbuilding parts"

Googled it, they say I should launch Arma II CO, but when I launch that over steam, there is no chance of it launching DayZ but only Arma itself?

:S

/edit: FINALLY, I got it working.But after joining the server, it is now stuck on "waiting for character to create" for at least 10  minutes straight now... :(

I am trying a solution for it from the interwebz now.
« Last Edit: May 19, 2012, 02:58:21 am by B3RS3RK »
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Weren

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Re: Day Z mod for ARMA II
« Reply #220 on: May 19, 2012, 02:56:50 am »
+2
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Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #221 on: May 19, 2012, 03:30:38 am »
0
Okay...I´ve tried it right now, and what can I say...I somewhat wish I hadnt bought the game right away now.

I mean, it could be cool, I guess, but Night time fucking sucks to play in, Zombies run faster than Usain Bolt(Seriously, you cant even hit those fucks while they run?They are zig-zagging with 70kmh towards you until they start to hit you...), and the World is fucking HUGE, I mean HUGE!

Normally that would be fine with me, but seriously, running through total Darkness for 5 Minutes straight until you find a road, to then get raped by Zombies on speed isnt cool.

I will try it again tomorrow(When it´s hopefully daylight), but until then...I damn my impatience, I bet the game will go on sale in a few weeks/a month or two, and the mod would probably be farther by then, too.

I imagine that it will be a lot better for me when it´s day,though, so Ill give it a shot or two in the coming days.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Life

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Re: Day Z mod for ARMA II
« Reply #222 on: May 19, 2012, 03:34:04 am »
0
(click to show/hide)

yeah, do not start at night time, night sucks. lol, its a ton of fun during daytime and playin with a small group of 1 - 3 other friends. and you NEED the HUGE map. the size of the map is fine, its big because it needs to be.
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Offline Malaclypse

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Re: Day Z mod for ARMA II
« Reply #223 on: May 19, 2012, 04:33:19 am »
+1
yeah, do not start at night time, night sucks. lol, its a ton of fun during daytime and playin with a small group of 1 - 3 other friends. and you NEED the HUGE map. the size of the map is fine, its big because it needs to be.

Disagreeeeeeeeeee. Night time is right time. Bust out the chemlights, hope for the moon, or circumvent it by pussing around with your gamma/brightness. There's a large group of players who only play daytime servers, even hopping the pond to do so, and to them I give a hearty fuck you.

Can definitely encourage playing with a small group of bros, though, no question about it. Having two dudes with you is the difference between crying in a dark shed and waltzing into any town brazenly.
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Re: Day Z mod for ARMA II
« Reply #224 on: May 19, 2012, 04:57:41 am »
0
Quote from: Rocket
Bandit/Survivor Morphing to be removed
As the title said, the Bandit/Survivor morphing will be removed. You will find skins around the world, that you can wear if you choose. Humanity will be retained for an undisclosed purpose.

Because humanity is the feature DayZ deserves, but not the one it needs right now. So we'll remove bandit transitions, because its not helping. Because its not a good feature. Humanity remains as a silent guardian, watchful protector. An ... unfinished feature.

http://dayzmod.com/forum/showthread.php?tid=3693
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