You should stick to being poetic. Many of us played during all those times... some of us more than others... some of us on and off over the years. You know, you say it's the little bitches with their crying that ruined those good ol' days... but aren't you trying to now do the same thing? You're crying and whining about them doing 'a blanket ban on [your] class' and for what? In hopes they return to you your tools to use things that are not working as intended? How are you any better than the people you're bitching about?
Let's go off on the polestagger tangent for a minute, even though it really has no place in this discussion... there's a huge difference between something working as intended but being unbalanced and something that isn't working as intended and doing things that aren't meant to be done. When something isn't working the way it should, yes it should be removed until it can be fixed to work as it should. When something is simply unbalanced in the eyes of its players, like many see polestagger, then it needs to be balanced... but you hardly have to remove something that is actually working the way it should. Like it or not, polestagger is working the way it's supposed to... so no it doesn't need to just have all weapons removed using it... it just needs to be properly balanced.
Spawn tents keeping their spawn point after a round is over was neither balanced nor working as intended. You yourself just described how you were able to ninja a flag in 30 seconds and with Hospitaller you ninja'd the siege server for 2 hours. Your own admission describes what is so broken about it. I have yet to see polestagger truly affect a game in such a way. It's annoying as hell, but 2handers... 1handers... they seem to kill people just as easily...
Now, let's apply some of this to the ladderpults... just so we can see another example of something not working properly. I remember those... battle servers... narrow bridge full of people and someone could just run up and pop comes a ladder magically from under the ground... lifting people up and up until they jumped to their deaths or were tossed to their deaths when they broke... what an innovative tool! Kill dozens of people, including friendlies, with a single click of a button. Yeah... when people think of siege ladders in a medieval combat game... they definitely think about how ladders should be capable of flinging people like catapults... those ladders sure worked perfectly, didn't they? About as perfect as watching ladder built upon ladder, built upon ladder up into the heavens... I bet you enjoyed those days too and touted your banners and slogans when people were told to no longer do that... and bitched about people bitching to have it stopped... and how the whining and crying players ruined your fun... well, things generally get removed when they get abused too much... some people can tolerate it a little... some not at all...
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tl;dr for all the people who have attention spans shorter than a gnat... people crying about their toys being taken away are no better than the ones crying to have them taken away in the first place... so everyone can get off their high horse.
Bring back the siege equipment when they can properly disappear at the end of a round. I think that's only fair since everything else gets reset. The time and effort it takes to build and protect such things are the same sacrifices some people make to chop down doors and gates round after round. I see no reason for anything to persist longer than a round.
You don't out right ban a whole class when there are rules in place that aren't being enforced. You enforce the rules.
Chill Zapier none of this rage is aimed at you. Its a general hate. You only seem to have 6 posts to your name all of which are in this thread so you might not have been here when I had to spend about a week solid defending the existence of engineers because they were "useless time wasters" and we "didn't contribute" and now we are OP game breakers.
Engineering is the only class that is playable for me. I have to play on NA servers with 280 ping because the Australian community is dead. I've kept on playing to help my friends and clan mates and after about 3-4 months of rolling through every class Shield, Polearm, 2h, Archer, Xbow, HA I finally thought fuck it dude and tried engineering in the hope I would both be useful and entertained. As luck would have it I was.
The reasons for pulling all the gear with no warning are dubious at best. No real effort was made to control the use of the gear. A few lone admins had to sit around and decide what was fare and then enforce that, which they did.
Bring back the siege equipment when they can properly disappear at the end of a round. I think that's only fair since everything else gets reset. The time and effort it takes to build and protect such things are the same sacrifices some people make to chop down doors and gates round after round. I see no reason for anything to persist longer than a round.
This would need to be balanced against the difficulty of construction. I personally don't think most of the gear needs to be reset, it adds an element of tactics to the game mode that it lacks. The better solution is to have all the spawn points reset so you have to go and select them again. That way building a spawn point inside a castle is pointless, it will be dead by the time you get back to it. And it also means the defenders can safely erect a spawn near to their flag and no have to worry about some magician poofing the doors and gates open.
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The changes I would make to "fix" the problem.
3 csites on the ground at ones, no more. That means until they are complete you can't go chuck a shit ton of them at ladder.
Half the health of the forward base, reset all spawns every round.
Double the health of the healing tent so it takes more than 1 hit from 6PS axe. Or about a dozen arrows.
Half the cost of deploying a catapult. They aren't cost effective in strat at all, so the whole strat argument doesn't hold water. At least this way they can be deployed as door breakers in time to actually break the doors.
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