Author Topic: Engineering: Solutions  (Read 656 times)

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Offline FRANK_THE_TANK

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Engineering: Solutions
« on: May 07, 2012, 11:47:25 am »
+8
This is how I think the perceived and actual problems with engineering can be solved.

1. Limit deployable weapons racks to 3.
2. Limit deployable unbuilt construction sites to 3. That will make the engineers choose between shit blocking doors and actually building things.
3. Have everyone be deselected from the forward bases at the end of the round.
4. Reduce health of spawn point by at least 25%
5. Double the health of the healing tent. That way they can be put in more useful locations and wont just implode due to a slight breeze.
6. Reduce the cost of the catapult to 20 mats. I mean you have to use mats to build it and load it, in strat it cost a shit ton of money and dose very little.
7. Lower the costs of the siege towers, the amount will need to be tested.
8. Triple the health of the large siege tower, you should need to blast that bastard with a catapult.
9. Allow catapults to be built on walls can buildings so defenders can use them to fire at siege towers and counter battery-fire other catapult teams :O prease, oh PREASE!

Also allow healing tents to survive the end of the round and leave everyone in limbo for 30 seconds at the end of the round so they can zoom about like ghosts and see what's been built where to counter attack it during the next round.

On a side note, break able front gates could be used on town maps in strat if they had HUGE! amounts of health, at least then the catapults would have a target.

Can a dev please comment on what is going to be done about engineering? I'm very, very interested to hear about what is planned and any idea about how long it might take to do.

Sry for the ranting
Frank
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Offline Kafein

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Re: Engineering: Solutions
« Reply #1 on: May 07, 2012, 11:50:04 am »
0
Frank suggestions day ?

Offline FRANK_THE_TANK

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Re: Engineering: Solutions
« Reply #2 on: May 07, 2012, 04:47:25 pm »
+3
Yeah, I'd been meaning to put up my rant/suggestions for a few days and then just did it all at once.

I have 1 more. Over head on spears should be a stab, that would make the little bastards awesome.
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Offline OpenPalm

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Re: Engineering: Solutions
« Reply #3 on: May 07, 2012, 10:30:06 pm »
0
I don't understand why the devs haven't commented at all on these types of posts.  Do they ever talk about changes they are going to make or changes that they've made?
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Offline Rainbow

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Re: Engineering: Solutions
« Reply #4 on: May 07, 2012, 11:53:38 pm »
-2
Engineering is working as intended right now.  Thats why no dev is commenting.
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Offline Andy

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Re: Engineering: Solutions
« Reply #5 on: May 08, 2012, 12:15:15 am »
0
I like many of your suggestions Frank.

Here is one of my own on the foward base.

Leave it alive at the end of the round, but make people's spawn point set back to regular.
Their spawn point can be set back to the base if they run up to it and press F. (Like the healing tent)
This way, if it is too far into the castle, the defenders will probably destroy it before anyone gets to it, but if it is well hidden, and not to close to flag, then it can still be used!

What do you think Frank?
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Offline Andy

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Re: Engineering: Solutions
« Reply #6 on: May 08, 2012, 12:17:05 am »
0
Yeah, I'd been meaning to put up my rant/suggestions for a few days and then just did it all at once.

I have 1 more. Over head on spears should be a stab, that would make the little bastards awesome.
Like on "With fire and sword"?
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Offline Spanish

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Re: Engineering: Solutions
« Reply #7 on: May 08, 2012, 12:29:05 am »
0
A lot of or suggestions would be absolutely awesome except I just dont see all that being done in a 6 min round and being redone every round.
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Offline Jarlek

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Re: Engineering: Solutions
« Reply #8 on: May 08, 2012, 12:51:00 am »
+1
-snip-
Can a dev please comment on what is going to be done about engineering? I'm very, very interested to hear about what is planned and any idea about how long it might take to do.
-snip
What I mainly want right now. +1 to the rest, btw.
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Offline Andy

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Re: Engineering: Solutions
« Reply #9 on: May 08, 2012, 01:03:10 am »
0
What I mainly want right now. +1 to the rest, btw.
+1
I like seige equipment, and hope to know the definate future of it as soon as possible.
(I also want ladders back into seige)
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Offline FRANK_THE_TANK

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Re: Engineering: Solutions
« Reply #10 on: May 08, 2012, 01:29:25 am »
+1
I like many of your suggestions Frank.

Here is one of my own on the foward base.

Leave it alive at the end of the round, but make people's spawn point set back to regular.
Their spawn point can be set back to the base if they run up to it and press F. (Like the healing tent)
This way, if it is too far into the castle, the defenders will probably destroy it before anyone gets to it, but if it is well hidden, and not to close to flag, then it can still be used!

What do you think Frank?

Yeah I've been bang on about that for a bit, I'm all for it.
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Offline Havoco

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Re: Engineering: Solutions
« Reply #11 on: May 08, 2012, 04:09:42 am »
0
Could just put build points in like NW... Seriously frank go play Sapper on NW, lol. +1 to most of those suggestions tho.
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Offline FRANK_THE_TANK

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Re: Engineering: Solutions
« Reply #12 on: May 08, 2012, 04:54:34 am »
0
I like stabing people in NW and pretending I'm boss with my fat cigar and mutton chops. Nothing quiet says fuck you like taking a knee and letting some fool stab them self to death :D
Fammi un pompino!

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Offline Zlisch_The_Butcher

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Re: Engineering: Solutions
« Reply #13 on: May 08, 2012, 12:16:23 pm »
0
I'd like to come with one two more suggestions, increase catapult turn speed, and make catapults work on walls in siege.
Otherwise 1+ to everything Frank said, and is there any mute feature or something on this forum? I hate wasting my brain reading a pile of shit posted by rainbow.
« Last Edit: May 08, 2012, 12:17:25 pm by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.