Author Topic: Day Z mod for ARMA II  (Read 160752 times)

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Offline Patoson

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Re: Day Z mod for ARMA II
« Reply #900 on: June 21, 2012, 10:22:42 pm »
-1
Me and a couple of clanmates have been trying the mod and our conclusion: f***ing boring frustrating. Hours running along the coastline, without a map, just to find each other, with no weapons to defend ourselves, dying all the time and then respawning very far away. After three hours, we didn't find a weapon. Only zombies (who run at the speed of light by the way). And, in the chat, nobody was helpful at all; they just said "keep on searching" and things like that.

In my opinion, a complete waste of time and drive space.
« Last Edit: June 22, 2012, 04:22:33 am by Patoson »

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #901 on: June 21, 2012, 10:49:45 pm »
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1) you can google for a map
2) 3 hours and none of you found a weapon? wut it takes a minute max in a city and most barns have rifles

How did you die to the zombies anyways if you had no weapons? Tried to punch them to death?
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Offline Darkkarma

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Re: Day Z mod for ARMA II
« Reply #902 on: June 21, 2012, 10:53:54 pm »
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Agreed. I have a harder time finding chem lights than I do guns. This mod is literally what you make of it. If you just hug side roads and run at the first sight of any zed you see (like i did for the first couple days) you will be just as bad off as when you started. That's what makes this mod so fun.
This community hurts my brains, a lot.

Offline SeQuel

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Re: Day Z mod for ARMA II
« Reply #903 on: June 22, 2012, 12:09:24 am »
+1
Agreed. I have a harder time finding chem lights than I do guns. This mod is literally what you make of it. If you just hug side roads and run at the first sight of any zed you see (like i did for the first couple days) you will be just as bad off as when you started. That's what makes this mod so fun.

Karma, hopefully I'll be getting this game in the upcoming summer sale and Ima come play with yall so expect me!

I was talking with Mala and all of his stories got me excited lol....now I really want it.

Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #904 on: June 22, 2012, 11:54:02 am »
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Ah read about this on the forums. Some guy was complaining that it's giving bad light on dayZ, can't watch it at work, no sound.

You mean, Rocket's accent ?

"If your food bar turns groin to reed,  you need food and if it starts fleshing you're in trouble"

"Let's git insoyde this boilding"
« Last Edit: June 22, 2012, 12:00:36 pm by Kafein »

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #905 on: June 22, 2012, 02:11:25 pm »
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His accent is awesome. NZ accent.
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Offline Spleen

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Re: Day Z mod for ARMA II
« Reply #906 on: June 22, 2012, 03:26:06 pm »
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Lets just be happy he's not Australian...

"Lets get insoyde this boilding mate"

"If your food bar turn goin to reed mate, you need food mate and if it starts fleshing you're in trouble..."


"mate"
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Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #907 on: June 22, 2012, 03:37:30 pm »
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Australian/NZ accents are the coolest English accent after Scottish. Fuck yeah!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #908 on: June 22, 2012, 04:10:56 pm »
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Australian/NZ accents are the coolest English accent after Scottish. Fuck yeah!
Actually... scottish accent is teh best!
When west germany annexed east germany, nobody moved a finger too.

Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #909 on: June 23, 2012, 12:14:30 am »
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Actually... scottish accent is teh best!
Which is why I say they are the coolest AFTER Scottish...
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #910 on: June 23, 2012, 02:00:06 am »
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Tbh as a non-native speaker there are times I just can't understand what he says, even if listening several times.

Offline Molly

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Re: Day Z mod for ARMA II
« Reply #911 on: June 23, 2012, 09:02:48 am »
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Which is why I say they are the coolest AFTER Scottish...

My bad...
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Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #912 on: June 23, 2012, 03:09:42 pm »
+1
Tbh as a non-native speaker there are times I just can't understand what he says, even if listening several times.
Try going to Glasgow. I couldn't understand a fuck of what they were saying. Edinburgh was hard enough, but Glasgow was "OMFG, WTF is this shit!?!?" xD

My bad...
NP
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline rufio

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Re: Day Z mod for ARMA II
« Reply #913 on: June 25, 2012, 08:10:32 am »
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m4 reddot flashlight 6 clips, 50 cal with 3 clips, ghillie suite, nightvission and provisions, heading south to  fuck shit up , am in a small building in middle of nowhere looking for food, get hit through wall by zombie, insta break leg and unconcious, long unconcious thingy, get eaten by shitloads of spawns, thank you piss mod pisses me off qq

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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #914 on: June 25, 2012, 08:39:17 am »
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That's basicly the point why I don't play it atm... everything is way more random than before. Rocket fucked up with patching imho...
When west germany annexed east germany, nobody moved a finger too.