There were a couple maps where it was put inside the 'walls'. One map it didn't really matter and just led to one guy getting killed I think like 40 times, but the second map was the one with the double doors at the bottom of the really tall hill map... wish I could remember the map name. Anyways, a spawn tent got setup just inside the gates, and it survived a couple rounds since no one noticed it at first given how the gates are not typically defended as it is, and it was pushed up against a building. Attackers got to start a couple rounds with someone already inside the open the gate right away, as opposed to spending a minute or two chopping on the gate which is what gives defenders a chance to setup.
I can't say that KUTT was responsible, I was just saying a couple KUTT members, as well as one or two more, voiced their support over said tactic (and being told that organized groups know how to properly use them by said people just implies a clan or group of friends planning it) when some people complained. Instead of joining into that debate in game, I simply started this thread. No head-hunting or anything, just simple discussion as to why some sort of clear rule/guideline should be laid out as to it's usage in siege... especially when someone defended the use of a spawn camp inside closed gates by saying that admins do it, so it's okay. If that's true, then I think the admin is also out of line... but that's beside the point. I just don't see any reason for anyone to claim that spawn tents that persist through multiple rounds if ignored/not known is just clever strategy when it more or less defies the point of resetting doors and gates.
Being used outside of doors/walled areas I think is a somewhat acceptable compromise for those that wish to use them, because they are a good strategy... they do help for some tricky spawns or just keeping people one step closer to an objective. The after-the-round effects of surviving tents are just too abusive or annoying, depending on which side you're on when you spawn there, to have people simply shrug their shoulders and say, 'Well, too bad you lost as defenders within two minutes on a map that clearly takes longer because you didn't notice our hidden spawn tent that allowed us to open your defenses from the inside.'