Author Topic: M&B2 Information thread.  (Read 30053 times)

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Offline Christo

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Re: M&B2 Information thread.
« Reply #90 on: March 08, 2013, 06:39:12 pm »
+2
Q: You know there had been many successful modifications for the game, and one of the best known is the Strategus – cRPG, which allows the players to have some sort of multiplayer campaign. Will there be any feature like that in the game to come?
A: at this stage a multiplayer, competitive or cooperative looks still pretty difficult to make.

Taleworlds, are you high?

That was the selling point of Warband. You know.. implementing multiplayer?

I get it that a campaign like strat could be frustrating to make though, but I'd instabuy. o_o
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Offline Tagora

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Re: M&B2 Information thread.
« Reply #91 on: March 08, 2013, 07:45:43 pm »
0
Interview can be read in OP's spoiler text here.
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Offline Weren

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Re: M&B2 Information thread.
« Reply #92 on: March 08, 2013, 07:58:51 pm »
+1
Judging from all the other questions, I wouldn't say they're getting rid of MP:

Q: Warband opened a completely new market and a completely new fanbase for the M&B franchise. It also created a new genre for multiplayer games, a niche that some other software houses are trying to exploit. How is Taleworlds going to deal with the competition?
A: Ah, the competition… let’s just say we’ll carry on doing what we can do best: offer some historically plausible, rock-hard gameplay. That’s what we are trying to keep for the multiplayer.

Q: still about the multiplayer, there is a diffused concern regarding TW’s support of the multiplayer community. In regards especially to “official” community sporting events, like the NC and the ENL, and in general the competitive side of the gaming. Will there be in M&B 2 a more stable and organized supports for clans, players, maps?
A: we have been talking about it a lot by now. The Nations’ Cup support, or the new website, which is a little old by now, but was intended to work as some sort of portal page, where you could register your profile, your serial, see the games you owned and stuff like that. Our best effort was put in creating a stable community that supported us, and for which we could produce stuff for. We are also working on some sort of official ladder, a series of official tournaments.

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Offline okiN

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Re: M&B2 Information thread.
« Reply #93 on: March 08, 2013, 08:17:40 pm »
0
Okay, so it was probably just poorly stated/translated on that one answer. Good to know they haven't gone entirely out of their minds.
Don't.

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Re: M&B2 Information thread.
« Reply #94 on: March 08, 2013, 09:16:20 pm »
+1
Judging from all the other questions, I wouldn't say they're getting rid of MP:

Q: Warband opened a completely new market and a completely new fanbase for the M&B franchise. It also created a new genre for multiplayer games, a niche that some other software houses are trying to exploit. How is Taleworlds going to deal with the competition?
A: Ah, the competition… let’s just say we’ll carry on doing what we can do best: offer some historically plausible, rock-hard gameplay. That’s what we are trying to keep for the multiplayer.

Q: still about the multiplayer, there is a diffused concern regarding TW’s support of the multiplayer community. In regards especially to “official” community sporting events, like the NC and the ENL, and in general the competitive side of the gaming. Will there be in M&B 2 a more stable and organized supports for clans, players, maps?
A: we have been talking about it a lot by now. The Nations’ Cup support, or the new website, which is a little old by now, but was intended to work as some sort of portal page, where you could register your profile, your serial, see the games you owned and stuff like that. Our best effort was put in creating a stable community that supported us, and for which we could produce stuff for. We are also working on some sort of official ladder, a series of official tournaments.

They said the game is likely to be highly moddable as well.  So if someone wanted to recreate cRPG or a cRPG-like mod that allows for persistent characters and whatever then I bet someone could do that.  I'd just be surprised if they wouldn't have built-in support for these features.

I'd also like to add that they said they're getting rid of our module system in warband.
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Offline Johnnyfirs

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Re: M&B2 Information thread.
« Reply #95 on: March 13, 2013, 12:22:23 pm »
+1
They said the game is likely to be highly moddable as well.  So if someone wanted to recreate cRPG or a cRPG-like mod that allows for persistent characters and whatever then I bet someone could do that.  I'd just be surprised if they wouldn't have built-in support for these features.

I'd also like to add that they said they're getting rid of our module system in warband.
I'm almost certain that M&B II will feature persistant characters and progression. They told us that they will be focusing a lot on improving the multiplayer - they can just look at cRPG and see how succesful it is.
« Last Edit: March 14, 2013, 10:09:34 am by Johnnyfirs »
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Offline Andy

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Re: M&B2 Information thread.
« Reply #96 on: March 14, 2013, 05:58:38 am »
-1
I'm almost certain that M&B II will feature persistant characters and progression. They told us that they will be focusing alot on improving the multiplayer - they can just look at cRPG and see how succesful it is.
a* lot*
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Offline Johnnyfirs

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Re: M&B2 Information thread.
« Reply #97 on: March 14, 2013, 10:09:49 am »
+1
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Offline Tagora

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Re: M&B2 Information thread.
« Reply #98 on: March 14, 2013, 09:34:11 pm »
0
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Offline Johnnyfirs

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Re: M&B2 Information thread.
« Reply #99 on: March 14, 2013, 10:28:08 pm »
0
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Offline Oberyn

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Re: M&B2 Information thread.
« Reply #100 on: March 16, 2013, 07:15:53 am »
+8
a* lot*

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Offline Tot.

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Re: M&B2 Information thread.
« Reply #101 on: March 22, 2013, 12:03:04 am »
0
Edit: Nvm.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline _RXN_

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Re: M&B2 Information thread.
« Reply #102 on: May 06, 2013, 10:40:17 am »
+2
Quote from: TW
We know that you guys are waiting. But please understand that we are not releasing any info at this stage for many internal reasons. However, here are some facts that some of you guys are wanting us to reiterate.

Fact #1

Bannerlord is coming!

Yes, this is not a rumor, the teaser is not the joke of the year. The game is currently under development.

However, we cannot say when it will be released "yet".

Fact #2

As Captain Lust mentioned, we are also working on opening the flood gates and letting you guys in on the fun. We are also as much excited as you guys because without anyone knowing about the game, the game is really not a game (that's the coffee speaking).

However, our lips are sealed for a reason and when the time comes, we will be glad to post stuff and let info "leak". Captain is working on a few things that he will be showing you guys when that happens.

Fact #3

The date of info release is not very far away. But please do not interpret that sentence as "we will get info next week". It can run up to a few more months or maybe even a little longer. That time depends on how some of the cogs in the system comes together.

But I promise you that it will not take us another 6 months to start talking about it.

Until then, keep this thread alive and entertain me!

Source.

Offline cmp

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Re: M&B2 Information thread.
« Reply #103 on: May 06, 2013, 12:28:25 pm »
+5
"We're not giving you any info but we promise we'll give you info. Someday."

I am so hyped now.

Offline dynamike

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Re: M&B2 Information thread.
« Reply #104 on: May 06, 2013, 03:06:37 pm »
+8
"We're not giving you any info but we promise we'll give you info. Someday."

I am so hyped now.

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December 2010 - the story continues.
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?